SteamOS-powered headset sports semi-modular design, wireless "low-latency" PC streaming.
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Last year I was thinking about making the jump to VR. I didn't want to give money to Meta and some of the other options were just ho-hum. The Valve Index was still rated well, but the longtime rumors of a new version put me into a wait-and-see mode. So, it looks like I will finally take the plunge into VR on 2026.
While a wired PC connection would go a long way toward addressing those battery-life and extra latency concerns, Valve said the Steam Frame won’t even support it as an option.
As an Index owner, it's pretty fantastic. Once this comes out, I guarantee there will be a flood of Indexes (Indices?) coming on the used market so if you're VR curious but not entirely sure if you want to invest heavily in the hobby, you might want to grab one of those at that point. The Index is still a great device, the biggest flaw IMHO is in the controller batteries eventually wearing out.Last year I was thinking about making the jump to VR. I didn't want to give money to Meta and some of the other options were just ho-hum. The Valve Index was still rated well, but the longtime rumors of a new version put me into a wait-and-see mode. So, it looks like I will finally take the plunge into VR on 2026.
The hardware is less capable than the Meta Quest 3 (B&W passthrough instead of color, etc.). I would be shocked if it wasn't something like $499 or $399. The specs seem tailored to hit that price point and compete with Meta's offerings. $499 seems quite realistic, but if Valve wants to be aggressive with pushing VR something like $399 is plausible.Here's hoping they can hit $750.
The Steam Frame, set to launch in early 2026, will run both VR and traditional Steam games locally through SteamOS or stream them wirelessly from a local PC.
I'm not sure interested in VR but this is the part that interests me most. If they have SteamOS on ARM then I can only hope for Switch 2 homebrew to eventually get SteamOS on it and become a makeshift Steam Deck.Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
Something similar to Apple's Rosetta 2.Other than the foveated streaming, what is amazing me is how this is SteamOS running games on ARM... how the hell is that working??? That opens up steam to so many new devices potentially.
Will not be more expensive than the Index per Valve, so hopefully decently affordableI strongly suspect I won't have enough disposable income for this, but it does look cool.
Yes via FEX.Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
That was the part that stood out to me also. Not sure what it means for the industry at large...unless - could Valve be planning Proton on the Mac too? Codeweavers are great and all but there are a ton of games that aren't supported while Proton's support is incredibly broad.Wait, so it runs traditional games using SteamOS, but it's running an ARM SoC? Does that mean Valve has SteamOS and Proton working on ARM?
Controllers are a single AA battery eachThe Index is still a great device, the biggest flaw IMHO is in the controller batteries eventually wearing out.
Speaking of, I REALLY hope Valve has thought more about battery replacement for this device. Especially given that the headeset itself is now battery-dependent it'll be really angering if this becomes a piece of junk in 1-2 years just because the batteries wore out.
I would really bet that this is a direct dongle-to-headset connection. Addition of a router would lead to additional, effectively unnecessary, additional transmission delay from an intermediary device and there really is no point to that if a direct connection can be made (it's not like you're expecting to have to have some packets go to other devices). Hopefully they've figured out a way to deal with Wifi traffic congestion and packet loss in a robust fashion.I've wanted a headset for PC usage without base stations for a long time, but I've always held off because I wanted to see what Valve would come up with. I was confident that it would be better than the alternatives on the market.
However, the lack of wired operation makes me very concerned. My previous experience streaming VR content over Wifi was atrocious, with dropped frames everywhere and unacceptable input lag. Has streaming tech really advanced far enough that that's a thing of the past?
Also, the article says it comes with a wifi 6 dongle for your PC. Will the signal be going directly from the PC to the headset, no router involved at all?
Exactly. Per RoadtoVR:I've wanted a headset for PC usage without base stations for a long time, but I've always held off because I wanted to see what Valve would come up with. I was confident that it would be better than the alternatives on the market.
However, the lack of wired operation makes me very concerned. My previous experience streaming VR content over Wifi was atrocious, with dropped frames everywhere and unacceptable input lag. Has streaming tech really advanced far enough that that's a thing of the past?
Also, the article says it comes with a wifi 6 dongle for your PC. Will the signal be going directly from the PC to the headset, no router involved at all?
Frame includes a dedicated Wi-Fi 6E streaming dongle which plugs into a host computer to allow for a direct streaming link between the headset and the PC. This has a number of advantages compared to the usual method of PC VR streaming, which sends traffic from the computer to a router and then to the headset.
Frame itself has a Wi-Fi 7 radio with two transmitters and two receivers. Valve says this dual antenna setup allows for simultaneous use of 5GHz and 6GHz channels, allowing one to handle the dedicated streaming connection to the Frame streaming dongle, and the other to let the headset talk to the regular router for standard internet connectivity.
I just replaced both of my Index' lighthouses.F*ck yeah! Lets goooooo!
Edit: my poor Gen1 lighthouses will hopefully finally be put to rest. I hope the inside-out tracking is good enough that tracking is pretty on par, but we'll have to see.
Exactly. Per RoadtoVR:
At a basic level it's just more hardware platform independence, well as much as Arm is these days, relative to being stuck with Intel or AMD at least. For Valve specifically, perhaps it opens the door to an Arm Steam Deck for next gen. Or other Steam Machines powered by Arm even.That was the part that stood out to me also. Not sure what it means for the industry at large...unless - could Valve be planning Proton on the Mac too? Codeweavers are great and all but there are a ton of games that aren't supported while Proton's support is incredibly broad.
Also, my Windows Mixed Reality headset doesn't work properly on Linux yet and even Microsoft has left us behind with Windows 11. This could be the headset for me since I'm not going back to Windows just to play my VR titles.
Yeah it was mentioned a bit up thread, FEX. It's an existing project they've apparently been investing and presumably contributing to:I wonder how they're going to get "traditional Steam games" to run on Snapdragon. I'm guessing they have a x86 translation layer?