Through nearly two decades of Xbox game consoles, Microsoft has never followed Nintendo’s and Sony’s lead in attempting to create a dedicated portable gaming system. Project Xcloud, which entered a limited public beta test this week, is an interesting end-run attempt at filling in that hole. Instead of downloadable games running locally, you stream games running on powerful remote servers over Wi-Fi. Instead of dedicated hardware, you use the smartphone you probably already own.
After spending a few days playing “portable” Xbox One games at home via Xcloud, we’re somewhat warming up to the idea. But there are enough hassles and caveats that we’re glad Xcloud isn’t serving as a full-on replacement for Microsoft’s existing gaming strategy just yet.
Head in the clouds
After getting approved for the preview, setting up our Xcloud test was as simple as logging in to the free Android app with a Microsoft account and connecting the controller via Bluetooth. There were about 60 seconds of loading when first starting up a game, but much less when switching back to an existing game after briefly moving to another app on the phone.
The preview app currently offers full access to a selection of four titles: Halo 5: Guardians, Gears of War 5, Killer Instinct, and Sea of Thieves. Each seems relatively forgiving for the streaming Xcloud format in its own way. Halo 5‘s generous auto-aiming lessens the impact of control latency on precise targeting. Gears of War 5 already has significant input latency when running on a local Xbox, perhaps making any additional Internet-based latency less noticeable. Killer Instinct‘s combo-heavy gameplay has generally forgiving timing windows which make frame-perfect inputs less of a necessity. And Sea of Thieves is a relatively casual exploration game where quick reactions are not crucial.


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