Valve rejoins the VR hardware wars with standalone Steam Frame

Kilteer

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Last year I was thinking about making the jump to VR. I didn't want to give money to Meta and some of the other options were just ho-hum. The Valve Index was still rated well, but the longtime rumors of a new version put me into a wait-and-see mode. So, it looks like I will finally take the plunge into VR on 2026.
 
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NoMoreSecrets

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Last year I was thinking about making the jump to VR. I didn't want to give money to Meta and some of the other options were just ho-hum. The Valve Index was still rated well, but the longtime rumors of a new version put me into a wait-and-see mode. So, it looks like I will finally take the plunge into VR on 2026.

You beat me to this post - I'm in exactly the same situation. The Steam Deck is one of my favorite pieces of hardware, so I'm excited to see what Valve has done here. Years ago I promised myself I wouldn't buy yet another version of Skyrim. Well fuck.
 
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HiroTheProtagonist

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While a wired PC connection would go a long way toward addressing those battery-life and extra latency concerns, Valve said the Steam Frame won’t even support it as an option.

That kinda sucks. I'd much rather have a headset with absolute minimal latency and no battery concerns than one whose useful life is tied to a battery that will inevitably go bad and a wireless standard that will inevitably be outdated in a couple years. That said, the pickings in VR these days are slim if you don't want to give Meta money, so assuming it's not PiMax expensive I'll probably give this thing a chance.
 
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Happy Medium

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Last year I was thinking about making the jump to VR. I didn't want to give money to Meta and some of the other options were just ho-hum. The Valve Index was still rated well, but the longtime rumors of a new version put me into a wait-and-see mode. So, it looks like I will finally take the plunge into VR on 2026.
As an Index owner, it's pretty fantastic. Once this comes out, I guarantee there will be a flood of Indexes (Indices?) coming on the used market so if you're VR curious but not entirely sure if you want to invest heavily in the hobby, you might want to grab one of those at that point. The Index is still a great device, the biggest flaw IMHO is in the controller batteries eventually wearing out.

Speaking of, I REALLY hope Valve has thought more about battery replacement for this device. Especially given that the headeset itself is now battery-dependent it'll be really angering if this becomes a piece of junk in 1-2 years just because the batteries wore out.
 
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Here's hoping they can hit $750.
The hardware is less capable than the Meta Quest 3 (B&W passthrough instead of color, etc.). I would be shocked if it wasn't something like $499 or $399. The specs seem tailored to hit that price point and compete with Meta's offerings. $499 seems quite realistic, but if Valve wants to be aggressive with pushing VR something like $399 is plausible.
 
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cfenton

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The Steam Frame, set to launch in early 2026, will run both VR and traditional Steam games locally through SteamOS or stream them wirelessly from a local PC.

Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
 
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I've wanted a headset for PC usage without base stations for a long time, but I've always held off because I wanted to see what Valve would come up with. I was confident that it would be better than the alternatives on the market.

However, the lack of wired operation makes me very concerned. My previous experience streaming VR content over Wifi was atrocious, with dropped frames everywhere and unacceptable input lag. Has streaming tech really advanced far enough that that's a thing of the past?

Also, the article says it comes with a wifi 6 dongle for your PC. Will the signal be going directly from the PC to the headset, no router involved at all?
 
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Granadico

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Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
I'm not sure interested in VR but this is the part that interests me most. If they have SteamOS on ARM then I can only hope for Switch 2 homebrew to eventually get SteamOS on it and become a makeshift Steam Deck.
 
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chickenboo

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If their new Foveated Streaming tech can bridge the gap between zero-latency wired options, and latency/lag-prone wireless options, this will be the headset for VR gaming. Now we need more full-featured VR games! There's Alyx, and that viking one, but what else?
We need these FMV CYOA-style games to go the VR route.
 
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Invid

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Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
That was the part that stood out to me also. Not sure what it means for the industry at large...unless - could Valve be planning Proton on the Mac too? Codeweavers are great and all but there are a ton of games that aren't supported while Proton's support is incredibly broad.

Also, my Windows Mixed Reality headset doesn't work properly on Linux yet and even Microsoft has left us behind with Windows 11. This could be the headset for me since I'm not going back to Windows just to play my VR titles.
 
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Tapeworm

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The Index is still a great device, the biggest flaw IMHO is in the controller batteries eventually wearing out.

Speaking of, I REALLY hope Valve has thought more about battery replacement for this device. Especially given that the headeset itself is now battery-dependent it'll be really angering if this becomes a piece of junk in 1-2 years just because the batteries wore out.
Controllers are a single AA battery each

View: https://www.youtube.com/watch?v=dU3ru09HTng

5:42
 
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Happy Medium

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I've wanted a headset for PC usage without base stations for a long time, but I've always held off because I wanted to see what Valve would come up with. I was confident that it would be better than the alternatives on the market.

However, the lack of wired operation makes me very concerned. My previous experience streaming VR content over Wifi was atrocious, with dropped frames everywhere and unacceptable input lag. Has streaming tech really advanced far enough that that's a thing of the past?

Also, the article says it comes with a wifi 6 dongle for your PC. Will the signal be going directly from the PC to the headset, no router involved at all?
I would really bet that this is a direct dongle-to-headset connection. Addition of a router would lead to additional, effectively unnecessary, additional transmission delay from an intermediary device and there really is no point to that if a direct connection can be made (it's not like you're expecting to have to have some packets go to other devices). Hopefully they've figured out a way to deal with Wifi traffic congestion and packet loss in a robust fashion.
 
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kerbaldroptest

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I've wanted a headset for PC usage without base stations for a long time, but I've always held off because I wanted to see what Valve would come up with. I was confident that it would be better than the alternatives on the market.

However, the lack of wired operation makes me very concerned. My previous experience streaming VR content over Wifi was atrocious, with dropped frames everywhere and unacceptable input lag. Has streaming tech really advanced far enough that that's a thing of the past?

Also, the article says it comes with a wifi 6 dongle for your PC. Will the signal be going directly from the PC to the headset, no router involved at all?
Exactly. Per RoadtoVR:
Frame includes a dedicated Wi-Fi 6E streaming dongle which plugs into a host computer to allow for a direct streaming link between the headset and the PC. This has a number of advantages compared to the usual method of PC VR streaming, which sends traffic from the computer to a router and then to the headset.

Frame itself has a Wi-Fi 7 radio with two transmitters and two receivers. Valve says this dual antenna setup allows for simultaneous use of 5GHz and 6GHz channels, allowing one to handle the dedicated streaming connection to the Frame streaming dongle, and the other to let the headset talk to the regular router for standard internet connectivity.
 
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Happy Medium

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Controllers are a single AA battery each

View: https://www.youtube.com/watch?v=dU3ru09HTng

5:42

Perfect, I hadn't even seen that video yet! It also looks like there's a USB port for charging, that should mean that when the internal battery starts to go you can use a external USB battery bank to run the device.

Damnit Valve! Let me give you my money now shakes money in fist!
 
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japtor

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That was the part that stood out to me also. Not sure what it means for the industry at large...unless - could Valve be planning Proton on the Mac too? Codeweavers are great and all but there are a ton of games that aren't supported while Proton's support is incredibly broad.

Also, my Windows Mixed Reality headset doesn't work properly on Linux yet and even Microsoft has left us behind with Windows 11. This could be the headset for me since I'm not going back to Windows just to play my VR titles.
At a basic level it's just more hardware platform independence, well as much as Arm is these days, relative to being stuck with Intel or AMD at least. For Valve specifically, perhaps it opens the door to an Arm Steam Deck for next gen. Or other Steam Machines powered by Arm even.

I'm a Mac user myself so thought of that too when the rumors were swirling around a while back. Roughly speaking, would Proton work at the user land level (a la Wine), or does it need to be more a system level thing? If the latter I was thinking they could just roll a whole SteamOS virtual machine.
I wonder how they're going to get "traditional Steam games" to run on Snapdragon. I'm guessing they have a x86 translation layer?
Yeah it was mentioned a bit up thread, FEX. It's an existing project they've apparently been investing and presumably contributing to:

https://github.com/FEX-Emu/FEX
 
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