LAS VEGAS—May of 2013 was not a very fun time to be at Blizzard if you hear Game Director and Vice President Jeff Kaplan tell it. After years of work on Project Titan, the massive MMO that was to be Blizzard’s big follow-up to World of Warcraft, the game had been unceremoniously canceled (though official confirmation of that cancellation wouldn’t come for another year). “For various reasons, we ran into a lot of trouble on the project,” as Kaplan put it on stage at Las Vegas’ DICE Summit today.
In the wake of the cancellation, most of the 140-person Project Titan team was forced to relocate with Blizzard’s existing projects or put on “long-term loan” with those franchises. Forty of the remaining team members, however, were tasked with coming up with a brand-new, Titan-replacing idea in order to avoid the same ignominious relocation as their colleagues.
After years working on Titan, they were given just six weeks to craft this new game concept.
When Kaplan joined Blizzard 15 years ago, he said, creating a new game from scratch felt like it would have been a fun and inspiring dream come true. Instead, in the wake of Titan’s troubles, that opportunity was coming at what he called “a period of despair. There was not a lot of hope, and we were worried about what our future would be.”
Earth: The final frontier
Kaplan says the team spent two of their six weeks brainstorming on yet another new MMO and another two weeks working on an MMO adaptation of an existing Blizzard universe (no, he wouldn’t say which). Overwatch came about almost to the side of these efforts, inspired by character and class designs that were initially designed for those other projects. Many of the early character designs were even taken directly from work on the canceled Project Titan.


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