Since the utter failure of the Apple Pippin in the mid-’90s, there’s always been a certain subset of the tech world obsessed with the idea of Apple swooping in to save the game console market from itself. That suggestion gained real traction, though, after the iPhone and then the iPad revolutionized the market for gaming away from the the TV, lifting mobile gaming from a Java-based joke to an industry that’s worth tens of billions of dollars worldwide.
The newest Apple TV model is the company’s long-awaited attempt to bring that mobile gaming revolution to the living room TV, complete with a unique touchpad Remote, optional support for more traditional, button-filled GamePads, and the familiar, wide open App Store model. The result is a product that captures some of the best and worst features of mobile gaming in a living room box, and serves as the most compelling gaming microconsole to date.
What if your TV was, like, a really big iPad?
Apple TV’s biggest strength is its easy integration with the existing iOS App Store ecosystem, which allows mobile app makers the option to update their apps for universal compatibility with the TV. As soon as I set up my unit, I found I already owned Apple TV versions of nine iOS games, some of which I bought on my iPod Touch six years ago at this point. Even better, some of those games were able to capture my existing saved progress from iCloud and let me continue from the same point when playing on the TV (and vice versa, if I switched back).
Building off the existing iOS gaming ecosystem means Apple TV launches with a pretty robust library of games ready to go. Apple was able to recommend about 50 on the front page of the Apple TV App Store on launch day, and there are dozens if not hundreds more buried deep in the bowels of the search and top rankings lists. That’s a pretty healthy variety of launch titles for anything this side of a Steam Machine.

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