There has weirdly always been this assumption that you only need to refresh your display fast enough that you can't see each frame as a distinct image. Like we only see distinct moments in time, and as long as the display is at least that fast, we have ourselves fooled.I'm not sure why there is such a negative reaction to 1000hz monitors? Yes, you cannot hit the max refresh rate of these things with most hardware, but it still helps in reducing blur. Blur busters did a huge write up on how we need these higher refresh rates to eliminate blur such as we had back with CRT monitors.
The people who make the frame generators like to say all frames are fake. Nonetheless, it depends on the game really. I'm sure some older games could theoretically run at 1000fps on a 5090, but newer stuff... definitely going to be leaning on frame generation.Went looking for other detailed specs. Besides it being an IPS, I couldn't find anything else. As others have implied, what kind of GPU could possible drive this thing, even at 1080? I'm guessing that a lot of those 1000 frames you'll get in one second will be artificial, yes?
The thing to keep in mind is.. it isn't this clean cycle you might imagine. Indeed, so long as the cells are being stimulated, the signal is continuous. Further, with all the pre-processing our eyes do along the way to the brain, it's even less clean. I suppose the best way to do any sort of comparison is just to know how fast those cells alter their behavior after a change in lighting conditions. Get close to that, well now that's a start!How fast do rods and cones cycle? One would think that once the emitters exceed the detectors by a reasonable amount, that further improvement becomes academic.
Why would the area of the screen have anything to do with temporal resolution?I think the thing would have to be the size of a cinema screen for most people to notice the difference.
I disagree with the common wisdom that high frame rates are only beneficial for esports twitch-based first-person shooters.LG says the 25G590B is “engineered specifically for first-person shooters” and mentions an “esports-optimized design” in its marketing materials, suggesting the display is targeting the small subset of gamers who play twitch-based reflex games for a living. For everyone else, we recommend ignoring the “larger number is better” impulse
FWIW, I have a 43" / 110cm CRT that does 720p. I can just barely pick it up by myself. It's not that heavy, it's just hard to get a secure grip. It's been a few years since I picked it up, but I think it's about 50 pounds / 22kg.<snip>
Of course a CRT the size of my current monitor would snap my desk like a twig, but it wouldn’t nag me to do ‘pixel cleaning’ at least once a day.
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Launch? What you're describing is Early Access. If I hire a firm to build a house, I don't want to begin occupying it when they say it's finished ("launch") yet have them fixing things and continue making big changes for months.I put 80 hours (i had a week off work, no one judge me) in to it at launch and then stopped to wait for the dev's to fix a few things.
They haven't stopped fixing things for months now and don't seem like they're slowing down any time soon.
Their work ethic is impressive.
I'm giving it a few more months for the big changes to stop coming before jumping back in.
If I'm not running my graphics at cinematic, I get up to 700 frames on my 4090 for war thunder.Seems like most of what you'd be seeing at that frequency is AI interpolation and temporal anti-aliasing as distinct from the actual game output...
I had a 19” (I think) AOC that did 1600x1200, which was far superior to LCD panels at the time. Unfortunately there was an incident with a magnet that must have permanently damaged the shadow mask, so that was the end of that.FWIW, I have a 43" / 110cm CRT that does 720p. I can just barely pick it up by myself. It's not that heavy, it's just hard to get a secure grip. It's been a few years since I picked it up, but I think it's about 50 pounds / 22kg.
You joke but I maintain that 3D is underrated, and it being used in VR is a good example of well-done 3D. I've been playing my 3DS a lot and 3D adds a lot to the experience. Only drawback is it tires the eyes out much quicker.Now if it only came with 3D and smell-o-vision...
They're so terribly optimized that PS5 games couldn't run 10th the speed anyways...Don't count on there being any PS5 games on PC for these new monitors any time soon.
I wondered about that. 43” was the largest CRT you could get and those things weighed over 400lb.50 pounds seems very... conservative... for a 43" CRT. I had a 27" Toshiba that weighed about that.
Crimson Desert wasn't launched in to EA. They released a finished game that players had serious issues with. The control scheme was pretty bad for a lot of gamers used to the western standard and there were requests to add additional content that Pearl Abyss hadn't thought of or cut due to time constraints.Launch? What you're describing is Early Access. If I hire a firm to build a house, I don't want to begin occupying it when they say it's finished ("launch") yet have them fixing things and continue making big changes for months.
If it really was "launched" in such an incomplete state, that is not laudable in any way. In fact, it's rather dishonest because a reasonable person would not expect large changes after launch. If it ends up that the eventual finished product is too different from what it was beforehand, then the players are not allowed refunds if they dislike it.
https://www.google.com/search?q=snl...ate=ive&vld=cid:1b3390cc,vid:UjAZnGeBcgg,st:0"Fuck Everything, We're DoingFive Blades1000Hz"
I do play games where higher refresh rate is actually helpful, but perhaps one of the things I enjoyed the most was when I realized I had the FPS of Slay the Spire 2 limited to 60. Setting it at 240 and watching those animations get buttery smooth was far more satisfying than I think is reasonable.I have a 240Hz 4K OLED...and presently I'm enjoying Everything is Crab. The irony isn't lost on me.
Yeah, I upgraded my setup in a similar fashion (60hz -> 165hz for me) about two years ago; difference in my experience was the upgrade was extremely notable. The change was noticeable enough that I started to perceive the input lag and lower sensor resolution of the midrange-at-best mouse I was using. Once all was said and done, I actually was performing legitimately better at several of the games I was playing with no changes in my baseline skill. Not just FPS's either - turns out higher refresh rates make it easier to track the mouse cursor too, which helped a lot in LoL and Starcraft (yes, I just dated myself...). It was wild to experience. I had not expected it to be as impactful as it was.I used to think 60Hz was enough for anyone, but when I switched to 120 there was a difference. It’s slight, and I don’t understand it, but it’s there. It’s more noticeable on shooters, perhaps because they’re faster paced. 1000Hz though? I think @ubercurmudgeon hit the nail on the head.
What games are are optimized for precisely 35 or 70 FPS? Never heard of any.There's advantage to it, and I'm glad it exists, but rolling frames seem the bigger development and that's what I want to see implemented more. We can, of course, have both. We're not yet anywhere close to the point where the screens can do rolling LINES though, but considering just how fast CRTs draw individual lines, that may be imperceptible anyway.
As for the specific framerate itself... It's weird, but I'd like to see it reach 1260. Not a single frame more, that'd be enough to have a native frame rate fully divisible by 60, 30, 35, and 70, hitting all the old highlights games were largely designed around back in the day without having to switch modes.
Except 50/25 off in the PAL regions. Those will do fine at 1000. Mode switching when playing movies would cover all other cases. If you wanted a truly nearly universal framerate, it'd be 1680, to include 24/48 material, but still excluding PAL and all of those really weird framerates of obscure or older consoles.
Variable Refresh Rate allowing a lot of nuance down to 6 decimal places would cover direct switching to those anyway.
I have a 240hz OLED and game on it both with modern games, but also emulation. Depending on the "modern" game I can get into the 200fps space but typically shoot for 120fps-144pfs and don't see a lot of benefit beyond that point (or I have to drop graphical fidelity so much that I'd rather the lower framerate, relatively speaking).Rolling scan is going to be awesome when the refresh rate matches the vertical resolution. It could theoretically scan out one line at a time while simulating stuff like phosphor bloom and decay.
Seems more about marketing and generating FOMO than any actual need.
Similar to high end sommeliers with expensive wine or super expensive high def audio systems. The amount of people who can actually distinguish the difference vs. those who just think they can or just want to "show off" is quite large.
Nothing wrong with any of that. We all have stuff we "have to have", but just be honest with yourself about it.
When I first read the article I assumed there would be a caveat that it could only do 1kHz @ 1080p and it would be substantially less at 4K but I checked the press release and you’re right: it’s 1080p only.Only 1080p? So it's ugly but at least it's faster than you can possibly see (assuming your GPU can keep up)?
And that's the issue.As someone still playing choppy old isometric rpg's I definitely don't need it. But that doesn't mean I wouldn't like it...
Maybe stop blinking so much? If you keep your eyes open you can see better.My eyes frame rate isn't that fast.
Yes, I want my 1kHz display to accurately represent the motion blur my games add without any blurring!