Typically, the excitement for a new game hardware launch is tempered by a lineup of rushed, undercooked games. Devs throw all kinds of stuff at the wall while coming to grips with new hardware—and that’s only worse when it looks like the system hinges on a “gimmick,” like the Wii or the Kinect.
That said, the HTC Vive has one of the most diverse and satisfying selections of launch software we’ve ever seen. Sure, the selection of more than 100 games listed with “VR Support” on Steam includes plenty of instantly forgettable clunkers, nearly unplayable experiments, and demos that need another coat of polish. But after trying our hands at dozens of VR titles in recent weeks, we can heartily recommend all eight of these games that really highlight the appealing new kinds of experiences that are possible with full, room-scale virtual reality and accurate head and hand-tracking.
These are the games that have kept us eagerly coming back to the Vive’s simulated holodeck again and again on the review hardware, and we’ll keep coming back to these games in the weeks to come. And if you’re looking for compelling non-gaming content, check out our fuller write-up of the magic of 3D painting in Tilt Brush.
Audioshield
Developer: Dylan Fitterer
Price: $19.99
Steam Link
I haven’t cried this hard playing a video game in years.
That’s not “boo-hoo, so-and-so died” crying, nor “jarring existential plot twist” crying. Audioshield found some neuroreceptor in the deepest cavern of my brain—one that can only be stimulated by an incredible combination of sight, sound, and motion—and flooded it with a sensation that has left me reeling for days.
The core game is just as I described it in my gushing January preview. Audioshield, like Audiosurf before it, analyzes your MP3s (or songs pulled from Soundcloud) and converts them into playable rhythm-game levels. But where Audiosurf was stuck in an Amplitude-styled 2D track, Audioshield has a full virtual world’s space to work with. As such, the game sends colored orbs at players from the sky, which they must strike with colored shields in their hands to the rhythm of whatever song is playing. (Strike the blue orbs with the blue shield in your left hand; strike the orange orbs with the orange shield in your right.) You’re punching to the beat. You’re Rocky, fighting the music.

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