Deus Ex: Mankind Divided is not an exciting-sounding sequel. It’s one of those video games that feels like an expected followup, and it has probably fallen behind in the industry’s “buzz” and “hype” quotients as a result.
Just like the last entry, 2011’s DX: Human Revolution, this game puts you in the shoes of the same cybernetically enhanced anti-hero, offers the same “play how you want” system, and even replicates a lot of the last game’s powers, controls, and aesthetic. You’d be forgiven for glancing at a snippet of gameplay and wondering which game is which.
Don’t be fooled. While DX:MD has its issues with visual polish and hews a little too close to its source material, this is a rare case of a big-budget, super-huge sequel that builds upon its old foundation with deep, high-quality content in seemingly every aspect. Action, stealth, characters, dialogue, plot, and urban exploration come together in a tightly built world, and the results will delight anybody who loves a good first-person adventure game.
Even better, that’s only half of what’s being offered here. DX:MD ships with an additional mode: the surprisingly meaty “Breach” quest.
Czech yourself before you wreck yourself
Let’s start with the core gameplay and our favorite mechanically augmented super-agent, Adam Jensen.
The year is 2029, and Earth’s biggest nations are overloaded with people who have installed mechanical enhancements on themselves—new arms, new legs, tweaks to their torsos, that sort of thing. Toward the end of the DX:HR, a switch was flipped by a scientist who’d regretted developing such technology, causing all of the world’s “augs” (meaning, people who’d augmented themselves) to go crazy and attack innocent people. Two years later, the world’s untouched meatbags ain’t takin’ too kindly to the world’s robo-sapiens. Everyone’s worried that such a freak-out could happen again.
Loading comments...