EA’s E3 press conference on Saturday ended with a big, Anthem-loaded bang. The first entry in BioWare’s next game series, an open-world online-shooter that looks like Destiny with jetpacks, was showcased with a alleged real-time gameplay demo and a release date confirmation: February 22, 2019.
The gameplay reveal focused largely on full jetpack control, which allows the game’s heroes (in suits called “Javelins”) to fly up, over, and all around giant worlds and combat arenas, along with bombastic, third-person combat against giant, handsomely rendered beasts. The reveal didn’t include hard proof of BioWare’s promises about story content in the game, however, particularly BioWare’s onstage assurance that Anthem can wholly work as a single-player experience.
A lengthy Game Informer feature story makes the game sound mechanically and structurally quite similar to Destiny and Destiny 2, particularly its calls for co-op requirements to get through higher-level campaign challenges and raid-like “stronghold” battles, along with a greater emphasis on real-time action over RPG-style combat and decision-wheel storytelling. Thus, Anthem is in the precarious position of making promises about an engaging combination of combat, plot, and endgame progression—a juggle that the Destiny series has fumbled time and time again.
One of the most significant differences from the Destiny games, however, is that Anthem‘s between-mission hub world, Fort Tarsis, is not a multiplayer lobby. Instead, Tarsis offers a single-player, plot-filled hub full of computer NPCs, game-altering decisions, and friendship possibilities. Combat missions out in the field will be offered to players after suiting up and making decisions in Tarsis, but it’s currently unclear how many Mass Effect-like branching opportunities will actually unfold in this Tarsis experience.
BioWare has confirmed “no loot boxes” and “no ability to pay for power” within Anthem‘s wholly-cosmetic DLC model, but the dev didn’t make clear exactly what kind of season pass or DLC chapter content might be sold for the game at a later time. The studio also confirmed that whatever interactions players will have with NPCs in zones like Fort Tarsis, those will not include any romances, breaking from the traditions established in the likes of Dragon Age and Mass Effect.
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