As I said in my recent review, I generally had a blast making my way through Uncharted: Golden Abyss on the PlayStation Vita. Despite some annoyances with the system’s touch-screen and tilt-based controls, I had a good time working through the shooting and climbing sections and being rewarded with some well-acted witty banter in the cut scenes.
But despite my overall enjoyment, there was still one point in the game where I was so frustrated I was ready to turn it off and never return. And while this frustration was probably at least as much my fault as the game’s, I still think it would have been nice, and much less frustrating, if the game had offered just a little help getting me past that point.
My extended moment of frustration came in Chapter 15, in a section where Drake is supposed to search a large, open cavern area to find four statues with carved patterns that are important to opening an otherwise impassable door. I was able to find the first three statues easily by simply wandering around the area and looking for the telltale handholds that indicate “climb here.” But no matter how hard I tried, I simply couldn’t figure out how to get to the fourth statue. I spent at least a half an hour wandering aimlessly around the huge cavern, examining every nook and cranny and retracing my steps to find the path I was obviously missing.
It was particularly frustrating because, up to this point, my experience with Golden Abyss had been pretty well paced, with just the right amount of action placed between the entertaining cut scene story breaks. Now, after a half-hour of fruitless wandering in this cavern, that careful pacing had been thrown out the window, and I was beginning to lose the thread of the plot altogether in my struggle.

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