Earlier this week, Llamasoft founder and veteran game developer Jeff Minter first spoke out publicly about his months-long legal disagreements with Atari over the rights to Vita tube shooter TxK and its similarity to Atari’s Tempest series. Following some heated public comments on the matter (including complaints of being “savaged by [the] undead corpse” of Atari), Minter spoke to Ars Technica via e-mail to clarify his position on the game and its legal standing in more detail.
Minter says he first heard from “Infogrames” (“I refuse to call them Atari” he says of the ever-changing legal entity that owns Atari’s classic IP) last April, through a lawyer-drafted letter about TxK‘s supposed infringement. “Since then there has been a succession of letters from [legal firm] Dorsey [and Whitney] which basically can be summarized as, ‘Give us personal information about your finances or we will fuck you up.’” Even after Minter sent financial information showing that the Vita version of TxK is no longer making any significant income, he says Atari persisted in “demanding that I take down TxK from the PSN store and that I sign papers stating I would never make a Tempest-style game again.”
Despite Atari’s claims to be in “constant contact” with Minter over the issue, he says he wouldn’t classify the back-and-forth bantering between his lawyers and theirs as real communication. “There was never any dialogue as such, just a series of demands with me conceding a little more each time, expecting a little concession from their side in return but never once receiving any,” he says.
After receiving the first letter from Atari’s law firm, Minter says he tried to suggest some mutually beneficial resolution to the situation, “possibly involving Atari commissioning licensed ports from us and maybe helping out with the promotion along with some kind of royalty share scheme.” After all, as Minter puts it, “I have a game which could with a bit of a spin be marketed as a legit successor to some… Atari IP.”



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