Update: 2K Games has officially weighed in on the issue. “2K Games does not endorse the comments made by Jim Redner and we can confirm that The Redner Group no longer represents our products. We have always maintained a mutually-respectful working relationship with the press and do not condone his actions in any way.”
A large part of my job is dealing with people who work in public relations. The vast majority of those whose do PR for video game companies are polite, well-intentioned, and extremely professional. They need us to get their games coverage, and we need them for access to the developers and early code to review games in a timely manner. The press and PR relationship may sometimes be strained, but it’s rarely adversarial.
That is, until the Redner Group’s official Twitter account posted something you almost never see: an open threat stating that outlets who reviewed Duke Nukem Forever poorly may not receive review copies of games in the future. Anyone who has done this job for any amount of time has suffered through a dry spell after giving a publisher a bad review, but this is the first time the threat of a blacklist has been made public.
Some went too far
“Too many went too far with their reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom,” the company tweeted. “Bad scores are fine. Venom filled reviews…that’s completely different,” another tweet read. Currently, Duke Nukem Forever has a Metacritic score of 49 on the Xbox 360, the format most commonly sent to the press. For a game with such a large marketing budget and name recognition, that’s shockingly low.
It’s not, however, that surprising. The game received tepid write-ups after the Las Vegas preview event, and industry gossip always painted the game as a barely finished product. It’s hard to find a good review for the game, although the PC version of Duke Nukem Forever seems to be doing slightly better than the console port. The game will sell well regardless—Duke Nukem Forever is the definition of a release that’s critic-proof—but no one feels good when their game is beaten up so badly by the reviews.
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