As a teenager, Pete Etchells lost his father to motor neuron disease, and often, when the anniversary of his death rolled around, he found solace in playing video games, like hunting for the elusive Time Lost Proto-Drake in World of Warcraft. Gaming started as an escape, but over time, he found those virtual worlds helped him grapple with the difficult questions of human mortality and death. He even recreated a log cabin in Minecraft, drawing on memories of where he’d stayed at Yosemite on vacation with his father.
Now a psychologist at Bath Spa University in England but still an avid gamer, Etchells specializes in understanding the behavioral effects—both positive and negative—of video games. He chose that focus after going on an alcohol-fueled pub rant as a graduate student, annoyed by a fear-mongering newspaper headline claiming that computer games cause dementia in children. He knew from personal experience how gaming had helped him process his grief, and his research has helped bring concrete evidence to bear on the lingering debate about whether video games are bad for you.
Etchells explores all this and more in his first book, Lost in a Good Game—part personal memoir, part cultural history, part popular science. Ars sat down with Etchells to learn more about how gaming can be a force for good, instead of rotting our collective brains.
Ars: Your book is being touted as a vigorous defense of video games, after years of pearl-clutching media coverage about the presumed dangers of gaming, particularly on young people—fostering addiction, depression, violent aggression, for instance. Isn’t gaming, just like any technological innovation, a double-edged sword? It’s how you use the tool that imparts a positive or negative effect.
Etchells: A lot of people seem to think that I’m trying to act as an apologist for video games, [dismissing] all these scary things because I like playing video games. And it’s not that at all. There is an area of psychological research that tries to look at the positive effects. If you play video games, do they improve your reaction times, or do they make you better at decision-making? If you play loads of car simulators, are you a better driver? Are you more creative? If you believe the positive effects, then you’ve got to accept that the negative effects are there as well. My feeling is that video games might have a slight effect on us, either good or bad, but they’re not massive effects, and they’re not really worth worrying about either way.

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