When people talk about the importance of actually spending money on games, rather than resorting to a used purchase or piracy, the importance of “supporting the developers” is never far from the argument. Yet for a lot of classic titles being repackaged and sold these days, money from new purchases isn’t going to the developers at all, but solely to the publishers that own the long-term rights to the titles.
Freelance developer Simon Roth decided to see just how deep this problem goes. He started digging around on Google and talking to his colleagues to determine which developers, if any, were actually receiving a cut of the continuing profits on their work. Last week, he published the results of his research, a list of over 200 classic titles that are currently being sold by publishers without any of the new income going to the actual developers that made the game.
Of course, you could argue that the developers were paid for their work when they actually made the game in the first place, and that the publisher deserves to reap the long-term rewards for their initial investment in the project. But Roth sees the current balance of money and power in the game industry as an untenable situation in which developers need to recognize their value and demand their fair share. Roth talked to Ars Technica about this issue and where he sees the industry heading in the future.
Ars Technica: What inspired you to create your list of games that don’t provide creator royalties?
Simon Roth: I’m very big on educating gamers about the nature of the industry. To many it is a magical wonderland where everyone is rich and plays video games all day. I’ve been finding it very surprising that so many didn’t know that when they paid for a game, that they were not actually directly supporting the creators.

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