Sales-estimate service, borne from an Ars data project, says goodbye to its best source.
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Because it'd cost money and would make Steam no money.the obvious question is why does steam produce a report like this own its own..
but the answer is probably something like "its not in their best interest"
Because it'd cost money and would make Steam no money.the obvious question is why does steam produce a report like this own its own..
but the answer is probably something like "its not in their best interest"
If Steam charged for it, it'd present complicated conflict of interest issues since they'd be selling information on sales, to the very companies selling on their platform, and whose sales would be affected by Steam actions like sales, discounts, etc.
They’re already publishing hardware stats which makes them no money either, but is interesting for all of us to see.Because it'd cost money and would make Steam no money.the obvious question is why does steam produce a report like this own its own..
but the answer is probably something like "its not in their best interest"
If Steam charged for it, it'd present complicated conflict of interest issues since they'd be selling information on sales, to the very companies selling on their platform, and whose sales would be affected by Steam actions like sales, discounts, etc.
it will also specifically let players hide ... gameplay time counts
I'm fairly sure you knew if you used Steam on anything like a regular basis - if that information wasn't shared, people on your friends list wouldn't know you were playing a certain game at any given time.I don't mind publicly sharing me game data, and I think many fellow gamers will agree. But if the default setting is to keep the data private, then there is little incentive for me to enable it.
I didn't even know the data was defaulted to public until I read this article. I think that shows that the issue is not so much with sharing the data, but with users not being informed.
Instead of changing the public sharing to opt-in, why not keep it opt-out, but notify all users the next time they login to steam and ask them to confirm.
Kind of hard to balance the privacy of gaming against the data of sales.
While I'm always for user privacy, the topic here is video games. It isn't like Valve is leaking patient health information or credit score related data. The privacy impact of this being freely available is generally pretty small and those who are wary of it likely went and found the settings to make their profile private. But at the same time, a company taking steps to protect their customer's privacy, seemingly for no benefit to themselves, cannot be ignored. That's excellent.
However, video game sales are remarkably opaque. Have you ever tried to find how many copies a game sold? How much revenue was generated by that game? Those statistics are fucking impossible. Steam data being able to shine a soft light on the PC side of game sales was valuable. Losing that data is saddening if only because it was really the only accessible data that was available. What are we left with? Having to dig into SEC filings and quarterly reports for publishers? That's rarely helpful.
Yes, but they don't sell that hardware on behalf of third-party vendors.They’re already publishing hardware stats which makes them no money either, but is interesting for all of us to see.Because it'd cost money and would make Steam no money.the obvious question is why does steam produce a report like this own its own..
but the answer is probably something like "its not in their best interest"
If Steam charged for it, it'd present complicated conflict of interest issues since they'd be selling information on sales, to the very companies selling on their platform, and whose sales would be affected by Steam actions like sales, discounts, etc.
The GDPR deadline is 6 weeks away, which is a far more likely reason.light of Internet and social-media privacy landing at the top of major news outlets this week, another major online service announced its own privacy-policy updates on Tuesday
My memory could be playing tricks on me, but I could have sworn Steam used to have this and then it went away (the same way I could swear that at one point there used to be options governing the time required for it to auto-away and auto-snooze). I seem to remember having Online, Busy, Away, Invisible, and Offline. I might be confusing it with Origin, which does have an Invisible setting, but lacks an Offline setting.The Article":1bftrmky said:Valve pointed out that Steam will also receive a long, long, long-awaited "invisible" function for Steam's online-status toggle, which will allow players to actively communicate with Steam friends while hiding from the general public...
I've had my profile set as private as I could for a long time, on the simple principle that leaking as little data as possible is always to my benefit.
But, at the same time, I've liked the ability to see whether friends seem to have enjoyed gifts I've sent them; it's pretty cool seeing 200 hours on something you sent, and 1 hour is a pretty good sign that it didn't catch their interest, so sending more like that would probably not be a good idea.
I don't think of that as misuse, but IS definitely being snoopy. They might not agree, and by making the profile leakage explicitly opt-in, then I'll be quite certain that they don't mind me "looking over their shoulder", as it were. So I regret the probable loss of a tool I found useful, but also appreciate that if and when I can use it, going forward, I don't need to feel even a little bit guilty.
I don't mind publicly sharing me game data, and I think many fellow gamers will agree. But if the default setting is to keep the data private, then there is little incentive for me to enable it.
I didn't even know the data was defaulted to public until I read this article. I think that shows that the issue is not so much with sharing the data, but with users not being informed.
Instead of changing the public sharing to opt-in, why not keep it opt-out, but notify all users the next time they login to steam and ask them to confirm.
Kind of hard to balance the privacy of gaming against the data of sales.
While I'm always for user privacy, the topic here is video games. It isn't like Valve is leaking patient health information or credit score related data. The privacy impact of this being freely available is generally pretty small and those who are wary of it likely went and found the settings to make their profile private. But at the same time, a company taking steps to protect their customer's privacy, seemingly for no benefit to themselves, cannot be ignored. That's excellent.
However, video game sales are remarkably opaque. Have you ever tried to find how many copies a game sold? How much revenue was generated by that game? Those statistics are fucking impossible. Steam data being able to shine a soft light on the PC side of game sales was valuable. Losing that data is saddening if only because it was really the only accessible data that was available. What are we left with? Having to dig into SEC filings and quarterly reports for publishers? That's rarely helpful.
I can see a public interest in the aggregate data, but that in no way justifies making the personal stats public. It shouldn't be up to Steam to decide whether game playing data is or isn't private, it should be up to the user. Opt-out is making that choice for the majority of users; many of them will never even realize the data is being shared. If you really want a lot of people to opt-in, make the decision mandatory when the account is created with no default -- everyone must actively make a choice of public or private, no one can leave it on a default setting.
I've had my profile set as private as I could for a long time, on the simple principle that leaking as little data as possible is always to my benefit.
But, at the same time, I've liked the ability to see whether friends seem to have enjoyed gifts I've sent them; it's pretty cool seeing 200 hours on something you sent, and 1 hour is a pretty good sign that it didn't catch their interest, so sending more like that would probably not be a good idea.
I don't think of that as misuse, but IS definitely being snoopy. They might not agree, and by making the profile leakage explicitly opt-in, then I'll be quite certain that they don't mind me "looking over their shoulder", as it were. So I regret the probable loss of a tool I found useful, but also appreciate that if and when I can use it, going forward, I don't need to feel even a little bit guilty.
I found the approximate "#-of-owners of a game" in "Enhanced Steam" a useful metric when making a decision to buy a game or not.Steam Spy = goodbye....
A platform like Steam should address it's customers (in this case, buyers of its products) over the data sold to third parties. How many Steam users will suddenly lose anything if SteamSpy is gone? ZERO.... About time platforms start taking responsibility for their data.
Why does everyone think that a successful private platform should have to give away its data? If you want data from another company, pay for it (if it is for sale (as whole other topic)), or dream you had such a nice platform to get your data from. Don't complain when your business model of using someone else data is no longer a reality when they stop giving you the info for free.
The advertising of the internet in the short term is its ruin. Lets go back to stop making money off the internet from advertising and continue to sue it to spread information and QoL a reality.
Dude, don't post your credit card number on Facebook. You're supposed to have some common sense.Good. Now if Facebook could go die in a fucking hole.
The less data running around with our handles, emails and credit card numbers, the better.
a company taking steps to protect their customer's privacy, seemingly for no benefit to themselves, cannot be ignored. That's excellent.
a company taking steps to protect their customer's privacy, seemingly for no benefit to themselves, cannot be ignored. That's excellent.
Both yes and no.
While I agree any steps taken to ensure customer data is kept private by default is great, I also have to wonder if this will impact game sales or communities of game titles in some way? The information provided did have some uses such as seeing how active a game population was.
It's a shame that there isn't some way for Steam to provide this data in an anonymised format in a similar vein as the hardware stats. Still, it does look like you'll still be able to share the information with friends using the service by opting in to do so.