The death and rebirth of <em>Duke Nukem Forever</em>: a history

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<em>Duke Nukem Forever</em> was announced, delayed, teased, delayed, mocked, killed, and now resurrected. This is the story of one of the most storied development cycles in gaming history. Buckle up.

<a href='http://meincmagazine.com/gaming/news/2010/09/the-death-and-rebirth-of-duke-nukem-forever-a-history.ars'>Read the whole story</a>
 

JPan

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oh and 2 weapons at a time? Are they crazy and retarded? This two-weapons stupidity has to stop. Its ok for Call of Duty because immersion is important in this game and most rifles are more or less the same anyway in the real world (and we can see that a Panzerfaust would be difficult to carry in addition to a dozen other weapons) But it almost made me throw away Resistance2. People were enjoying the variety of weapon types in Resistance and what do they do? Remove the ability to carry more than two, classy. Together with the ugly crazy clown type palette (yeah we get it grey and brown shooters are out but it looked like shit in your game) and the removed health bar (something which apparently isn't done anymore in cool shooters as well) and Resistance2 became a really shitty successor to a fun but not outstanding predecessor.
 
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