For the past six years, the Assassin’s Creed video game series has hosted murderous sprees across the history of Western civilization, all with a weird meta-connection to modern-day times. Beyond its consistent “run-anywhere, kill anything” core gameplay—as if Spider-Man were scaling giant buildings while hiding swords in his sleeves—the series’ soup of ancient evils and corporate villainy has always proven an awkward juggle.
Still, at least settings like ancient Italy and the American Revolution maintained a tenuous connection between past and present by way of, say, the Illuminati or conspiracy theories. Wackadoodle, but doable. The series’ sixth major installment, conversely, seems to say “aw, whatever” to such strides. “People love pirates, right? Let’s do pirates.”Assassin’s Creed IV: Black Flag doesn’t necessarily play as half-assed as that might sound. Once the game sets sail, its swashbuckling hero combines the extremes of a superpowered assassin and ruthless ship captain on a quest that seems to go on forever, traversing nearly the entire real-life enormity of the West Indies.
Yet this stupidly huge game—yes, even bigger than the giant Assassin’s Creed III—somehow feels claustrophobic. Even if you haven’t burnt through every AC entry thus far, and even if you’re charmed by the variety of set pieces throughout the latest campaign, ACIV sees the series both run out of creative gas and miss out on opportunities to refine its most basic gameplay elements. Interested pirates can expect a mighty long journey in ACIV, but they should beware dehydration and scurvy along the way.
Metagame testing 101
Edward Kenway is the assassin this time, a Welshman eager to find riches on the open seas in the early 18th century. No parrot on his shoulder, though; just a chip, mostly in the form of a beleaguered wife left behind during his travels (and hinted at in numerous flashback clips).
Unlike the protagonists in other AC games, Kenway doesn’t start things off as an officially ordained assassin. Once he reaches the West Indies, he kills another assassin and steals his identity—and his trademark white robes—while trying to deliver cargo under a new name. Once that jig is up, Kenway goes full pirate. He rounds up a crew, secures a pirate ship, and sails from island to island in search of rum and loot.
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