Rather, I thought of this scene: A high-ranking executive at Koch Media has just come home from a corporate auction flush with good news. He’s secured the rights to a giant video game series thanks to the bankruptcy of former publisher THQ. His obnoxious pre-teen son Caleb enters the room when dad utters the words “Saint’s Row.”
Little Caleb squeals with delight. His parents are oblivious enough to ignore game ratings and buy their son an open-world game as violent and titillating as Saint’s Row, one that has always competed with Grand Theft Auto by turning the wild dial up to 11. Caleb immediately issues demands. The pushy brat wants the next Saint’s Row to be more like all of the other games he plays: Halo, Crackdown, inFamous, Skyrim, Mass Effect, Splinter Cell, and on and on. Oh, and it should borrow ideas from The Matrix, Transformers, Godzilla, and every other action movie he can think of.
Dad’s not much of a gamer, but even he wonders what the heck Caleb is talking about. In spite of Saint’s Row being a pretty wild series, this all sounds like overkill. But you know how Caleb gets when things don’t go his way.
If you’re following along, Saint’s Row 4 feels like a game driven by a bratty 12-year-old as lead producer—which actually isn’t the worst move for a series that peaked in 2011 by going the gonzo route. Hyperactivity, stupidity, and schizophrenia all plague this massive romp, but its real weakness comes from how grossly it mishandles its soup of ideas. Saint’s Row 4 may be the most boring dildo-fueled game ever made.
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