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I, for one, welcome our new Steam Deck-killing, Windows-running overlords

How the Asus ROG Ally and other handheld PCs could make Steam Decks even better.

Kevin Purdy | 213
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I held off on buying the Steam Deck after it came out a little more than a year ago. At the time, it had lots of bugs, long shipping delays, and some uncertainty about how much commitment its maker, Valve, really had for its latest hardware experiment. I gave in and bought one about two months ago, and I’ve been enjoying this much-improved device ever since.

But now comes the Asus ROG Ally, which is powered by a new 55 percent faster AMD Ryzen Z1 chip yet costs only $50 more than the highest-end Steam Deck at a purported (store-leaked) $700. It also runs Windows 11 (perhaps in “handheld” mode), making it easier to run many games, including blockbuster AAA titles and massive online titles like Fortnite. The Ally is seemingly a bit flatter and lighter than the Steam Deck, and it has a sharper and brighter screen and a refresh rate of up to 120 Hz. It might even run cooler and quieter, according to brief hands-on experiences posted by reporters. It will seemingly arrive in early May or shortly thereafter.

Various stats that put the ASUS ROG Ally over the Steam Deck
Nearly every one of these specs shows a notable improvement over the Steam Deck, and yet I, a new Deck owner, remain sanguine.
Nearly every one of these specs shows a notable improvement over the Steam Deck, and yet I, a new Deck owner, remain sanguine.

As you might expect, the gaming press—which, like all press, is fundamentally geared toward conflict—is cheering to see another combatant enter the arena. Asus’ device is “gunning straight for the Steam Deck,” “bad news for Steam Deck,” and “big trouble for the Steam Deck.” It has one writer “ready to ditch my Steam Deck.” The ROG Ally, Giovanni Colantonio writes at Digital Trends, “fixes almost every single problem I have with the Steam Deck.”

Normally, I might feel dismayed at this news. I am predisposed to impulse purchases of weird little computers and deep regret upon considering them in hindsight. And yet seeing that a seemingly much-improved version of my handheld PC would be available just two months after I gave in? I’m OK with it.

Screenshot from the Steam Deck's "Great on Deck" menu
Who’s ready for some dead sailors, car soccer, point-and-click adventures, or procedurally generated RPGs?
Who’s ready for some dead sailors, car soccer, point-and-click adventures, or procedurally generated RPGs? Credit: Kevin Purdy / Valve

Defining what you want from handheld gaming

Consider the Switch. What makes Nintendo’s system great for me is not its graphical prowess, which was already a bit underwhelming at its 2017 launch. For most people, it’s Nintendo’s games, the system’s portability, and its deeply embedded pick-up/put-down nature. Nearly every game can be stopped and resumed at a moment’s notice (a developer friend once told me that implementing this was the toughest part of his game’s Nintendo certification). The Switch was my system for airports, couches, vacations, and other uncertain spans of idle time. The Steam Deck now serves much the same purpose for me, albeit with 150 percent more weight, plus Linux and many more buttons.

If I want to play a game with a truly comfortable controller or keyboard-and-mouse setup at the highest fidelity possible (within my budget), good headphones or surround speakers, and maybe even voice chat, I play it on my gaming PC. Sometimes, that means streaming my PC to my TV and playing it there; you could easily substitute a PlayStation 5 or Xbox Series S/X for this mode. In my early middle age, I don’t lack ways to play games. I lack the ability to play a game for a carefree length of time, at least without ruining my sleep schedule. I lack calendar-appointment gaming. When I can’t get that, I’m happy to get some Steam Deck time, but usually with different games.

The Steam Deck has blurred these lines a bit, sure. There are some games that work as both lean-back couch fare and settle-in experiences. But it’s never without friction. Elden Ring runs weirdly well on the Steam Deck, but playing a game that deep, requiring split-second timing, a lot of menus, and a huge field of view, never feels fully right on the Deck. Playing first-person shooters can be fun, but I usually feel like I’m performing at something like 70 percent capability—and not solely because of the frame rate and controller. That’s even more true for games that require a lot of mouse-pointer action, like John Wick Hex and BattleTech. The Steam Deck’s trackpads (something missing from the ROG Ally) certainly help. But even with them, I feel like I’m playing a demo of what the full game must be like.

I understand this might sound like I don’t enjoy my Steam Deck. Believe me, I do. I have put many hours into Near DeathDeep Rock Galactic, Midnight Suns, Jedi Knight II: Jedi Outcast, and even Deathloop. I’m excited to play other first-person games that are more about simulation than shooting, like the upcoming System Shock remake. And I have a deep library of indie and indie-ish titles, like SteamWorld Dig (and now Desta), that have been hanging around my Steam backlog forever.

The most graphically demanding and immersive games, I think, will never be quite as enjoyable to me on a portable computer. If the system is small enough that I can hold it, the screen, the speakers, and the experience also feel small. Given this, I’m glad an entry-level Steam Deck will still be available, even if Asus’ contender manages to undercut its higher-end versions.

Steam Deck on a porch
The Steam Deck, doing some outdoor modeling.
The Steam Deck, doing some outdoor modeling. Credit: Sam Machkovech

What differentiates the Deck

If you want the best hardware available for portable PC gaming, by all means, buy Asus’ ROG Ally. If it launches at $700 without major flaws, it’s almost certainly a better value than the most-expensive Valve model. And a significantly upgraded Steam Deck is not coming any time in the next few years.

But there are other reasons to consider the Deck beyond my “Game Boys over Game Gears” take. A few more points about the Steam Deck:

It’s very fun to mess with in a Linux-y way. The Steam Deck has a lot of tinkerers’ attention, and Valve has not locked down much on the system (outside of implementing its basic Steam piracy protections). There is a whole Linux desktop in there, and while it’s “armored” by default, you can disable that feature and gleefully rebuild and imperil your system. Windows-based gaming handhelds will certainly get their share of apps and mods, but not at the level to which the Steam Deck is open.

Steam’s name carries some compatibility weight. Windows is certainly the path of least resistance for a developer looking for the widest install base. But don’t count Steam’s Proton-powered Windows translation tools out just yet. Any game that could potentially work on a Steam Deck will get attention, whether from Valve, the community around that game, or third parties devising interesting workarounds.

It’s not Windows. You can run Windows on a Steam Deck; a microSD card is the preferred method. But of the five or six people I know who have gone to the effort of setting it up, none have stuck with it. Valve’s Steam OS is focused on quickly getting you into games. Windows is, well, Windows, and I don’t care to add another Windows installation—and its many notifications, updates, and “helpful” suggestions—to my life.

Steam versus Armoury Crate. Speaking of overdone software, Asus plans to make its Armoury Crate software the central launching point for all your games, regardless of the platform you bought them on. Having used Armoury Crate on my gaming PC to manage my motherboard, fans, and lights, I’m hesitant to assume it will gracefully expand into a pleasant, convenient game-management platform. Prove me wrong, Asus!

May a thousand weird little joystick PCs bloom.
May a thousand weird little joystick PCs bloom. Credit: Asus

Rising tide, ships, etc.

If Asus succeeds at capturing the hearts and wallets of gamers—the unknown number of people just waiting for the first sub-$1,000 Windows-based handheld—there are still quite a few wins for me and my late-early-adopter Steam Deck.

I’d be happy to see game developers pushed into accommodating portable-sized screens and non-desktop GPUs when spec-ing out their games, whether as a primary target or as alternative settings. I’m not trying to stand in the way of Moore’s Law or demand a national pause on minimum-spec increases. But my lesser-powered system still benefits if developers have to at least consider the expanding handheld market when deciding how to optimize their games.

A competitive and exciting mobile PC gaming market should also be a boon for indie developers. The Switch continues to see a surge of third-party titles that benefit from its portability and run just fine on its 7-year-old hardware. If even more people develop mobile PC gaming habits, developers can benefit from larger audiences, and both they and their players have the option of avoiding Nintendo’s built-in price hikes.

So there you have it: my self-proclaimed absolution for getting into a Steam Deck, just as its “bad news” arrives. Whether Asus’ portable Windows machine is a hit or not, I think I’ll be happy with my Steam Deck for a while. And if not, well, there’s always room for one more emulation device.

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Kevin Purdy Senior Technology Reporter
Kevin is a senior technology reporter at Ars Technica, covering open-source software, PC gaming, home automation, repairability, e-bikes, and tech history. He has previously worked at Lifehacker, Wirecutter, iFixit, and Carbon Switch.
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