Wolfenstein: The New Order begins with an assault on the Baltic Sea stronghold of General Deathshead, the villain from 2009’s Wolfenstein. The Allies are losing the war, owing to advanced Nazi technology like giant robot dogs, huge tripod robots that shoot lightning bolts, and jet fighters protecting the base. The New Order establishes its sci-fi credentials early, breaking from the tradition of the last few Wolfenstein games, which were more concerned with the undead and occult magic.
The fight through the stronghold reveals a castle behind its walls, complete with secret passages, bowls of dog food that grant health, and golden treasures to find, the start of an homage to the original Wolfenstein 3D which runs throughout The New Order. The fight through the castle ends in a gore-ridden Nazi research facility in a sequence that feels like a horror movie, accompanied by an appropriately grating, static-laden music score.
Before you know it, Wolfenstein series hero B.J. Blazcowicz is taking a header out a castle window thanks to a huge explosion, catching some shrapnel in the skull and waking up 14 years later. The war is over, and Nazis are spreading their alt-history dominion across the globe and into the solar system. It’s up to you, as Blazcowicz, to help free Earth from the scourge in what ends up being many hours of killing Nazis in fun and interesting ways.
A brainless yet serious narrative
The New Order takes its storytelling seriously, though it can’t help but be a meat-headed action movie most of the time. During the opening sequence, for instance, as the Allies are flying their aircraft toward Deathshead’s Baltic Sea base, one of Blazcowicz’s comrades jumps out the side door of a transport plane and somehow manages to land on the wing of another, neighboring transport plane that needs a new pilot.
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