With Google pulling the plug on the development of Wave, its meant-to-be-revolutionary communications protocol, Ars staffers pondered Wave’s collapse. The ideas in Wave were undeniably cool, the vision was ambitious, and Google backed it. So why did no one use it?
We looked to our own experiences of using Wave for clues as to what went wrong, and we found plenty.
Jon Stokes, Deputy Editor
When Google Wave was first announced, I was instantly struck by a use for it: role-playing games. After procuring an invite, I dove right in and was immediately hit by how slow and wonky the interface was. I expected both issues to be addressed in due time, so I set about looking for suitable RPGs to join.
I wrote an article on the results of my Wave RPG quest, then I quit using Wave while I waited for Google to improve it. Months later, I checked back in. Sure enough, Wave’s performance had been improved. Its interface, sadly, had not.
Wave’s primary interface sin was that it crammed a multiple-window-based desktop metaphor into a single browser window. In other words, Wave was a return to the bad old days of Windows 3.11-style MDI, and that made it ugly and initially confusing for even the savviest of users.
Still, Wave held promise, and I kept coming back. I had fantasies of using it like an IRC channel to keep in touch with old friends. I’d periodically try to rope different people into “waving” with me, and if I was able to get a response, I’d try unsuccessfully to keep the conversation going.
My last and most successful attempt at this was a Wave that I started called “The BH6 Club,” the idea being that old-school hardware site editors would hang out and talk hardware. A lively hardware chat got underway among myself, Tech Report’s Scott Wasson, and Real World Tech’s David Kanter, but as the chat stretched on it became clear just how terribly unsuited Wave’s interface was for extended, IM-style back-and-forth.
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