“We are looking at sensory immersion. The ideal scenario with virtual reality is to get it as near to real as possible for you to maximise that environment.
“From the autonomous driving point of view, it’s a big thing.”
Brian Waterfield is virtual reality and high-end visualisation technical lead at Jaguar Land Rover (JLR), and he is not talking about virtual reality’s potential in the near future; this is technology he is developing and working with right now.
This might seem surprising at a time when virtual reality (VR)—and its close cousin augmented reality (AR)—are mostly thought of as gaming and entertainment technologies. Yet UK developers, not least those emerging from London’s tech incubators, are successfully pushing themselves to the forefront of industrial and business applications for VR.
With so much disruptive development taking place in such a short period of time, thanks in most part to the emergence of affordable head-mounted displays (HMDs) such as Oculus Rift and HTC Vive, industry analysts are struggling to predict how the market is likely to grow over the next few years.
MarketsandMarkets, for example, initially suggested that VR would reach $1.06 billion (£820 million) by 2018, but this estimate has since been revised; the industry was already worth $1.37 (£1.06 million) billion last year—and could hit almost $34 billion (£26 billion) by 2020 for VR alone.
TrendForce is more optimistic still, predicting a total market in 2020 for both VR and AR of some $70 billion (£54 billion), while Digi-Capital goes all-out with a forecast of $150 billion (£116 billion).
High-end gaming will continue to be the public face of VR for a while yet. But much of that predicted market share will lie in everyday business, health, and manufacturing applications, with developers overjoyed at being able to take advantage of the new wave of inexpensive and increasingly mobile VR hardware spawned by the games industry.
“We’ve moving from old school to new school,” admits Michael Kaplan, who heads up VR development at Nvidia. “Gaming is low-hanging fruit. The professional side of VR will become more important going into the future.”
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