“An exhilarating role-based first-person shooter where the laws of physics can be shattered, creating unprecedented gravity-based combat in an ever-evolving bloody arena,” reads LawBreakers’ Steam page, sounding like something aimed at teenage boys with a penchant for the SyFy channel and a simple understanding of base adjectives.
Delve deeper, though, and it’s clear that LawBreakers is a game that the hyperbolic ad-speak fails to do justice to. As with the likes of basketball, baseball, and other successful sports, the entertainment factor doesn’t come from a dry description of the rules—and let’s face it, baseball sounds incredibly boring on paper—but from the presentation and minute details of the sport.
That LawBreakers is best described as a sport, rather than a videogame, is no accident. Bleszinski—one of the few legitimate videogame personalities of today—made a name for himself with big guns and bloody battles in the likes of Gears of War and Unreal Tournament. And yet it’s Boston-based sports teams, rather than shooters, that serve as his inspiration.
“Boston sports fans are very passionate, to the point of being insufferable,” Bleszinski grins. “Growing up it was one of those situations where I would be in the car with my dad and we’d always have the Red Sox or the Celtics on the radio, or we’d be home watching the Patriots play. Sports like those [baseball, basketball, American football] have been around for years, and their rules are so tight that they often end with a lot of drama.”
It’s the drama that caught, and still catches, Bleszinski’s attention—and it has very much found its way into LawBreakers. The presentation draws players in, but it’s a more sophisticated understanding of the rules that keeps them coming back for more.
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