Years later, a 500$ Quest 3 is still the best device for most people to watch YouTube in VR or play Steam VR, which supports 3D gaming and gives access to AAA VR games.
Or half that. Such as a $300 refurbished Quest 3S - But on sale for $250 USD
Considering the feel of "tech prices rising" miserable timeline we now seem to be stuck in...
...That actually honestly feels like a steal, even if it's used only infrequently like winter exercise in Canada, to running an annual favourite AAA VR game, or running a mod to stream 2D flat gaming into a pseudo-3D screen (like a 3DTV or 3D Vision monitor). Cyberpunk 2077 viewed in 3D is rather a new replay when played that way.
While VR is still a largeish niche (more popular than Nintendo U), and not mega-popular (like Nintendo Switch), the apparent price of VR gaming via Quest is actually, has recently become more of a bargain currently, upon cost re-evaluation.
Enable Developer Mode and sideload your purchased copy of Quest Game Optimizer (well worth getting it -- it's an overclocking utility) to triple or quadruple the resolution of some of your existing Oculus/Meta Quest VR games.
Q3 also now have 6dof reprojection (experimental spacewarp setting) so you can supersample and still de-stutter your head turns/head translationals. It's the old Rift ASW2 -- except newly optimized for Quest 3/3S.
I can now finally force even higher supersampled resolution settings than default because I enabled spacewarp (6dof reprojection) that was previously too stuttery without 6dof spacewarp.
The overclocking and higher resolution forced on existing games on the faster 3/3S CPU/GPU, you can often crisp full-resolution or above-resolution 4K+ gaming about 4x sharper than the blurrygaming on old Quest 2, at least in light-CPU/GPU games that can handle the supersampled resolution modes -- such as "Beat Saber", "Time Stall", "Down the Rabbit Hole" (semi-retro-style Sierra style dollhouse game in VR).
In some cases, I was able to run at 200% oversampled resolution and let it downconvert to the headset native rez. Etc. Starts to almost compete with some AVP titles in sharpness, almost. (Because it was
internally rendering at AVP native rez before downconversion to Quest 3 screen). Battery life falls to 1.5 hours, but big whoop. Short game sessions with higher quality, or use any USB-C PD external mobile phone banks as external batteries.
Faster roomscale is now automatically done by photogrammetry just by looking around, in a firmware upgrade to Quest 3/3S. So making roomscale is a lot faster/easier now for new VR playspaces. The friction waxes and wanes, due to bugs, and a lot of apps are crap shovelware. But the price?
All in a $250 headset + $10 headset overclock util
= nearly same sharpness as AVP in some content
While deleting a zero from the price.
AVP is obviously way better blacks and color (and pancake lens), but sharpness now amazingly competes in some content at one-tenth the price!? It's still worth it for me to have VR vacations even only for a couple of big VR game sessions per month, considering the rising tech price alternatives we seem have the misfortune having so far.