Other Source games also get the </em>Half-Life 2</em> anniversary update treatment.
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The 64 bit support should allow them to run on Rosetta, as long as that's still supported?Hopefully we'll finally get versions that run on modern Macs.
Kevin Purdy said:Now, the entirety of Team Fortress 2 (TF2) client and server game code, a boon for modders and fixers, is also being released.
The Mac versions were never updated. On the contrary, Valve completely dropped Mac support and pulled the games from Steam.The 64 bit support should allow them to run on Rosetta, as long as that's still supported?
I've been wondering for a while why open source games aren't more common, but I think this is exactly it: There's such a dearth of "serious" open source projects to learn from. Rocket League should have had its lunch eaten by an open source clone after the whole market fiasco, but unfortunately that hasn't happened.I know this is a free to play game, but I've always wished that it was more common for source code to be released for all games after they've had their time on the market. After over a decade, most games (except for a few that are evergreen) hardly generate much revenue anymore, so it would be a nice gesture to give back to the community by providing the source for people to learn from and tinker with.
You can kinda see this in which open source games are most common - the id games like quake 3 and doom that got open sourced became the guts for a ton of shooters I played as a kid. Where there's not a good example to start from efforts are generally more rough.I've been wondering for a while why open source games aren't more common, but I think this is exactly it: There's such a dearth of "serious" open source projects to learn from. Rocket League should have had its lunch eaten by an open source clone after the whole market fiasco, but unfortunately that hasn't happened.
Early TF2 is the most fun I've ever had with an online shooter. I stayed through 2009/10 but it slowly lost its luster afterwards for me and I don't think I've even fired it up for over a decade.All I want is TF2 2007.
One big reason why many games porbably will never be open source is 3rd party code. Overwhelming majority of games are built using Unity or Unreal Engine. For Valve that's not big issue, because Valve uses their own engines, but even TF2 has some 3rd party code. It's Havoc and Bink Video. Forutnetly for non-commercial TF2 projects licenses aren't issue.I've been wondering for a while why open source games aren't more common, but I think this is exactly it: There's such a dearth of "serious" open source projects to learn from. Rocket League should have had its lunch eaten by an open source clone after the whole market fiasco, but unfortunately that hasn't happened.
It's not 100% vanilla, but I'd recommend Team Fortress 2 Classic as a potential alternative. It's made TF2 fun for me again.All I want is TF2 2007.
Even for non-commercial projects, the moment there is any distribution licensing still comes into play. And since open-source collaboration (or even just viewing) necessitates distribution of source code, you'll get bit real quick by the lawyers.Forutnetly for non-commercial projects licenses aren't issue.
I wasn't clear. I meant Bink Video and Havoc in TF2.Even for non-commercial projects, the moment there is any distribution licensing still comes into play. And since open-source collaboration (or even just viewing) necessitates distribution of source code, you'll get bit real quick by the lawyers.
Yeah good point. Licencing isn't my strong suit (I generally close my eyes and throw a dart at the options GitHub suggests), but I hope that the increasing presence of tools like Godot might over time break things open a bit more. Probably less likely when it comes to advanced 3D stuff though.One big reason why many games porbably will never be open source is 3rd party code. Overwhelming majority of games are built using Unity or Unreal Engine. For Valve that's not big issue, because Valve uses their own engines, but even TF2 has some 3rd party code. It's Havoc and Bink Video. Forutnetly for non-commercial projects licenses aren't issue.
I still occasionally jump in for some DeGroot Keep, but it does feel like a foreign land compared to the 2007-2014 heyday. The fact that it's still one of the most-played games on Steam is impressive though, most games barely last a year, let alone 18.Early TF2 is the most fun I've ever had with an online shooter. I stayed through 2009/10 but it slowly lost its luster afterwards for me and I don't think I've even fired it up for over a decade.
Incredible memories though.
I can't imagine what those guys will do with the source code out now!It's not 100% vanilla, but I'd recommend Team Fortress 2 Classic as a potential alternative. It's made TF2 fun for me again.
Winamp might be a case study in why more proprietary code bases don't go open source after a time.I've been wondering for a while why open source games aren't more common, but I think this is exactly it: There's such a dearth of "serious" open source projects to learn from. Rocket League should have had its lunch eaten by an open source clone after the whole market fiasco, but unfortunately that hasn't happened.
Oh no. There goes my time..It's not 100% vanilla, but I'd recommend Team Fortress 2 Classic as a potential alternative. It's made TF2 fun for me again.
I would bet they were, since I still remember the days of idle servers where people would leave the game running overnight while they took damage in order to trick the item drop algorithm into thinking they were playing. Over time, the algo writers probably figured out that tens of thousands of people weren't actually playing and adjusted it to require shots fired/other interactive elements, hence sniperbots.I stopped playing, in part, because of the rampant sniper botting. Also, the sniper cheat-botting drove off most players, so it seemed like there wasn't much reason to keep playing mostly with just sniper bots. Might check it out again if they really did fix the cheating.
One thing I could never understand was, why did there end up being so many sniper bots in the first place? It almost seemed like someone, somewhere, had found a way to profit off the bots. Like, were the bots grinding for inventory items to sell to people, or something? By cheating, maybe they ramped up their scores rapidly and increased their drop rates to get a lot of inventory items fast, including rare drops more often?
Regarding CoD weirdos, I would point out that while the objectives are ultimately what matters, in general the side that kills the other side more often usually has a significant advantage with the objectives.I would bet they were, since I still remember the days of idle servers where people would leave the game running overnight while they took damage in order to trick the item drop algorithm into thinking they were playing. Over time, the algo writers probably figured out that tens of thousands of people weren't actually playing and adjusted it to require shots fired/other interactive elements, hence sniperbots.
But even before the bots, I still remember Sniper being the class of choice for the CoD weirdos obsessed with K/D in a game where only the objectives mattered. 2fort was basically just 6 snipers on each side dueling over the middle while everyone else tried to actually capture the intel.
That does lead to sort of a "WoW Classic" issue where some players want some new features and others don't. Be it quality of life or gameplay.All I want is TF2 2007.
Hopefully we'll finally get versions that run on modern Macs.
Buy a real PC...Hopefully we'll finally get versions that run on modern Macs.
For some value of "fast." TF2 was released on Macs in 2010, 32-bit support was dropped in 2019. The game was still under active development and maintenance during that period, so whatever reasons Valve had for not investing resources in the Mac port, that wasn't itThe problem with making a Mac port is how fast they become obsolete.
That does lead to sort of a "WoW Classic" issue where some players want some new features and others don't. Be it quality of life or gameplay.
I have a few thousand hours in TF2, even made some workshop content. But as an example I love Payload maps which weren't released until 2008. Now that still predates the cosmetic update (2009) which is where many people draw a line.
I'm not trying to be argumentative, fwiw I also want a "restored" version of TF2 that has everything I want. But everyone has a different idea of what the "golden age" was. Vanilla 2007 Pryo without airblast? Not my cup of tea.
I saw someone else mention TF2 Classic and I intend to look into it and see what "version" of the game it runs, might be right up my alley.
1000 Year Door,
It has enough options that it really isnt a specific "version".That does lead to sort of a "WoW Classic" issue where some players want some new features and others don't. Be it quality of life or gameplay.
I have a few thousand hours in TF2, even made some workshop content. But as an example I love Payload maps which weren't released until 2008. Now that still predates the cosmetic update (2009) which is where many people draw a line.
I'm not trying to be argumentative, fwiw I also want a "restored" version of TF2 that has everything I want. But everyone has a different idea of what the "golden age" was. Vanilla 2007 Pryo without airblast? Not my cup of tea.
I saw someone else mention TF2 Classic and I intend to look into it and see what "version" of the game it runs, might be right up my alley.
Like Half-life, Counter-strike or Team Fortress? Source is made from Quake engine. There's still remnants of it in there.You can kinda see this in which open source games are most common - the id games like quake 3 and doom that got open sourced became the guts for a ton of shooters I played as a kid.
I think the larger issue is Apple's lack of commitment to Mac game developers, as well as their disdain for backwards compatibility. In the 2010's, Mac gaming was making some real headway in terms of game ports. And then Apple pulled the rug out from under the game developers by killing 32-bit compatibility in their OS. They didn't have to; they wanted to. Every Mac gamer saw their Steam collection become worthless with their next Mac OS upgrade.For some value of "fast." TF2 was released on Macs in 2010, 32-bit support was dropped in 2019. The game was still under active development and maintenance during that period, so whatever reasons Valve had for not investing resources in the Mac port, that wasn't it
Looking at the state of GPUs, yeah, no thanks.Buy a real PC...
I tried it, couldn't really get into it.Early TF2 is the most fun I've ever had with an online shooter. I stayed through 2009/10 but it slowly lost its luster afterwards for me and I don't think I've even fired it up for over a decade.
Incredible memories though.