First-person horror adventure Exist aims to tackle themes of existentialism and social injustice. The game’s central puzzle revolves around the character you play—“your character is the mystery to be solved”—and the prejudices to which they are subjected. Wired.co.uk got in touch with developer Ansh Patel of Narcissist Reality to find out what inspired the philosophy game and to learn a little more about the development process.
Wired.co.uk: How did the idea for Exist come about?
AP: I’d say the core of the idea came from a surreal fever dream I had a few months back, most of which I could remember I have described in my Twine-made devblog “The Process.” I believe it was a byproduct of growing up in an Internet culture where the inherent hate and prejudice that always existed among some of us has become a lot more apparent for all of us to see than it would have otherwise.
Thematically, I was inspired by some of Ingmar Bergman’s films, particularly Wild Strawberries and The Seventh Seal, along with Salvador Dali’s surrealist art. Structurally, the game was inspired very much by the poetic stream-of-consciousness prose of Virginia Woolf’s, especially in her seminal novel The Waves.
Why did you choose a horror game particularly? Is there something fundamentally horrifying about existence and society?
Yes, that was precisely the reason. I feel the manner in which the society labels people based on their race, gender, or economic status often restricts them from truly becoming who they are—binding them in chains, restricting their identity into loosely defined, obsolete stereotypes. Every man may be an island, but that island also gets affected and defined by the ocean that surrounds it.
How many different character types can you play as? Is there just one or are there several?
At the moment, there are three different character types you can play as. The first of them is actually a randomly generated one. Within this random generation, we have two planned types:
1) Defined: one which puts character at the fore and from the start assigns the characters randomized traits, personality (which is obviously left for the player to figure out).

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