I'm a bit too young to compare it to old monkey island, but if you've played Gunpoint or Heat Signature, the writing is a refinement on Tom's style of humor. It's better, not ground-breaking, but still better.How does the dialogues compare to the old monkey island ?
Just because a game isn't "certified" doesn't mean it won't work. I routinely play Street Fighter 4 on my Deck despite the page saying "unsupported" (though the in-game benchmarker detects SteamOS as Windows 8 for some reason).I hope they get the game steamdeck certified. I was ready to buy this but it's not. I don't want to play a game that needs the trackpads or uses the analog stick to control a mouse cursor. It's just not for me
Oh, I'm sure it works fine. I'm just not going to play a game that has to have a mouse cursor moved around on screen. That kind of input device just isn't for me on a game console (I am not a PC gamer and never have been, but do love the steamdeck for the awesome indies on steam).Just because a game isn't "certified" doesn't mean it won't work. I routinely play Street Fighter 4 on my Deck despite the page saying "unsupported" (though the in-game benchmarker detects SteamOS as Windows 8 for some reason).
As for the cursor, it probably depends more on whether the game has native controller support than anything else. Plenty of games with cursors shift to object-oriented navigation when a gamepad is detected.
The Steam Deck's trackpads help a lot here, though you can use the sticks on any controller if you're willing to nudge them around a lot inside a UI that was very much meant for a cursor.
This.Windows only, no Mac, no Switch.
Tempted to buy it just to help (in tiny way) the game become successful enough to make it to a platform I game on.
To be fair, it's a pretty small team, and they really polished the heck out of this thing -- their first priority was definitely about getting the game right first, and then maybe port it later.Windows only, no Mac, no Switch.
Tempted to buy it just to help (in tiny way) the game become successful enough to make it to a platform I game on.
This is a $20 indie game made by a tiny team (literally a handful of people), not a $70 "AAAA" game.It's a Step 0 Design Choice, like accessibility, that's expensive and tedious to tack on at the end of a project. If you choose this at the start, it's a minimal headache.
IIRC, the only programmer (as opposed to level designer, artist etc) is Tom Francis, so just getting the game out was a challenge.However, the dev team doesn't have any track record for console releases, so, who knows if they'll be a Switch version. I suppose if this does REALLY well and/or a publisher is willing to throw a ton of money at them...
Yeah, porting to consoles is not necessarily easy, even in modern times, compared to just developing for PC/Linux. Take for instance the Godot engine which a ton of neat games have been made for. It doesn't have any first party templates for exporting to consoles (outside of SteamDeck which just uses the Linux one) and it's much more involved and often ends up getting a third party company with existing porting expertise to handle it.This is a $20 indie game made by a tiny team (literally a handful of people), not a $70 "AAAA" game.
IIRC, the only programmer (as opposed to level designer, artist etc) is Tom Francis, so just getting the game out was a challenge.
According to the Steam page, it's single-player only. Co-op would be cool, but it would probably have complicated development a lot.Is this a single player game only, or can it be played with friends (e.g. each friend controlling a different character)? Something like this sounds like it would be a great isometric alternative to games like Wildermyth, but it's not mentioned anywhere in the article (or the video) that I can see whether it's a solo endeavor or if there's co-op available.
Single-player only. You couldn't even reasonably hand over the controller between friends to control the separate characters as the core gameplay loop weaves the characters movement together so fast. Think of it like a fun XCOM, where one person controls a whole team, and the number and composition of characters in that team can grow and shrink and change.Is this a single player game only, or can it be played with friends (e.g. each friend controlling a different character)? Something like this sounds like it would be a great isometric alternative to games like Wildermyth, but it's not mentioned anywhere in the article (or the video) that I can see whether it's a solo endeavor or if there's co-op available.
So, XCOM?Single-player only. You couldn't even reasonably hand over the controller between friends to control the separate characters as the core gameplay loop weaves the characters movement together so fast. Think of it like a fun XCOM, where one person controls a whole team, and the number and composition of characters in that team can grow and shrink and change.
Super small battlefields. More like a puzzle game than XCOM.So, XCOM?![]()
I have mixed feelings about it, even for a "small team". But without getting into the often retread platform issues, a bigger sin to me is no GOG version. Having a game like this be Windows only at this point does feel a little archaic vs at least getting it officially tested with stuff like Proton on release, but still picking one OS platform has been a long time thing. But also tying it to one single more locked down distribution platform like Steam is imho not excusable at this point. I don't hate Steam or anything by any means, but in terms of longevity I want single player games like this in particular on GOG so I can download standard zips of them and have them myself forever. That's a real shame and probably enough to put me off of it.To be fair, it's a pretty small team, and they really polished the heck out of this thing -- their first priority was definitely about getting the game right first, and then maybe port it later.
I'm sure that if it hits with enough people, they'll get it out on other platforms. Gunpoint, if memory serves, went along those lines where it released on Steam, and then they added Mac and Linux versions after. Heat Signature is only available on Windows, but I don't think it did as well.
However, the dev team doesn't have any track record for console releases, so, who knows if they'll be a Switch version. I suppose if this does REALLY well and/or a publisher is willing to throw a ton of money at them...
I remember seeing concept artwork, or people just having fun, with "tactical wizards" absolute ages ago and thinking it'd be a neat game. What a pleasant surprise to see it actually is/became one! Good for them, and given how I've enjoyed similar seeming genre indy games like Invisible Inc in the past could be up my alley. However:
I have mixed feelings about it, even for a "small team". But without getting into the often retread platform issues, a bigger sin to me is no GOG version. Having a game like this be Windows only at this point does feel a little archaic vs at least getting it officially tested with stuff like Proton on release, but still picking one OS platform has been a long time thing. But also tying it to one single more locked down distribution platform like Steam is imho not excusable at this point. I don't hate Steam or anything by any means, but in terms of longevity I want single player games like this in particular on GOG so I can download standard zips of them and have them myself forever. That's a real shame and probably enough to put me off of it.
Awww, that's sad to hear. Heat Signature is fantastic.Heat Signature is only available on Windows, but I don't think it did as well.
Reminds me I’m a book or two behind on the Dresden series..,Have bought the game off the weight of this review and my appreciation of Gunpoint and am mightily pleased with the first couple of hours. The decision paralysis frustration I have with strategy games is gone because I can try whatever I like and simply rewind, enjoying the variations until I get one I'm happy with. Am also loving the freakin' cool vibe of militarised wizards because of course that would happen.
I've looked at this for a solid 45 seconds and just can't see the pun.I was sold on it months ago with the "Navy Seer" pun.
You could also see if your Mac will run the free demo in Whisky or whatever Windows emulator. It's not as good as first-party support but worth a shot if you think you'd like the game, especially since it doesn't look too taxing graphics-wise.Windows only, no Mac, no Switch.
Tempted to buy it just to help (in tiny way) the game become successful enough to make it to a platform I game on.
I've looked at this for a solid 45 seconds and just can't see the pun.
please help an idiot out.
Yeah I get "Into the Breach" vibes from the article moreso than XCOM. It's much more fluidly animated than ITB and the infinite rewinds is different from either unless you save scum, of course.Super small battlefields. More like a puzzle game than XCOM.
FYI, the demo works perfectly fine under Wine (Whisky) Rosetta emulation even on M1 Mac 16GB. 60 fps stable in FHD. Haven't tried in 4K yet, but my guess is it wouldn't be much different – the graphics are pretty simple (if really nice).Windows only, no Mac, no Switch.![]()
Yeah, Into the Breach mixed with Chimera Squad is a pretty good description of it.Yeah I get "Into the Breach" vibes from the article moreso than XCOM. It's much more fluidly animated than ITB and the infinite rewinds is different from either unless you save scum, of course.
XCOM: Chimera Squad might be a bit closer of an example, although again you don't have the infinite rewinds there.
Whilst a GOG version would have been nice, I wouldn't say it's inexcusable there is no GOG version as the majority of small indie games don't release on GOG for whatever reason - they don't like DRM-free (doesn't look like TBW is DRM-free on Steam so that could be a reason?), don't have the resources to maintain multiple builds (GOG and EGS require some more work than just a Steam build), don't feel it's worth it (they take the same cut as Steam and have less sales) or may not make the curation thresholds for the stores.I have mixed feelings about it, even for a "small team". But without getting into the often retread platform issues, a bigger sin to me is no GOG version. Having a game like this be Windows only at this point does feel a little archaic vs at least getting it officially tested with stuff like Proton on release, but still picking one OS platform has been a long time thing. But also tying it to one single more locked down distribution platform like Steam is imho not excusable at this point. I don't hate Steam or anything by any means, but in terms of longevity I want single player games like this in particular on GOG so I can download standard zips of them and have them myself forever. That's a real shame and probably enough to put me off of it.
Oh yeah, totally. XCOM is fun. It's just fun in the same way as Dwarf Fortress a lot of times, where eventually you get overwhelmed by the complexity/enemies and lose in new and interesting ways.(my original snark post was because the entire sentence "It's like a fun XCOM where" completely described XCOM. They didn't include any distinguishing features, other than the subjective fun.)
Thanks for the heads up!If you own their previous games (Gunpoint and Heat Signature), scroll down the Steam page as they have a complete your bundle option that gives a 25% discount (base version only) making it under £13 here in the UK.