It is worth every penny to just stand in the intro tutorial room and actually feel like you're there in a different place.Thanks for the summary, I'm keeping an eye on other users experience before jumping into VR. I'm still not entirely buying the idea but oddly enough, my wife and kids love it and are asking for one.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:1d2r1kft said:Elgonn[/url]":1d2r1kft]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166541#p31166541:1oijicy4 said:Quatre707[/url]":1oijicy4]The average playtime is short because most launch titles especially room scale titles are short. Plus most of us are playing all the various games so we can provide feedback. There's so much untapped potential. I look forward to games like boxing, virtual table-top-like real time strategy, and of course all the creative original ideas game designers think up.
I've loved every minute of gameplay using my vive and i've played most of the room scale titles and just love moving around to play.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166555#p31166555:252cnmpf said:mitEj[/url]":252cnmpf][url=http://meincmagazine.com/civis/viewtopic.php?p=31166541#p31166541:252cnmpf said:Quatre707[/url]":252cnmpf]The average playtime is short because most launch titles especially room scale titles are short. Plus most of us are playing all the various games so we can provide feedback. There's so much untapped potential. I look forward to games like boxing, virtual table-top-like real time strategy, and of course all the creative original ideas game designers think up.
I've loved every minute of gameplay using my vive and i've played most of the room scale titles and just love moving around to play.
I want a miniatures RTS/Battle game using a map like the Archery Demo in the Lap that you can step into one of the heroes at any time in the battle. How awesome would a Warhammer game like that be ?
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:x47xit6m said:Elgonn[/url]":x47xit6m]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:2ounmbzz said:gijames1225[/url]":2ounmbzz][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:2ounmbzz said:Elgonn[/url]":2ounmbzz]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:292o0gck said:gijames1225[/url]":292o0gck][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:292o0gck said:Elgonn[/url]":292o0gck]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166519#p31166519:1i7hg6di said:Zak[/url]":1i7hg6di]The article picture illustrates pretty much why I'm not interested in VR yet: too many pieces and too many cables. I can't deal with that mess no matter how awesome the experience is.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166453#p31166453:xtc52cez said:HiroTheProtagonist[/url]":xtc52cez][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:xtc52cez said:Elgonn[/url]":xtc52cez]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
To be fair, it's a relatively new technology that hasn't had a chance to really develop into something with length. The first movies were maybe 30 seconds in length, but it didn't take long for the technology to produce minute-long and eventually hours-long material. Soon enough, someone will create truly long and engaging VR material.
By the same token, the Vive is also a fairly kinetic experience, so the average user might get tired after an hour or so of play, plus there's the general disorientation that comes from switching between reality and VR.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166639#p31166639:7913prsc said:Jurrasic[/url]":7913prsc][url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:7913prsc said:gijames1225[/url]":7913prsc][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:7913prsc said:Elgonn[/url]":7913prsc]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
Believe me, it supports it. But it's not through Steam, so dosen't count for this case.
My bro's unit arived last week, Audioshield, The Lab and Space Pirate have been getting the lion's share of non-Elite Dangerous gametime.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166639#p31166639:37kr2hww said:Jurrasic[/url]":37kr2hww][url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:37kr2hww said:gijames1225[/url]":37kr2hww][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:37kr2hww said:Elgonn[/url]":37kr2hww]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
Believe me, it supports it. But it's not through Steam, so dosen't count for this case.
My bro's unit arived last week, Audioshield, The Lab and Space Pirate have been getting the lion's share of non-Elite Dangerous gametime.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166843#p31166843:3iqqixum said:FailCondition[/url]":3iqqixum][url=http://meincmagazine.com/civis/viewtopic.php?p=31166639#p31166639:3iqqixum said:Jurrasic[/url]":3iqqixum][url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:3iqqixum said:gijames1225[/url]":3iqqixum][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:3iqqixum said:Elgonn[/url]":3iqqixum]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
Believe me, it supports it. But it's not through Steam, so dosen't count for this case.
My bro's unit arived last week, Audioshield, The Lab and Space Pirate have been getting the lion's share of non-Elite Dangerous gametime.
Elite is most definitely on Steam.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166867#p31166867:235ahc8v said:Roguish[/url]":235ahc8v]I was dead-set on holding off on VR until the next generation. Then I got the free Gear VR when I bought my S7 Edge.
As simple and pixelated as that thing is, it's still mind-blowing, and it's made me strongly reconsider my previous stance. Now I'm compelled to schedule a demo at Best Buy (luckily there's one just a few miles away) to see how the Rift compares.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31167005#p31167005:3rxr6v7z said:zobeid[/url]":3rxr6v7z]Those chart positions seem downright weird to me. Are you sure this thing is working?
The Lab at #1, I can understand. I think I've spent more time in it than anything else too. For the most part I blame "Slingshot", although there are quite a few other amusing diversions in there.
Surgeon Simulator VR? I hadn't even heard of this. Doesn't sound too hot to me, but I guess I'll have to check it out. Heaven Island Life and Water Bears VR are also complete mysteries to me. Lots of unfamiliar names all over this chart, for that matter.
And then, if I'm counting right. . . Cloudlands Minigolf is waaaay down at #45 on the chart? I thought it was one of the major Vive games. It's right below the listing for Blarp! And Blarp is, well. . . It's not bad, but it's kind of trivial for a stand-alone game. Blarp wouldn't be out of place as a mini-game in The Lab.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:btn7pyz4 said:gijames1225[/url]":btn7pyz4][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:btn7pyz4 said:Elgonn[/url]":btn7pyz4]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31167157#p31167157:2qg15l1i said:grendel151[/url]":2qg15l1i]I'm waiting for a couple things. One is a steam sale. There's not many reviews I'm finding out there, and I don't want to spend a lot of money trying to figure out for myself what's good and bad. That and I simply don't have the time to spend figuring out for myself what's good and bad. Also, just getting the headset put a huge dent in the game budget.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31167195#p31167195:2ngvyguy said:KT421[/url]":2ngvyguy]
2) It's really, really unlikely that the install base is going to reach a point where AAA titles will be developed exclusively for VR. There just won't be enough people to buy the game to make it worth it. Instead, the future of VR games lies along the lines of Elite, or the upcoming Obduction, where it can be played on a screen or in VR, depending on your hardware and what you feel like at the time. Developing VR as an add-on is much more palatable to investors than as an exclusive, because the potential for big profits for VR exclusives just isn't there.
[url=http://meincmagazine.com/civis/viewtopic.php?p=31166585#p31166585:2skc4qmg said:gijames1225[/url]":2skc4qmg][url=http://meincmagazine.com/civis/viewtopic.php?p=31166395#p31166395:2skc4qmg said:Elgonn[/url]":2skc4qmg]The average playtime is pretty abysmal across the board. I was hoping there would be some standout game.
Does Elite: Dangerous support the Vive yet? Or is it only for Oculus at this point.