Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
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You don’t quarantine a virus, you quarantine the entity it infects. The virus you attempt to eradicate.Is there a Musk virus going around or what ?
I think we should quarantine Musk just to be sure.
BenjiM_Unity said:We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
It's also possible/likely that Unity will be bought out for pennies in the dollar. After that, who knows - the new owners might manage to breathe new life into it, or it might just fade away into obscurity. A rebranding might be just the ticket to shake off the stigma of this move.Changing the game engine will probably be too much for most current games and already started projects. They might have to just suck up the costs... at least be prepared for it.
The problem for Unity is the next game development cycle. That cycle will not be using Unity. It will take a couple of years, but Unity will slowly die as more old projects fade away and fewer new projects are born. Unity's future is like that of a socity with no children born.
Goodwill is technically part of intangible assets, but it doesn't mean what it means in english - goodwill is how much you overpay for an acquisition.I'd love to see how the accountants are going to value Goodwill on the balance sheet. Can it be a negative number? I'd be seriously pissed if I were a shareholder.
It really is the “I’m sorry you feel that way” of corporate communications, isn’t it?I really resent the way all of these corporate pseudo-apologies start with 'we apologize for the confusion'. People aren't confused, and the problem isn't that you failed to communicate your plan clearly, the problem is that it's a bad plan that will hurt people and they understand that clearly which is why they're angry about it.
Game developers aren't going to be fooled by a rebrand. This isn't a consumer good like can of corn chowder where you can swap a label and the public won't notice, it's a sophisticated software package with a relatively small pool of high-skill users with long memories who aren't easy to dupe.It's also possible/likely that Unity will be bought out for pennies in the dollar. After that, who knows - the new owners might manage to breathe new life into it, or it might just fade away into obscurity. A rebranding might be just the ticket to shake off the stigma of this move.
Time, as always, will tell. I certainly don't see it surviving as Unity for more than a couple of years.
Actually I believe that the install fees are waived completely, if you use the Unity ad service in your game....Ah there it is. Didn't know they had an ad service. You know what would elevate my Rimworld experience? Ads.
I haven't seen actual evidence of that. All the official FAQ states is that you may get "credits" against the runtime fee for using their ad platform, but it's unclear if that's a complete waiver, a discount, or they simply subtract the runtime fee from your ad revenue before paying you.Actually I believe that the install fees are waived completely, if you use the Unity ad service in your game....
Ahh, fair enough. That's the trouble with things you read on the old tInternet.I haven't seen actual evidence of that. All the official FAQ states is that you may get "credits" against the runtime fee for using their ad platform, but it's unclear if that's a complete waiver, a discount, or they simply subtract the runtime fee from your ad revenue before paying you.
It also does not really help existing games.I haven't seen actual evidence of that. All the official FAQ states is that you may get "credits" against the runtime fee for using their ad platform, but it's unclear if that's a complete waiver, a discount, or they simply subtract the runtime fee from your ad revenue before paying you.
The 'evidence' of this are screenshots shared from threads you don't want to read, on places you don't want to be, including the Unity3d subreddit where customers are sharing information that they are getting told by their account managers they get 100% discounts on those fees for using the ad platforms.I haven't seen actual evidence of that. All the official FAQ states is that you may get "credits" against the runtime fee for using their ad platform, but it's unclear if that's a complete waiver, a discount, or they simply subtract the runtime fee from your ad revenue before paying you.
No - it evaporated long before that. When Wizards released the core of the D&D game to the Creative Commons, guaranteeing that they couldn't make the kind of retroactive license changes that they claimed they could make. They basically fixed the problem they created by making it legally impossible to revoke the license through the legal loopholes they were creating to be able to revoke the original OGL license. The equivalent here would be Unity open sourcing the Unity engine under an MIT license or something. (Which they're not going to do - just that's what the equivalent would be in this situation).For anyone comparing this to Wizards of the Coast, just remember this: although it got so bad that WotC walked back their changes, all of that "irreparably broken trust" talk evaporated pretty quickly once Baldur's Gate 3 dropped and everyone remembered how much they loved the product.
The 'evidence' of this are screenshots shared from threads you don't want to read, on places you don't want to be, including the Unity3d subreddit where customers are sharing information that they are getting told by their account managers they get 100% discounts on those fees for using the ad platforms.
So.. nothing official.But the reason you aren't seeing screenshots is half of it is hearsay leaked from employees in Unity to streamers and podcasters on the subject this past week or in the dumpster fire Reddit threads themselves.
Studios currently using Unity’s LevelPlay mediation platform have already been offered a 100% Runtime Fee waiver, sources have told us. Unity account managers are also telling developers not using LevelPlay that if they switch over from main rival AppLovin or any other UA platform they can then unlock a Runtime Fee waiver of 80-100%.
I can grab what I was given and paste it here. It's past page 10 and I'd rather not be spreading conspiracies either. I just happened to get handed it unprompted because I'm an aspiring hobbyist developer and my erstwhile creative director handed it to me while we're sweating bullets glad we weren't learning to use Unity yet.I mean, I think I do want to see those screenshots.
So.. nothing official.
It seems very odd Unity wouldn't make this offer to waive 100% of the runtime fee more public and official, if true, since they seem to think it's an incentive to use their ad platform, and would lessen the blow of the runtime fee on developers. Do they know it comes off as severely monopolistic and anticompetitive?
OK, please do that.I can grab what I was given and paste it here.
It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as “valid charities” and more “political groups”...
I can kind of understand mistaking Planned Parenthood for a political group, but a children's hospital? Seems they just want the appearance of doing the right thing, without having to do it.It was stated that Charity games would be spared, so we asked Unity to get a confirmation that we would not be affected, but they believe our targets (Planned Parenthood and C.S. Mott Children’s Hospital.) would NOT counts as “valid charities” and more “political groups”...
Civil suits don't set precedent. Those rulings apply only to the immediate case. Cases can be similar and be resolved with the the same results, but each is judged on its own merits.If it's a jury trial I don't see how Unity could win. Simply tell the jury that allowing such a change would mean their computer, tablet, mobile phone, smart tv, etc. could start charging them by the minute simply by the manufacturer deciding to unilaterally change the TOS. I don't think there's a person alive with two brain cells to rub together who would think this would be a good precedent to set.
It fell apart for individual consumers a long time ago. For big corporations with well-lined pockets, "won't fix ; working as intended".it’s worth remembering that companies put unenforceable (even illegal, occasionally) stuff in their tos all the time. most courts recognize that for contract law to be viable, it has to be reliable. if companies are allowed to get to cutesy with contracts, the whole system falls apart.
This is precisely it. That one note to their client-base sealed the end of their business. Intentions were outlined, trust was broken. The entire client-base was appalled. Unity stalwarts called it quits overnight.Changing the game engine will probably be too much for most current games and already started projects. They might have to just suck up the costs... at least be prepared for it.
The problem for Unity is the next game development cycle. That cycle will not be using Unity. It will take a couple of years, but Unity will slowly die as more old projects fade away and fewer new projects are born. Unity's future is like that of a socity with no children born.
I'm not sure you understand what "precedent" means. Any previous case absolutely is precedent. Whether it's binding precedent is another matter. Some of that depends on the district the case is in, for the federal courts. Civil suits that get appealed and make it to SCUTOS absolutely set precedent, for all lower courts. That doesn't mean all similar cases get ruled the same way though; differences between two cases can result in two different rulings.Civil suits don't set precedent. Those rulings apply only to the immediate case. Cases can be similar and be resolved with the the same results, but each is judged on its own merits.
Possibly a lot fewer years now.The massive amount of assets, templates, plugins and controllers is part of what makes unity so appealing. It will take years for that to develop (they are working on an official asset store)
Please check your PMs. If you feel the need to move it out in the open here, I'm all for it.OK, please do that.
A lot of people seem to be forgetting the $200k revenue requirement for the fee to kick-in. Classic games, small FTP and free games won’t meet that in their last twelve months and will be fine.One person who develops Android games said this could be the end of more free-to-play games. Android games are typically hard pressed to make more than 20 cents per download, even through ads.
A lot of people seem to be forgetting the $200k revenue requirement for the fee to kick-in. Classic games, small FTP and free games won’t meet that in their last twelve months and will be fine.
Which is why "somebody else buys them out and fires the board" is a necessary step.Game developers aren't going to be fooled by a rebrand. This isn't a consumer good like can of corn chowder where you can swap a label and the public won't notice, it's a sophisticated software package with a relatively small pool of high-skill users with long memories who aren't easy to dupe.
I've been playing Vampire Survivors recently, and it's very popular, and estimates are it made $19 million in revenue on Steam.A lot of people seem to be forgetting the $200k revenue requirement for the fee to kick-in. Classic games, small FTP and free games won’t meet that in their last twelve months and will be fine.
A children's hospital that provides gender-affirming care.I can kind of understand mistaking Planned Parenthood for a political group, but a children's hospital?
Makes perfect sense if you weren't trying to directly make a profit but instead juice the stock price by showing investors that you're doing something "innovative" and "disruptive" though.Yeah, that makes this even more nonsensical for me. If they're already collecting revenue data, why not just do a percentage of revenue charge? It would take almost no effort to implement.
Whereas with the per-install thing, they're introducing a far less predictable pricing method that's much harder to implement, produces uncertain/estimated numbers, and may very well be illegal in some jurisdictions.
Makes no sense, even if you're looking at it as a person only thinking of short-term profit.
I am old enough to have been an active Gopher user.And they are all part of the same set of regulations. The privacy regulations of the EU go all the way back to the Data Protection Directive of '95. The data privacy regulations have been updated many times since then. The ePrivacy directive of 2009 was one of those updates to DPD, but that didn't actually give us the cookie prompts (do you remember the internet of 2010?). The cookie prompts only came with the GPDR update that finally put some enforcement behind the regulations and forced companies everywhere to take them serious.
Just take the L.I am old enough to have been an active Gopher user.
And no, the laws in question are not "the same". I work with this sh*t and they are different domains of the law. In fact, the actual text off the GDPR mentions cookies only one single time throughout the entire regulation.