At an event held in Las Vegas before DICE, we were able to get our hands on the latest build of Duke Nukem Forever and speak to some of the people behind the game. This is one of the most anticipated and talked about titles since… well, since the beginning of gaming, and we had a number of questions and concerns.
What we found out was that Gearbox is dedicated to finishing the game 3D Realms began, almost to a fault. Also, controversy can be a good thing, and the team welcomes it. Oh yeah, and a few multiplayer features are revealed.
The strip club
We were brought back into the velvet, closed-door section of a strip club for our interviews. This is the place where private dancers rub themselves all over customers in a more secluded environment. That seems about right.
Talking to me was Steve Gibson, who is the VP of Marketing for Gearbox. I first asked him what the code was like once they got their hands on it. How much of a mess was Duke in at that stage? “It wasn’t ready to ship. By the time we got involved, and by the time it’s ready to ship, it will have been two years,” he said. “You’re talking 100 plus guys involved. It’s hard to quantify. Hey, were the levels done? Obviously not fully, or we wouldn’t be spending all these man-months on the project.”
He told me that it’s hard to say exactly how much of it was done, because their job was making sure the game played well on all platforms. They had to create multiplayer from scratch, and they had to make sure the game’s assets and graphics were up to snuff. Many of these models were made a very long time ago, and weren’t up to the standards of modern games.
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