The Sega CD and 32X weren’t exactly the most successful of console accessories, even if the wonderfully ’90s advertising made it look like they were the most awesome things you could possibly attach to a lone Sega Mega Drive (or Genesis to our US friends). The trouble was, besides one large Sonic-shaped exception, the games for the Sega Mega-CD and 32X were… well, they were bad. Really bad.
Case in point: Night Trap, an interactive movie video game that pooled together all of the worst things about the promised CD-ROM revolution of the 1990s. Like other games that made use of “full motion video,” there was little actual gameplay to back the shoddy acting. If anything, the only reason people even remember Night Trap at all was because it was cited in the mid-1990s US Congressional hearings, along with Mortal Kombat, Lethal Enforcers and Doom, as examples of video game violence destroying the minds of youth.
Perhaps it’s the fact that Night Trap was pulled from store shelves—which made it kind of hard to get hold of and play on the 32X and Sega Mega-CD—as well as defunct releases on the 3DO and PC, that inspired developer Dave Voyles to port the game in its entirety to HTML5 and other Web technologies. While the port is still very much a work in progress, Voyles goes into great detail about the process in a post over at Gamasutra.
At the moment, if you play Voyles’ browser port of Night Trap, it streams the assets from Azure Media Services, and plays them through the open source video.js player as an .mp4. There are currently eight cameras, which you can switch between using the HTML5 video player. Sadly, there isn’t much gameplay at this point, with the player just watching the characters as they bounce between the rooms.
What’s interesting are the difficulties Voyles is running into, including the fact that he can’t get a browser to download eight different video feeds at the same time.


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