PC players will likely have to wait a bit longer than their console counterparts to play the upcoming Grand Theft Auto VI. In a press release accompanying last night’s earlier-than-scheduled trailer launch, Rockstar specifically says it is “proud to announce that Grand Theft Auto VI is coming to PlayStation 5 computer entertainment systems and Xbox Series X|S games and entertainment systems in 2025.”
The explicit lack of any immediate PC release plans in that statement shouldn’t be a shock to longtime Rockstar Games watchers. Sure, the 2D, top-down Grand Theft Auto actually launched on Windows and MS-DOS(!) a few months before the more popular port to PlayStation in 1998. And the game’s 1999 sequel debuted on PlayStation and Windows on the same day.
Since 2000, though, Rockstar has clearly prioritized its console releases over any PC ports. When one of Rockstar’s console games is released on the PC, the port tends to come anywhere from five months to over two full years after the first console release, according to an Ars analysis. Even Grand Theft Auto DLC like “The Lost and the Damned” and “The Ballad of Gay Tony” hit the PC well after their console launches—420 days and 166 days, respectively.
The only exceptions we could find to this trend were the first two Max Payne games, which launched on Windows a few weeks before their console ports in the early ’00s. By 2012, though, that trend had flipped for the release of Max Payne 3, which came to PC two weeks after consoles.
Hurry up and wait
When it comes to Grand Theft Auto‘s PC ports specifically, Rockstar was at least consistent for a while. The first four major 3D GTA releases (including Vice City and San Andreas) all hit PC between 196 and 224 days after their console launch. That remarkably tight six- to eight-month window across multiple releases suggested Rockstar had its PC porting pipeline (and planning) down to something of a science.



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