Today’s game consoles are historically overpriced

karoc

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I don't think PC gaming will ever die, and cease to be a viable option for my own needs, so I don't really care. This is for your freedom's sake, not mine. Consoles are only an easy and a good "user experience" because they are walled gardens under the full control of a single manufacturer, much like Apple devices. But to me at least, having full control of the hardware that I paid for (root access), and not being forced to pay a monthly fee to use a device I bought, is worth a lot more than convenience.
That's fine, like I said it's good we have choices. I get it, I used to want to have all my DRM-free GOG installers backed up or whatever.

But I've realized I don't actually go back to play all these games, and indeed can barely finish more than a fraction of the new games I'd like to play. So for me the value of having root access while playing is effectively 0, and given my limited time to play, it's an easy choice to go with my Xbox that requires no config, can save state multiple games at once, etc. And the sub is only needed these days for the minority of people who play non-F2P multiplayer games - annoying if you're in that boat but doesn't apply to me.
 
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You beat me to it, I was going to post that precise interview. Before these systems even launched MS told us, in detail, exactly how pricing was going to play out this generation, predictions that have since been proven absolutely correct. In fact, if anything they were optimistic, as they were all made before the market-shattering effects of COVID, supply chain disasters, AI demand reducing supply, tariffs and price instability, and basically everything else that’s happened in the intervening five years. In light of all that, it’s actually kind of surprising that the pricing situation isn’t even worse.
The Switch is still being developed for and its chipset is eight years old, and wasn't even modern at the time. If it were a priority and made a target spec for publishers to hit, someone absolutely could put an an x64 equivalent home console without the overhead of the specialized controllers, screen, or cartridges for under $200. There's mini-PCs of that horsepower constantly for sell on Amazon ~$100.

The issue is getting publishers to buy-in to support for the target spec, and a market willing to purchase a cheap no-frills console with lower graphical fidelity.
 
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Corporate_Goon

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Yeah, $30 for a new 4K release is really cheaper than a $19.99 VHS a few decades ago.
But I guess the movie/tv biz has volume, volume.
The number of people buying 4k releases is an order of magnitude smaller than the number who were buying VHS and DVDs 25 years ago.
 
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GreatGreyBeast

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Its nice to see an article that doesnt drag out the tired inflation argument to justify high prices on video games. It doesn’t really matter what the justification for increasing prices is, whether tariffs, inflation, or greed. If consumers are not willing to pay, the result is a market failure and companies simply will not sell very much.

Why is it that video games are skyrocketing in price while other media is almost free. Although streaming services are expensive cable, rentals like blockbuster, and buying DVD'/VHS were a lot more 20 years ago.

As the economy worsens, I expect discretionary spending on luxuries like video games to decline. Personally, I have not bought as many games or hobby items in the past year. I am in my late thirties with a decent job, but I am struggling with the value for money as prices skyrocket. The issue is less about whether I can buy and more about whether I want to. I already have plenty of unfinished games, and lately I have been replaying favorites from twenty years ago. I do not feel inspired to invest in new hardware or new titles.

In my area youth unemployment is over 20 percent, which makes it difficult for younger people to purchase games with their own money. Parents are facing job insecurity, low or stagnant wages, and rapidly rising costs. Their priority is housing and food, not spending 120 Canadian dollars on the latest Switch release.

When I was in my twenties, people often spent irresponsibly. Many bought Xbox 360s on credit and purchased games even without the cash in hand. Today that is less common, either because people cannot or because they are unwilling to take on that risk.

Meanwhile, free or nearly free games like Roblox, Fortnite, and Minecraft remain popular and accessible on the hardware young people already own. Given the choice, it is difficult to justify paying high prices for new consoles or expensive software.
The next great depression will be the perfect chance to catch up on my Steam backlog
 
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fakefur

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"Everything is worth what its purchaser will pay for it"

True 2500 years ago, true now.
So true. I once worked with a bunch of traders and asked one of them one: "Why is that stock valued at that price when clearly the fundamentals don't support that view?"

"Lauren", he said, "something is worth whatever somebody else will pay for it"

That was a true life lesson for me
 
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Aguyd

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As the economy worsens, I expect discretionary spending on luxuries like video games to decline.
Personally, my games collection is growing faster than I can consume it due to the various sources of free and subscription games (E.g. Amazon and Epic). It's hard to justify buying games when I have over 100 unconsumed (and often unplayed) games. And that's after curation: I only include games I want to play.

I feel like this change is relatively new: While there was a thriving freeware ecosystem 25 years ago, giveaways of previously commercial games were far less common (though not non-existent).
 
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Interesting to see the numbers.

Overall, they start low, and end low nowadays. Consoles in the past were really sorta pushing the envelope, right? They used at least semi-custom chips (even the PS3 Cell architecture was “weird,” Sony didn’t invent it or anything, but it was different from typical PCs at the time, so presumably their R&D costs were reflected in the release price).

Modern consoles are just little PCs, they have essentially no novel R&D. The early adopter tax pays for… somebody at Microsoft to go hunt around on whatever the corporate equivalent of Newegg is, and then somebody has to figure out the case.

I mean that’s a flip exaggeration, but these aren’t the massive engineering projects that old consoles were.
 
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...m...

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...i'd like to see console units (annual sales + installed base) plotted by virtue of comparison, too: i hypothesise that the current generation might comprise significantly fewer units than prior modern generations, which affects not only economies of scale but also software revenue, which have historically subsidised hardware costs...
 
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There are ways to make the higher prices worth it. Sadly they arent taking advantage of them. Its more difficult to just buy a hard copy of a game. You now just download it. And we know how that goes. Its not really yours. Games are loaded with the stupid pay to win formula or "extras."
I dont want a custom jersey, I just want to play hockey damn it!!!! What I thought was a game changer when I heard about it, they've ruined. Being able to buy a game, download to xbox, and then play it on my xbox in livingroom, or computer in the den, or my tv in bedroom, wow!!!! What a awesome feature. But stupid microsoft has locked it all down. Only some games can this be done, AND you have to have the highest tier stupid ass gamepass to do it. WTF! I just bought a game, let me play it anywhere. At least on home network. I dont want a game subscription. I want to buy a game and be done. I just sold my xbox x last month. Way to go microsoft.
 
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I've played games on PC for 35 years but these days mainly prefer console because the user experience is so much better.
I also don't care what platform people like to game on, but I'm curious to ask - how is the experience so much better on consoles ? (honest question, haven't touched one since the PS2 haha). PC gaming has gotten super streamlined - download a launcher, log in, buy & download a game, click play - 99% of the time that's it with no troubleshooting.
 
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drnick1

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I also don't care what platform people like to game on, but I'm curious to ask - how is the experience so much better on consoles ?
I think one advantage is that the console is guaranteed to "run" the title, as long as you are happy with 30 fps and a PC-equivalent "low" graphics preset. There is simply no console that can run modern games at 4K maxed out graphics 60+ fps or it would cost as much as a high end gaming PC.
 
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I also don't care what platform people like to game on, but I'm curious to ask - how is the experience so much better on consoles ? (honest question, haven't touched one since the PS2 haha). PC gaming has gotten super streamlined - download a launcher, log in, buy & download a game, click play - 99% of the time that's it with no troubleshooting.
  • Consoles are playable from my couch/armchair.
  • The current & prior generation let me pick up right from where I was playing last time, regardless of whether or not the game had a save point where I am (in Xbox Series' case, for multiple games!).
  • I don't have to wait for Windows or game updates to install before playing, since it can update itself overnight.
  • I have a physical token so I can lend games out, and don't have to worry about Valve taking ownership away from me.
 
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Eurynom0s

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Its not just current inflation that matters , its the expectation of inflation going forward. The US deficit remains too high, shifting spending from one area to another doesn't make the deficit non inflationary. The affects of tariffs have not yet fully worked their way through yet. Uncertainty over tariffs and attacks on the independence of the Fed means that companies are pricing consistent high inflation and uncertain market conditions

Yes but as Kyle notes this trend predates tariff otaku. I suppose it's possible that companies have simply been pricing in the possible return of tariff otaku the past four years but even if it was on their minds it feels like a reach because I don't think anyone really expected it to get this chaotic this fast.
 
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drnick1

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  • Consoles are playable from my couch/armchair.
  • The current & prior generation let me pick up right from where I was playing last time, regardless of whether or not the game had a save point where I am (in Xbox Series' case, for multiple games!).
  • I don't have to wait for Windows or game updates to install before playing, since it can update itself overnight.
  • I have a physical token so I can lend games out, and don't have to worry about Valve taking ownership away from me.
These are not specifically console pros or PC cons. A PC that is truly under your control (rather than Microsoft's) will not run updates without your consent and reboot whenever it wants. Steam is not the only storefront on PC. Also, you can control a PC from a couch using the Steam Big Picture mode and a gamepad, and/or use a Linux desktop environment optimized for TVs. The PC downsides that you mention are Windows downsides first and foremost.
 
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These are not specifically console pros or PC cons. A PC that is truly under your control (rather than Microsoft's) will not run updates without your consent and reboot whenever it wants.
The problem is that it makes me consent before running them, when I want them to automatically install when I'm not using the device and be ready when I come back to play. Even if you leave the computer up and Steam running it won't always install updates for you, it'll often delay them for up to a week.

Steam is not the only storefront on PC.
DRM-free stores do not have every game I want to play.

Also, you can control a PC from a couch using the Steam Big Picture mode and a gamepad, and/or use a Linux desktop environment optimized for TVs.
You can't turn the PC on with a gamepad, or install non-Steam games.
 
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mysteryguy

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"BLM's CPI calculator" should read "BLS' CPI calculator" instead. It's the Bureau of Labor Statistics (BLS) that tracks CPI. The Bureau of Land Management (BLM) is a very different agency.

But otherwise it's a very interesting article. Funny that the consoles I'm most interested in (PS5 Pro) and Xbox Series S are both more expensive now than at launch.
 
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Uncivil Servant

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I see a possibility which seems just as likely, but that you have not discussed. That true inflation is higher than states worldwide admit. You should map console prices against house prices.

I am really hoping that the several beers I've had are the reason my bowels and bladder are suddenly going into overdrive and absolutely not that this post is the sort of thing that makes someone with my background look around for Black Swans.
 
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Uncivil Servant

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Let's not forget that digital game pricing doesn't go down either, because there's no pressure to clear inventory.

Discs are the cheapest option for getting your console games...

It doesn't? GOG is having a labor day sale, and I picked up Privateer, Privateer II, Wing Commander III, and Star Trek Bridge Commander for a couple of bucks...
 
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Uncivil Servant

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Interesting to see the numbers.

Overall, they start low, and end low nowadays. Consoles in the past were really sorta pushing the envelope, right? They used at least semi-custom chips (even the PS3 Cell architecture was “weird,” Sony didn’t invent it or anything, but it was different from typical PCs at the time, so presumably their R&D costs were reflected in the release price).

Modern consoles are just little PCs, they have essentially no novel R&D. The early adopter tax pays for… somebody at Microsoft to go hunt around on whatever the corporate equivalent of Newegg is, and then somebody has to figure out the case.

I mean that’s a flip exaggeration, but these aren’t the massive engineering projects that old consoles were.

Other way around. Modern consoles are cutting-edge PCs. Older consoles were older CPUs with some custom graphics chips and software workarounds, with much less RAM & peripherals.

Consider: the Atari 2600, NES, and Commodore 64 all used the same MOS-6502 CPU. Technically the TurboGrafx-16 used a faster version of the same CPU, and the SNES used a 16-bit extended version of that same CPU.

Similarly, the Sega Genesis, Neo Geo, Apple Macintosh, and Atari Jaguar all used versions of the Motorola 68k CPU.

In all of these cases, the difference involved the graphics and other chips and RAM and such. Atari's TIA and Nintendo's PPU are the primary difference between the 2600 and NES, for example. But even with Nintendo, much of the extended capabilities came from modular add-ons in the cartridge or software stuff like SNES's Mode 7.

The PS2/Xbox/Gamecube generation was the first time consoles rivalled PCs, which makes sense since Gamecube used the same PowerPC CPU as contemporary Macs. In the next generation, I remember building a new PC in 2006 after getting a new job and laughing at how similar the specs were to a PS3, and so I bought a Wii and used my PC for more serious gaming*.

My point is, in the 20th century, consoles used older, cheaper components with the goal of just making something that was fun and looked good. "Cutting edge graphics" were mostly a marketing thing. It wasn't until the 21st century and RISC chips that were cheaper and more energy-efficient than their x86 counterparts that consoles began to resemble living room computers.


*and met a cute gamer girl that way, not that things worked out. Oddly enough we both brought our PS2 games into the relationship as separately owned, regardless of whose PS2 we used, if this helps add color to that video game generation
 
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cobaltorange

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Interesting! I didn't see Vectrex on there but that was a rare and not-cheap console. But yes, IIRC when Neo Geo came out, most were like OMG...look at the controller! And the games! And ... the price? Nope. Yet, when I had disposable income, I show pictures of the Mech controller from Steel Battalion. Friend still can't belief I had that. Same friend that sold of my Renntech Porsche wheel and pedals setup I had used with a PS3 (still have and in OEM box, with the bold banner of the Immersion Engine, along with running SETI@home on it).

I still think that PS5-Pro is akin to midway to the PS6, as was PS4-Pro release timing. But yes, MS not keeping consoles under US$500 was the beginning of the end. Even Playstation fans were upset at the PS5 premium, let alone the supply issue. I got mine soon after release, and through that painful Sony portal signup. And then having to sign for it at UPS store since they refused to leave it at our home. US$499 wasn't that bad for me, but that was the cap. I sold it to a neighbor, and stuck to PC gaming.
Ofcouse, I just got a Switch 2 for retail. But that is still unopened as a future present for my nephew (Shhhhhhh!) along with Donkey Kong Bonanza and some controllers.

Look, I get thinking it a bonus to have a console that plays Blurays. But from experience, get a dedicated player- they are quieter. And if your significant other or family, wants to watch a movie while you game with friends wearing a headset in another room, both are happy and doable.

Oh and relative to cost, you are better off building a PC to game with. You can get some decent GPUs that still resolute better than console, and can open the door to emulators, Steam, GoG, along with some amazing titles at far less cost than the Console Licensed US$80+ cost games. Plus you don't need a subscription to chat with friends, where Xbox Live and Playstation do (I know you could play with Discord as chat app, but rather play on a PC).

Do you think we'll see a new Xbox Two? PS6? in the next two years? And what about the longer time between title releases? Games are sparse, and AAA titles... what is there Battlefield 6? GTA6? Coming up sixes...
Games are sparse? There's been a deluge of games.
 
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cobaltorange

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.... aaaand as a result of this trend, and in spite of enjoying discretionary funds, I end up (as I did this week) firing up Gran Turismo 3 from the PS2 era and getting hooked immediately and burning a few hours on it. Bonus: doesn't demand that I create an account, or download an update, or an always-on connection, or chat with foul-mouthed pimply-faced punks - but I digress.

The games look beautiful, to be sure, on a PS5 Pro... but do I want to spend the better part of $1k on it? No, I don't, because I just don't see the value.
You don't need to go all out and buy a Pro. You can get a base PS5 new or used.
 
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JonnMc

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There are a bunch of vectors keeping the price from dropping.

1 Hardware supply: GPU fab output went to Crypto and now to AI. So not too much bargaining power like before.
2 Software supply: some games are played forever, like Minecraft, Fortnite, PubG, less money to be made from selling games for console sellers per each.
3 User demand: Gamers get older and become richer. Less a kids game (as they like their mobile devices & roblox, clash of clans). Gamers buy more for themselves. Not the parent for the kid anymore. So demand curve is less price sensitive.
 
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torp

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It doesn't? GOG is having a labor day sale, and I picked up Privateer, Privateer II, Wing Commander III, and Star Trek Bridge Commander for a couple of bucks...

That's PC games. And if you pay attention even there the price for digital games doesn't go down as they get older. They just hold sales more often than on consoles.
 
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  • Consoles are playable from my couch/armchair.
  • The current & prior generation let me pick up right from where I was playing last time, regardless of whether or not the game had a save point where I am (in Xbox Series' case, for multiple games!).
  • I don't have to wait for Windows or game updates to install before playing, since it can update itself overnight.
  • I have a physical token so I can lend games out, and don't have to worry about Valve taking ownership away from me.
I mean ... you can plug any controller in your PC and do the same thing. The save thing is really interesting. Updates are pretty much same regardless of platform, they can all be set to run automatically in the night. Being able to lend out the disc is cool, but ultimately it's all downloads, so I don't see much of a difference there.
 
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Do you really want to know?

It's because we are living through the beginning of the end of an Empire in Decline.

As knowledge is lost, fewer people are born, and bureaucracy and administration make everything top-heavy, prices rise as resource scarcity increases.

Video games are an extremely fast-moving industry. You are seeing it here first. In a decade or two you will see this trend everywhere.

The good times are ending. And they will not come back until the rise of the next empire. Historically this takes hundreds of years. The last time it happened was the Fall of the Roman Empire and the Dark Ages.
 
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arstechnican

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I believe a big factor in why they're able to get consumers to spend more on video games than they used to in the past is simply just the demographic of who is actually buying these things has shifted. It's no longer clueless moms and dads buying a Nintendo for their kid as a toy. It is people who grew up with these things who actually know what they're buying.


Gaming is becoming a hobby driven by 30-something year old adults with disposable income and real jobs not just teenagers or 18 year olds. And for what it's worth while I lament the increase in price of everything Video gaming still remains one of the cheaper hobbies that you can get into I mean That $80 game can give you hundreds of hours of entertainment versus you know an $80 dinner for two out

I do think it's going to come to bite the industry in the butt though, because we have reached a point of diminishing returns on hardware, at least in terms of performance per dollar
 
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So glad most of my gaming is retro. It's so much cheaper and gives me the same amount of enjoyment.
I grew up on the NES, and some Atari 2600. Those plus GB, SNES, and arcades were fun. But nowadays, it'd have to be new games. It can still have pixel art and be from a few generations past. I just don't have the time to replay a lot of the classics anymore. I certainly don't want bleeding edge" like 4K, 120 fps, and "duper textures". I don't have any hardware nor peripherals to support that anyways (so something like a PS5, or the top of the line AAA games on Steam, wouldn't cut it)
 
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MJMullinII

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Reading, I was just reminded the Xbox 360 was the last console I actually played and collected games for. I had a PS3 as well, in both cases purchased within their first year on the market, but honestly only really bought the PS3 as a Bluray player since at the time stand-alone Bluray decks were within a third of it's price (and didn't operate nearly as smoothly as the PS3 did, speaking of it being an actual computer, etc.)

I enjoyed the Xbox and have been pleased to discover that pretty much all the games I liked playing on it are available for Windows now.

That particular generation of consoles, the Xbox 360, PS3 and the Nintendo Gamecube/Wii, were kinda of the last "hurrah" for the PowerPC processor architecture.
 
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Maestro4k

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I was going to say the same thing. When my credit card offers to let me pay for my weekly grocery trip in 3 or more fee encumbered payments my inner Admiral Ackbar is screaming at the top of his lungs.
Yeah, I refuse to pay extra to spread the total amount over time. Amazon sometimes offers a completely free multipayment option where they split the pre-tax amount into 3/4/5 payments (how many varies and isn't selectable), add the tax to the first payment and that's it, no fees. My old printer died this spring and I opted to get a Brother color laser and appreciated spreading it out over 5 months. I'd have let my bank account take the hit in one shot instead if there'd been a fee. Plus this was something I needed, so it was a non-optional purchase.
 
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Jeff S

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The real reason consoles prices haven't come down is because Apple, Nvidia and AMD have hogged the newers processors manufacturing nodes on TMSC, console refreshes based on smaller and cheaper to produce processors where the reason of cheaper prices, but to this day Xboxs and PS5's are made on 7 or 6 nm as they where when they where launched, so no savings to be made.
Weirdly, one would expect prices of older process node chips to fall in price simply because it is older process node tech. Why wouldn't old process node manufacturing costs come down when it's no longer the hottest/greatest thing available?

I suppose for the same reason - that since Apple, Nvidia, AMD are hogging newer process nodes for AI stuff, so there's enough demand on the older nodes, more than would be expected at this point.
 
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sebl01

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It is strange that you didn't include the handheld console in your studies such as the Gameboy and DS series. These devices had a very long life, were popular and would provide additional data. Is it because the price drop of these devices were not as spectacular as the regular consoles ?
To be consistant, you should remove the Switch light from your because it is a handheld only device...
 
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The real reason consoles prices haven't come down is because Apple, Nvidia and AMD have hogged the newers processors manufacturing nodes on TMSC, console refreshes based on smaller and cheaper to produce processors where the reason of cheaper prices, but to this day Xboxs and PS5's are made on 7 or 6 nm as they where when they where launched, so no savings to be made.
Right this is what I was thinking, and then on top of that not only has demand outstripped supply on the newer nodes, even on the 6th and seven node nobody wants to make more fabs for decades old nodes but they keep closing the really old nodes pushing stuff like cars and embedded devices further up the process line.

There were shortages for awhile in the 20-40nm nodes even. It's crazy
 
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Well, at least the games are getting cheaper…

Of course we live in a world where there are many many many excellent games with a lot of replay value that cost $15 or less. For every Red Dead Redemption we got like 10 Balataro/Survivors/Binding of Isaac/Shapez. Most of which are not graphically demanding.
And Expedition 33 proving that AAA quality doesn't need to cost $10 quadrillion to develop and has to cost $80-100 retail.

That Balatro hook has been crazy though. $10USD on mobile and 15 on Steam? And people playing it for 1000s of hours? Sooo good.
 
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QMaverick

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This is pretty much uniquely a Nintendo first-party thing. Most games drop significantly in price a year or so after release. Nintendo's never done this with their games, and honestly it's a smart move - most gamers know that you're going to save at most ten dollars if you wait until next year to buy Donkey Kong Bananza, so you might as well buy it now.
It's a smart business move, yes, but it sucks for the people paying (us). Also, I don't think it's uniquely a Nintendo thing anymore, and Nintendo has gotten worse about it over the years. Back in the Wii times and before, Nintendo didn't pull the same level of "keep the prices high." I know because I managed that Gamestop and we kept track of things like that so we could make recommendations to people (at least, at my store). This started at the tail-end of the Wii-U and early Switch era.
 
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When I had a look a while ago, I noted that by this stage of its' lifecycle the PS4 was available from retailers for two thirds of its launch price while the PS5 was actually more expensive than launch. I have the literal receipts - I got my son a PS4 slim in 2018 for £220, it launched 5 years earlier at £349. PS5 launched at £449 in 2020, the equivalent model is now £479 (with a optical drive).

This shows of course - apparently it was June 2025 where the number of active PS5 users actually overtook the PS4 active userbase for the first time. 5 years in.
 
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The number of people buying 4k releases is an order of magnitude smaller than the number who were buying VHS and DVDs 25 years ago.
There's an interesting take on sell through home media from Matt Damon of all people here. It's a theme he's returned to over the last five years quite a bit.

In 2024 DVD also retook the lead from BD in terms of $$$ value of sales. Suspect the unit sales never dipped below BD though.
 
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