Xreal One Pro AR glasses

Boskone

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This is just a steam-of-consciousness, first-impressions post. I wanted to get this recorded while it was all new and fresh in my mind...and I need to get to the grocery store before it closes. The short form is that I think this technology has promise, but it's still an early stage.

I just bought a pair of Xreal One Pro AR glasses, due to a combination of extensive work travel and "Ooh, gadget!". If compelled to be honest, probably mostly the latter.

I wear contacts, and have moderate astigmatism. The Xreal One Pro, at least, do have the ability to use prescription lenses. I probably won't myself make use of that ability, as I'd generally prefer to be able to just remove the Xreals and see normally, but having prescription glasses wouldn't inherently keep someone from using them.

One thing to note is that these don't compete with VR headsets, pretty much at all: they display a virtual screen, not a virtual environment.

I've only played with them for a few hours so far, but will be travelling next week. I'll try to remember to report back after that. Unfortunately, one of the best use-cases (watching movies on the plane) isn't practically available to me, as my phone doesn't support USB DP alt mode (damnit, Google...). If I'd ordered the Beam Pro, I might have been able to use it...but I didn't think of it.

I do have an 18" travel monitor (Uperfect K118), and it comes with pros and cons. On the upside, it's fairly portable, it just requires a good USB-C or Thunderbolt cable, it can run off my laptop's or Steam Deck's battery. On the downside the relatively large LCD is asking for damage (and I have the hot spot to demonstrate), a lot of USB-C cables won't work right, you need external power to get very bright, and it won't fit in a personal item that goes under an airplane seat. I can't remember if it has speakers or not, but they'd be laptop-quality anyway.

The Xreals are bulky for glasses, but small for goggles. They worked without issue with my Dell XPS 13 (9305, 2021 model, running Mint/KDE), Steam Deck (LCD), and work laptop (Dell Latitude something-or-other running Windows 11). They do not work with my Pixel 6, though I think the 8s and 9s would work. I do not have any other devices to test.

You can run them in normal or widescreen, 1920x1080, or the 1080 21:9 or 32:9 ultrawide formats. On-board they'll handle an "anchored" mode (the display appears more-or-less at a fixed location, but you can't e.g. walk around it), or a "fixed" mode (it's in front of you, with a bit of "lag" in movement that I think is intentional to reduce motion sickness). The virtual display shows up in all three OSes just like a regular monitor, and can similarly mirror or extend. The Deck in game mode blanks the on-board screen, which it also does with my travel monitor; I think this is normal behavior.

They connect via USB-C port and DP alt mode; all 3 tested devices just used them as a monitor. I could switch between normal and ultrawide mode with a normal level of flickering. The XPS was locked to 60Hz, I don't have a right now to test the other two devices; I've seen complaints in various OSes, so I suppose that's something that's just not well handled yet. I played a bit of the Dinkum demo (fun little survival-lite) and some Bounty of One, both games worked fine. The glasses were lacking for text: usable, but considerably less than stellar. (The travel monitor has the win here.) I also tested with an Anker USB-C cable and...some brand I forget Thunderbolt cable. The USB-C cable didn't work, the Thunderbolt cable worked.

They have some speakers in the arms, which are decent enough. Not particularly loud, but on the other hand weren't audible when I put the glasses even just a couple inches from my ear. Probably a benefit for people using them in public spaces, if they don't want to risk annoying people around them.

There are two sizes, Regular (or medium, or something) and Large. I have the large. IPD adjustment is virtual, and...is there? I have fiddled with it a bit, but I'm no more impressed with it than any other virtual IPD adjustment.

The carrying case is bulky as a glasses case, but not exactly huge: about 6-5/8 x 2-3/4, rougly pill-shaped. It could honestly be a smidge smaller (flatter), but not much.

It comes with 3 nose pads. The Medium that came installed didn't work for me (c.f. giant head), the small pads work better. Apparently you can put Oakley Jawbreaker nosepads on, and I saw several posts suggesting to do so for comfort.

I think taking the same basic guts, but moving the electronics to the back of the head (or maybe packs on either side of the head, towards the back) would be a nice improvement for people who don't care much about the style. It would probably help with balance and comfort, and could potentially allow for a mechanical true IPD adjustment. It wouldn't be as stylish...but these things are so bulky and weird that I don't think it would really matter, and it could just be a variation with glasses still being available.

There are several accessories. Offhand: Beam/Beam Pro (don't own), Eye (don't own), Hub (own), additional lens frames (for prescription glasses wearers), and some cables. The Beam (Pro, at least) enables spatial display: apparently it will let you put a virtual monitor, walk around it, leave the room and come back, run Android apps, blah blah; nothing that interests me at the moment. The Eye allows improved spatial tracking or something. The lenses let you not wear your glasses while using the Xreals; I wear contacts, so probably won't mess with them. The hub lets you plug both the glasses and a power supply into something, e.g. the Steam Deck with it's single port; with all three tested devices I had to plug the glasses into the hub, the hub into the device, then once the glasses booted the power supply into the hub; after that, it worked as intended.

Apparently the Beam Pro enables "spatial computing", allowing e.g. Windows displays to be placed around, kinda like on a monitor but without the physical limits of a monitor. That might be worth checking out sometime...but later.

I tested with a tiny travel dock I have, a Vangree. It worked as well as the hub, and with the same connection process, so far as I've been able to tell. I haven't tried with my full-up Thunderbolt dock, and probably won't; I don't see myself using these while sitting at a desk that already has a 39" ultrawide monitor. I was able to plug in the glasses and power brick to my Steam Deck, then watch a movie off of a USB drive. That's kinda handy.
 
My viture glasses are some of my favorite electronics. It has dioper adjustment so I can wear them with my bare eyes. It’s better than any vr headset or monitor for that.

Yeah my phone didn’t have alt display either. Solution is that viture sells a neckband android device which handles it. Also you can use old Samsung phones and tablets which usually have alt-display if they have DEX. My s10e has alt display and so has gotten a second life from this.

Best thing about these isn’t just watching movies on a plane. It is watching movies in bed while stretching your neck and back out. You don’t have to hunch your body with these but can relax.
 
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Boskone

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I didn't know Viture had diopter adjustment, that's really neat. I wish mechanical IPD adjustment was a thing on any of them, though; that was literally a primary selling feature for me of my Samsung Odyssey+ (RIP).

Regarding bed use, I try to avoid (most...ahem) activities in bed other than sleep. I have no idea if reading or watching movies/TV in bed really did adversely effect my sleep, but it seems to have.

I could upgrade my phone for one with DP alt mode, but it's not quite worth it for me yet; maybe if Auracast catches on quickly (largely due to my hearing aids). I could also--I think--get a Beam Pro and cast to that.
 

Boskone

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AAR on the AR glasses:

They worked very well. Not spectacularly, not perfectly, but still very well. I experienced minimal eye fatigue once I adjusted the brightness down.

You can go into "transparent" mode (electrochromic filter off, display off) with a single button click on the glasses, which could be nice. I never needed it, but if I'd been doing something like watching a movie on the plane it would have been handy.

To lead with the downsides, there were two main issues and a minor issue I ran into, at least as seem inherent to the glasses:
  • Test display is frankly bad. It's readily (for me) legible, but it's the worst text I've seen in probably a couple of decades. Caveat: while I don't need my reading glasses with the AR glasses, I may need to get a prescription insert to correct astigmatism. Until I get around to trying that, I can't honestly asses how much of my text problem was just astigmatism.
  • The display system--a prism-based system like one may see in a rifle scope, modern compact binoculars, etc--leaves some "wobbly" areas. It's not noticeable (for me) when I'm just sitting reading something, but becomes somewhat apparent as I move my head around.
  • (minor) I had to fiddle with brightness far more than I ever have a regular monitor. Probably obvious in hindsight, as the photon path from emitter to eyeball is maybe a couple inches. Maybe some sort of automatic setting, with a bit of calibration in bright and dark environments would help?
On the upside:
  • They were spectacular for movies and comics. Movies have very minimal distortion of any sort (likely due to all the movement), and comic text is short and large enough that the text issues in e.g. email weren't readily apparent.
  • It was like hauling three monitors around, in one easily-carried package: 16:9, 21:9, and 32:9. They're basically a button-press away from each other, so I could switch between them depending on current need1.
  • It's plug-and-play with everything I used but my phone, which would require a Displaylink adapter.
On the whole, I think this is a very promising technology. It could definitely still use some work, and I'm unlikely to just use it around the house because I can, but it was an excellent addition to my travel kit. It might be useful for "digital nomads", I'd have to see how it looks in sunlight...when it's not a gazillion degrees outside.

I would like to see a goggles-style unit, which I think would be more stable and comfortable. Maybe some QD system for the cable, because (despite the relative discomfort) I forgot a couple times that I was wearing them and just walked off, which rather energetically disconnected the cable.

The Eye accessory is tempting, as it would apparently let me emulate multiple monitors, and is only $99; probably won't, though, as I don't know that I'd use multiple virtual displays when I can just throw up an ultrawide.

The Beam Pro, for me, would mostly be useful as a standalone media playback device; I don't think it's worth the $200 or $300, whatever it is.

1 I have a 21:9 at home, and typically use it like a 16:9 with some extra bits on the side. It is super useful when I basically need 2 monitors; e.g. for upgrades at work I usually have instructions and the ticket up in one half split horizontally, and various windows quartered in the other half.
 

Boskone

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Quick follow-up, after several months:

I got the Eye accessory, and the main thing it does for me is spatially anchor the display. That's surprisingly nice for comfort, being able to move "towards" and "away" like you would a monitor. It also takes pictures and video, which I've only accidentally triggered; I just don't have a use for it.

"Follow" mode is better for text, but not so hot for eye strain. I guess it kinda makes sense, as the display will be trying to draw even as you're moving.

They're usable even in bright Texas sun, as long as you aren't looking right in the direction of the sun...which you probably shouldn't be anyway, so no biggie.

They are still awesome for travel. When I downsize my RV, I'll probably use them in lieu of a monitor; if I need to share a display locally, I'll carry one of my travel monitors in a drawer or throw the display onto a TV.
 

Metachef

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Quick follow-up, after several months:

I got the Eye accessory, and the main thing it does for me is spatially anchor the display. That's surprisingly nice for comfort, being able to move "towards" and "away" like you would a monitor. It also takes pictures and video, which I've only accidentally triggered; I just don't have a use for it.

"Follow" mode is better for text, but not so hot for eye strain. I guess it kinda makes sense, as the display will be trying to draw even as you're moving.

They're usable even in bright Texas sun, as long as you aren't looking right in the direction of the sun...which you probably shouldn't be anyway, so no biggie.

They are still awesome for travel. When I downsize my RV, I'll probably use them in lieu of a monitor; if I need to share a display locally, I'll carry one of my travel monitors in a drawer or throw the display onto a TV.
 

Boskone

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Another follow-up, due to a big feature release: Real3D.

Basically the X1 chip that powers the One series (One, One Pro, and 1S...I don't know why the change in nomenclature) can be used to add 3D to stuff real-time by way of a firmware update.

It's neat, but in my opinion only neat. However, I think it has some distinct potential if considered through the lens of being a first-generation product: something with a bit more horsepower (maybe the Steam Frame) could probably make good use of a similar system and older games. Imagine FNV or other older games in "real" VR.

I would list out what I've tried it with, but frankly I spent 32 hours in the last two weeks on high-mobility petri dishes (airplanes), and seem to have caught everything. I just wanted to get some basic ideas out in between fits of "intelligent design, my ass", for anyone who's interested. If you have Xreal One [Pro] glasses, it's worth a whirl.