With each new Street Fighter game comes an intense amount of scrutiny from fighting-game fans who are eager to see how new characters and mechanics have shaken up the world’s most popular quarter-circle-motion fisticuffs series. That scrutiny only intensifies in the case of a big, fat number bump. This isn’t just the “Super Ultra Turbo Chibi-Sumo Edition,” this here’s one louder, isn’t it?
Street Fighter V will certainly have fans talking, what with its new “V-Trigger” system and other noticeable tweaks throughout its roster of old favorites, peculiar returners, and weird new brawlers. But for the first time in a new-number Street Fighter game, people will almost certainly talk more about what’s missing.
Capcom has advertised this as the first, last, and only retail edition for Street Fighter V—meaning, the game will supposedly live on as a constantly updated service, complete with free balance patches, free mode updates, and not-quite-free content purchase options. What Capcom hasn’t advertised is the fact that the game, as it’s launching on Tuesday, is already in desperate need of those updates.
There is good news. The game’s 16 thoughtfully designed fighters are all unlocked and ready to trade blows the moment you boot it up. Their combat takes place within a smooth fighting engine worth recommending, too. The trouble is, nearly every single thing currently surrounding that engine should be covered in those tacky, animated “under construction” GIFs.
Kick, punch, it’s all in the mind
It’s been nearly eight years since Street Fighter IV launched with a major shake-up to series fundamentals. This “fifth” game (if we’re not counting special editions, crossovers, or spin-offs, of course) doesn’t look as dramatically different at first kick-to-the-face blush, but its changes are equal parts subtle and ground-shifting.
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