It's @StreetFighter's 30th anniversary today. We still enjoy a good bout of SFV but #SFII is forever the masterpiece https://t.co/wi0hj9ivHT pic.twitter.com/IH33kxbPdJ
— Ars Technica (@arstechnica) August 31, 2017
Street Fighter II was an arcade monster that has stood the test of time. Even today, it’s Capcom’s golden goose and it’s not hard to see why. Even after the unsuccessful clones and the innumerable follow-ups, this game still has it all.
Before they had the complementary outfits, before it was super dynamic cooking time, before Ken did stuff like this, there was the original Street Fighter II, a masterpiece of fighting games. It spawned many, many successful sequels from Capcom and it set a new standard for strategy, graphics, sound, and gameplay. It was so huge that it even managed to make “hadouken!” a commonly recognized meme, even though it was an arcade-only game for years after its release.
It’s hard for me to disassociate the game from the time when it made its mark. Bussing to the smokey arcade, Nirvana blasting on my yellow Sony Walkman and many, many quarters spent perfecting its intricate combos and counters. That was almost 20 years ago—long enough for grunge and layered plaid to make a comeback. Even with all of the other entries into the pantheon of great fighting games, none has aged as well as SFII. It was an artful mix of sight, sound and mechanics that still surprises me when I load it up in MAME, or play the recently released Capcom Arcade for iPhone. You can’t help expecting to be underwhelmed, like you’re going to be going back to legs that just walk after running for so long. You expect it to feel a little dumb. But then you get your ass handed to you by the AI Ryu, and you realize not much has changed. Sure, Street Fighter IV has more bells and whistles, but it is just an introduction for new generations to the game that started it all.
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