The game has been out for over a year already. Still only at 10%? You guys suck. Or your developers are doing cocaine and prostitutes instead of developing.We’ve only accomplished 10 percent of what Pokémon and Niantic are trying to do
Adding features so slowly that you lose 80% of your player base probably isn't the best idea. You make more from 15 million people doing microtransactions than you can from 5.I'm skeptic about PvP combat coming any time soon. It's obviously Niantic is chronically understaffed for the sheer size of the game. Implementing enhancements is a very slow and gradual affair, more radical changes such as raids might come maybe once a year.
And from a business standpoint, that's exactly what Niantic should do. Even if PoGo's considered past its prime at this point, it's still printing money for Nintendo and Google. From business standpoint it's best to add content in a very gradual manner, so you can get the most money from your development.
Let's be fair. Losing 80% of their playerbase had little to do with features not being added quickly enough. At it's peak it was a buggy unusable mess and they constantly did everything in their power to make actually finding pokemon as unfun as possible until a few months ago. The mass exodus has more to do with taking too long to fix those core problems then with not adding trading or player battles.Adding features so slowly that you lose 80% of your player base probably isn't the best idea. You make more from 15 million people doing microtransactions than you can from 5.I'm skeptic about PvP combat coming any time soon. It's obviously Niantic is chronically understaffed for the sheer size of the game. Implementing enhancements is a very slow and gradual affair, more radical changes such as raids might come maybe once a year.
And from a business standpoint, that's exactly what Niantic should do. Even if PoGo's considered past its prime at this point, it's still printing money for Nintendo and Google. From business standpoint it's best to add content in a very gradual manner, so you can get the most money from your development.
Let's be fair. Losing 80% of their playerbase had little to do with features not being added quickly enough. At it's peak it was a buggy unusable mess and they constantly did everything in their power to make actually finding pokemon as unfun as possible until a few months ago. The mass exodus has more to do with taking too long to fix those core problems then with not adding trading or player battles.Adding features so slowly that you lose 80% of your player base probably isn't the best idea. You make more from 15 million people doing microtransactions than you can from 5.I'm skeptic about PvP combat coming any time soon. It's obviously Niantic is chronically understaffed for the sheer size of the game. Implementing enhancements is a very slow and gradual affair, more radical changes such as raids might come maybe once a year.
And from a business standpoint, that's exactly what Niantic should do. Even if PoGo's considered past its prime at this point, it's still printing money for Nintendo and Google. From business standpoint it's best to add content in a very gradual manner, so you can get the most money from your development.
That and there were absolutely no pokeymon anywhere in the area where I lived other than pidgies.... lots and lots of pidgies.
Trading Pokémon and PvP are the two reasons I still check the app to see if they have been added yet. It would add a dimension to play that has existed on other electronic games for years (or decades is you count consoles/PCs/Arcade games).
it's also what happens if you try to play in a rural area. I quit because all I ever got at home and work was common trash spawns and I didn't care enough to drive downtown and deal with the parking nightmare just to play a phone game.That's not an accusation - apparently when they detect a cheater, their account gets flagged so that they only see Pidgies and other really common ones from there on out. Maybe a false positive thing?
I actually don't think trading is a good idea for PoGo. Less incentive to go find Pokémon, although Niantic created the problem of being unable to complete the Pokédex itself with regional exclusives.
For some there's more! I can only see the future where there are people farming Pokémon just to "trade" to the highest bidder.I actually don't think trading is a good idea for PoGo. Less incentive to go find Pokémon, although Niantic created the problem of being unable to complete the Pokédex itself with regional exclusives.
I was about to login to post exactly the same thing.I've never played Pokemon Go, but I've been a player of Fire Emblem: Heroes since the US launch day. FEH should be the golden standard by which Nintendo proceeds with FTP mobile.
The game has received amazing support and listened quickly to player feedback. As far as content and features go, I'm almost worried they are adding new features too fast, if anything.
The statements make no sense, when taken together.
* They only want PvP to happen over local networks, and not over the internet.
Ok.. What happens when I run into friends at a park while catching Pokémon. (You already can't catch Pokémon in indoor spaces.) Public WiFi normally will not allow you to see other clients on the local network for the sake of security. You're going to ask at least one of the players to turn on a WiFi hotspot, or ask them to deal with the vagaries of Bluetooth.
Since we're already playing a GPS-dependent, location-based game, could we not do PvP when our phones are within X meters, without trying to stand up a network?
* You live in a warm place. You have to meet someone from a cold place, to be able to trade for cold Pokémon. In person. On a local network.
Aside from the local network requirement, see above, this requirement just sounds ridiculous. We know how Nintendo already makes connecting to friends needlessly complex. Now it will be not only needlessly complex, but also have mandatory physical presence. This means it is just as unlikely for me to get a cold climate Pokémon, as nearly all of my family and friends live in the Sunbelt, and seldom travel to cold places, and only two of us (that I know of) even play Pokémon Go.
Actually, these statements do make sense together.
It's Nintendo doing what Nintendo does. They promise features, having not thought through how complex those features will be in real life, while at the same time wanting to layer their own needless control freak complexity onto the game.
(You already can't catch Pokémon in indoor spaces.)
Yup, my apartment gets a metric buttload of Pokémon in it. It's a shame the stop nearby isn't a few metres closer to me, I could spin and catch without ever leaving my place.(You already can't catch Pokémon in indoor spaces.)
Err, yes you can. They don't *spawn* in indoor spaces, but you can catch them there. I do it at work all the time. I've shown my kids photographic evidence of an Onyx blocking my office door, a Cubone hiding under my desk, a Kobuto in a toilet cubicle and a Magma standing at the reception desk.
I still start the app every day, catch one 'mon and spin a stop and then leave it on while I drive to work (not playing or looking at it, just catching .2k egg distance on my 20k commute...). I certainly dont go out and hunt or anything like that.
That and there were absolutely no pokeymon anywhere in the area where I lived other than pidgies.... lots and lots of pidgies.
You didn't try to cheat or get any nastygrams from them did you?
That's not an accusation - apparently when they detect a cheater, their account gets flagged so that they only see Pidgies and other really common ones from there on out. Maybe a false positive thing?
https://www.kotaku.com.au/2017/05/pokmo ... er-spawns/
90% of people I see with multiple phones at raids are people playing their main account plus their children or wife's account long after their wife and children stopped playing. I wonder how those will end up cracked down on.If they do implement trading, they need to find a way to crack down on multi-account players.
I'm primarily an Ingress player, but I have found out about a local PoGo player that has an account on each color team. For Ingress that is a big no-no and will get you banned. (There are few enough players, that you know when someone is dual-teaming, and usually these get reported and blocked in fairly short order.)
For PoGo, other than having an unfair advantage on gyms close to that bad player, there is little harm yet with multiplayer. If they enable trading though, that person has easily built up a small army that they can trade to a master playing account, or as mentioned above, trade for a lot of real world cash. (trading gear for cash has also been a major problem in Ingress, but the most common automated farming abuse is finally getting addressed.)
That means you can do faster level grinding.Let's be fair. Losing 80% of their playerbase had little to do with features not being added quickly enough. At it's peak it was a buggy unusable mess and they constantly did everything in their power to make actually finding pokemon as unfun as possible until a few months ago. The mass exodus has more to do with taking too long to fix those core problems then with not adding trading or player battles.Adding features so slowly that you lose 80% of your player base probably isn't the best idea. You make more from 15 million people doing microtransactions than you can from 5.I'm skeptic about PvP combat coming any time soon. It's obviously Niantic is chronically understaffed for the sheer size of the game. Implementing enhancements is a very slow and gradual affair, more radical changes such as raids might come maybe once a year.
And from a business standpoint, that's exactly what Niantic should do. Even if PoGo's considered past its prime at this point, it's still printing money for Nintendo and Google. From business standpoint it's best to add content in a very gradual manner, so you can get the most money from your development.
That and there were absolutely no pokeymon anywhere in the area where I lived other than pidgies.... lots and lots of pidgies.
[url=https://arstechnica.co.uk/civis/viewtopic.php?p=33933201#p33933201:21u5dqka said:GaidinBDJ[/url]":21u5dqka]Have the fixed the walking distance recording yet? The thing that got me frustrated enough to give it up was the fact that I walk 10-15km every day at work. My phone records it just fine, but the actual Pokemon Go app would *maybe* record 1km.
[url=https://arstechnica.co.uk/civis/viewtopic.php?p=33930667#p33930667:kx7vzidw said:Death_wish01[/url]":kx7vzidw]I still start the app every day, catch one 'mon and spin a stop and then leave it on while I drive to work (not playing or looking at it, just catching .2k egg distance on my 20k commute...). I certainly dont go out and hunt or anything like that.
wow. you must drive really slow just to hatch that egg.
The game has been out for over a year already. Still only at 10%? You guys suck. Or your developers are doing cocaine and prostitutes instead of developing.We’ve only accomplished 10 percent of what Pokémon and Niantic are trying to do
You should have been able to get to at least 17% at this point.
[url=https://arstechnica.co.uk/civis/viewtopic.php?p=33933201#p33933201:2tn10dz9 said:GaidinBDJ[/url]":2tn10dz9]Have the fixed the walking distance recording yet? The thing that got me frustrated enough to give it up was the fact that I walk 10-15km every day at work. My phone records it just fine, but the actual Pokemon Go app would *maybe* record 1km.
Are you basically walking round and round a warehouse? The game records walking distance by sampling your position every several-minutes and scoring your straight-line distance moved since last sample (provided it's small enough that you're actually walking), so if you're moving a lot but not changing location much you won't hatch eggs.
[url=https://arstechnica.co.uk/civis/viewtopic.php?p=33933201#p33933201:3of25qdk said:GaidinBDJ[/url]":3of25qdk]Have the fixed the walking distance recording yet? The thing that got me frustrated enough to give it up was the fact that I walk 10-15km every day at work. My phone records it just fine, but the actual Pokemon Go app would *maybe* record 1km.
Are you basically walking round and round a warehouse? The game records walking distance by sampling your position every several-minutes and scoring your straight-line distance moved since last sample (provided it's small enough that you're actually walking), so if you're moving a lot but not changing location much you won't hatch eggs.
It's requesting a fine location every few seconds. It's just not actually using that information, for some reason. There's no issues with the phone recording my position accurately, it's simply the app discarding the valid information it gets from the phone. I'm walking long, straight-line distances outside and there are quite a few location requests while I'm doing it.