We play video games to have fun and escape for a few hours into a more appealing virtual world. That may appear an overly simplistic explanation when you look at the variety of experiences that are offered through the medium, but it remains true for most gamers. Monday Night Combat is a game created by industry veterans and is focused on providing a multiplayer experience that captures a sense of fun and absurdity, but doesn’t sacrifice the depth modern multiplayer gamers need.
Monday Night Combat was a critically acclaimed game on the Xbox Live Arcade, and both looks and feels better on the PC with a new $15 release on Steam. There are plenty of reasons this game is so well regarded, and the low price tag and ability to jump in and start shooting are only two of them.
Let’s all sit down and watch the slaughter
The game’s tone takes the advertising-drenched and oft-strained excitement you see with televised NFL games and brings it into the realm of blood sport. Two teams compete across five arenas to destroy each other’s “Money Ball” and to kill any opposing player that gets in the way. The game features six character classes, plus the ability to create custom classes and pick your own perks once you gain enough money.
Each class comes with four skills that must be leveled up in-game by spending money, but you’ll also need that money to buy turrets to defend your base and bots to attack the opposing side and distract your opponents. Think of it as a fast-paced, third-person shooter take on the popular Defense of the Ancients formula. It’s also deeply silly.
“We’re big believers in ‘find the fun first’ method of game development, which means ‘get the game playable as soon as possible with the most minimal art assets.’ For the first year of development, the game was in white box mode,” Chandana Ekanayake, executive producer and art director of Monday Night Combat, told PC Gamer. This meant the art and design were simply placeholder, single-color textures. “Keeping the art simple allows us to iterate on the gameplay fast, experiment with different ideas, and throw away mechanics that don’t work.”
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