"Many of these titles are fiendishly complex—as they must be to compel professional players. But if a gamer tuned in to a professional League of Legends or Overwatch 2 match, would they understand the stakes or skills involved?"
Traditional sports have professional commentators, who are frequently former players, for a reason. I will tune in to The International even though I don't play DOTA because I find the action at that level compelling, and the commentary is good enough that I can start to understand some of the intricacies myself."Many of these titles are fiendishly complex—as they must be to compel professional players. But if a gamer tuned in to a professional League of Legends or Overwatch 2 match, would they understand the stakes or skills involved?"
This is key. I became mildly obsessed with Overwatch from 2016-2018. I played over 1,000 hours and spent hundreds of hours watching live streams and Youtube videos and reading about the game. I tuned in to Overwatch League matches and generally enjoyed them, but there's no way that a novice or non-player would be able to parse the action in a game of professional Overwatch. The game is simply too complex and inscrutable for the typical casual viewer. I think this is also true of many other esports. When I watch a game of Dota or League, even though I understand the basic rules and the game objective, I have no idea what's going on.
Although to some extent this is also true of traditional sports, I think most ball-based sports are accessible to casual viewers, including people who never played the sports themselves. Soccer tactics are fiendishly intricate, but everyone can appreciate the skill and athleticism of the best soccer players in the world. And with traditional sports, it's relatively easy to keep track of the game state, who is winning, and what each team is attempting to do.
I would argue Overwatch already has that in the form of Mitch "Uber" Leslie. The dude is one of my favorite esports casters. Still, even with his commentary, Overwatch is hard for non-players to make sense of IMO.Traditional sports have professional commentators, who are frequently former players, for a reason. I will tune in to The International even though I don't play DOTA because I find the action at that level compelling, and the commentary is good enough that I can start to understand some of the intricacies myself.
My thought is that if an e-sports league can find themselves the next John Madden or Tony Romo and put them in the commentary booth, they will be on their way to becoming the dominant sport of the 21st century.
This. When I first watched an NFL game on TV (Channel 4?) here in the UK years ago, (since I was up late and it was the only thing on), I hadn't a clue about the actual sport itself, but the expert they had on as part of their own presentation (they default to the US stream/commentators during the actual game) was really good at explaining the basics at the time, so it stuck (Mike Carlson). I wouldn't call myself a 'fan' of the NFL, but it's not something I actively avoid if it's on, because I still know enough of the game to follow it properly.Traditional sports have professional commentators, who are frequently former players, for a reason. I will tune in to The International even though I don't play DOTA because I find the action at that level compelling, and the commentary is good enough that I can start to understand some of the intricacies myself.
My thought is that if an e-sports league can find themselves the next John Madden or Tony Romo and put them in the commentary booth, they will be on their way to becoming the dominant sport of the 21st century.
This is why I always thought rocket league could be a good break out spectator e-sport. I also thought they should have a platform to stream it in 3d so you could watch games on anything from a Google cardboard like phone rig to higher end 3d headsets. It's simple enough (and with real world analogues) that it's a low barrier of entry for spectators, but has enough defiance of physics to still be solidly in video game space. I just thought the 3D viewing would be a great hook to drive it home.This is key. I became mildly obsessed with Overwatch from 2016-2018. I played over 1,000 hours and spent hundreds of hours watching live streams and Youtube videos and reading about the game. I tuned in to Overwatch League matches and generally enjoyed them, but there's no way a novice or non-player could parse the action in a game of professional Overwatch. The game is simply too complex and inscrutable for the typical casual viewer. This is also true of many other esports. When I watch a game of Dota or League, even though I understand the basic rules and the game objective, I have no idea what's going on.
Although to some extent indecipherability to novices plagues traditional sports (I have a hard time appreciating American Football), I think most ball-based sports are accessible to casual viewers, including people who never played the sports themselves. Soccer tactics are fiendishly intricate, but everyone can appreciate the skill and athleticism of the best soccer players in the world. And with traditional sports, it's relatively easy to keep track of the game state, who is winning, and what each team is attempting to do.
At the same time I think you discount the requirement for comprehension before you can enjoy spectating regular sports. I have never played football or soccer, and only really played basic games of basketball in phy-ed. I sometimes witness games because people have them on and am completely overwhelmed with what people are cheering and jeering at. I get the point of the games (put thing in the thing) and even some of the rules (I learned what a first down is! And I understand off sides and out of bounds. I even know what the 3-point line is for) but it still looks like indecipherable chaos to me.Although to some extent indecipherability to novices plagues traditional sports (I have a hard time appreciating American Football), I think most ball-based sports are accessible to casual viewers, including people who never played the sports themselves. Soccer tactics are fiendishly intricate, but everyone can appreciate the skill and athleticism of the best soccer players in the world. And with traditional sports, it's relatively easy to keep track of the game state, who i
Yeah, this is huge. You definitely need to be able to scale from youth, to casual adult, to pro, which some of these could but don't on an organized level. But more importantly in the current world of developming a sequel or just losing popularity in 3-8 years anyone who started "little league" overwatch won't be able to play pro overwatch as an adult. It won't be around.On a micro level, I think the Overwatch 2 debacle definitely hurt them.
On a macro level, there is no on-ramp for esports. No little league equivalent for kids and no moday night football for adults. I have been an enforcer for multiple Pax East PC Arenas and let me tell you, it's way harder for an ignoramus like me to casually watch esports than psports.
I don’t think it’s just “won’t be able to play pro overwatch as an adult”, it’s also “won’t be able to watch pro overwatch as an adult”.Yeah, this is huge. You definitely need to be able to scale from youth, to casual adult, to pro, which some of these could but don't on an organized level. But more importantly in the current world of developming a sequel or just losing popularity in 3-8 years anyone who started "little league" overwatch won't be able to play pro overwatch as an adult. It won't be around.
So you’re saying it’s an underwatched league?Overwatch League 2022 Summer Showdown, for example, was less popular than the two previous years’ events, according to Esports Charts, with just 51,000 peak viewers—particularly grating when you consider franchise owners pay upward of $20 million to license a team.
One problem, is that esports haven't made their way into gambling circles to the same degree as traditional sports. Sadly a whole lot of money comes from gambling in sport because it's easier to understand the physical differences in players/sports than the mental difference in esports.
Gambling pumps zillions of dollars into traditional sports that would probably otherwise fly under the radar. Murdoch has been going big on sports rights and gambling companies at the same time because of the synergy between the two.
If esports could find their gambling audience they'd probably take off. As it is, even if they can get eyeballs it's hard to generate a whole lot of revenue by that itself.
Overwatch has its share of game design problems, but I disagree that it has a flat skill curve. There's a clear difference in skill between good players (Grandmaster rank) and the best pro players.Well, Overwatch sucks as a game. It's a well polished blizzard game, but it has a very flat skill curve, where actual skill is in team cooperation. Once player base dwindled, so did any hopes for gigantic Esport scene.
https://kotaku.com/match-fixing-report-shows-how-gambling-has-ruined-korea-1772739147https://www.polygon.com/2014/3/18/5522192/korean-league-of-legends-player-fixed-matches-suicideesports gambling is definitely a thing.
Overwatch has its share of game design problems, but I disagree that it has a flat skill curve. There's a clear difference in skill between good players (Grandmaster rank) and the best pro players.
ActiBlizz didn't try and take a popular game and make an esports scene for it, they tried to make an esports scene for a new game (which was then moderately popular).
They tried to force it by throwing money at it.
Most other popular games are esports competitions because they are popular games that then got popular enough that esports was a possibility for them. While not necessarily fully organic, they are much more organic than Overwatch.
It was only ever going to be a thing if the game got and stayed popular enough, which could only happen after the fact because the esports side was developer/publisher led and started almost when the game came out.
One problem, is that esports haven't made their way into gambling circles to the same degree as traditional sports. Sadly a whole lot of money comes from gambling in sport because it's easier to understand the physical differences in players/sports than the mental difference in esports.
Gambling pumps zillions of dollars into traditional sports that would probably otherwise fly under the radar. Murdoch has been going big on sports rights and gambling companies at the same time because of the synergy between the two.
If esports could find their gambling audience they'd probably take off. As it is, even if they can get eyeballs it's hard to generate a whole lot of revenue by that itself.
On a macro level, there is no on-ramp for esports. No little league equivalent for kids and no moday night football for adults. I have been an enforcer for multiple Pax East PC Arenas and let me tell you, it's way harder for an ignoramus like me to casually watch esports than psports.
Gambling on esports is huge in China. Probably one of the reasons OWL is doing so strong there. The downside is sometimes there are some awfully questionable outcomes in APAC matches.One problem, is that esports haven't made their way into gambling circles to the same degree as traditional sports. Sadly a whole lot of money comes from gambling in sport because it's easier to understand the physical differences in players/sports than the mental difference in esports.
Gambling pumps zillions of dollars into traditional sports that would probably otherwise fly under the radar. Murdoch has been going big on sports rights and gambling companies at the same time because of the synergy between the two.
If esports could find their gambling audience they'd probably take off. As it is, even if they can get eyeballs it's hard to generate a whole lot of revenue by that itself.
StarCraft in Korea had more than a decade and built a TV following, as it turns out. There are increasingly “evergreen” titles like Minecraft, Forza, Fortnite, etc to a certain extent, perhaps it just needs a little more time to develop.One more important point about eSports vs traditional sports: consistency.
Fans of traditional sports don't become "deep" fans overnight. It typically takes years of watching (or playing) to learn all the strategic subtleties. The games/leagues accommodate this by remaining consistent over the years. Strategies evolve, but the games largely remain the same.
If I put in the effort to become a deeply vested fan of an eSport, I am "rewarded" for this effort by seeing the game quickly become unpopular or superceded by something almost completely different.
It's hard to conceive of a potential eSport game that could maintain popularity, momentum, or consistency for even a decade, much less longer (tho I acknowledge there are still people competitively playing old-school games like Mortal Kombat or Street Fighter).
It does make me fascinated to ponder what weird meta shit Gen AA will come up with to out-do watching other people watch other people watch people play video games. Yes, it’s a thing.Speaking as a guy whose interest and involvement in electronic gaming both began and ended with Pong, Tetris, and Space Invaders, I have to say this is one aspect of modern digital culture that I totally do not get. I'm totally willing to agree that any non-criminal activity that some people find entertaining to watch is legitimate entertainment. But can I really claim to understand the attraction of watching someone watch a computer screen? Nope.
I think he's saying that the franchise owners were sold lemons based on graphs where line went up.So you’re saying it’s an underwatched league?Overwatch League 2022 Summer Showdown, for example, was less popular than the two previous years’ events, according to Esports Charts, with just 51,000 peak viewers—particularly grating when you consider franchise owners pay upward of $20 million to license a team.