[url=http://meincmagazine.com/civis/viewtopic.php?p=26668125#p26668125:3iwniuq6 said:
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[url=http://meincmagazine.com/civis/viewtopic.php?p=26668101#p26668101:3iwniuq6 said:
Pantagruel[/url]":3iwniuq6]I personally think the "games bought but never played" data from the other article is one of the most important take outs of all this. It seems Steam Sales create an opportunity for titles to generate revenue from audiences they don't even actually appeal to. I really can't decide if this is good or bad.
Well, there are games that I bought but haven't time to play, but that's not very typical. Actually I think most of owned-not-played come from bundles. I've bought quite a few bundles of 6-8 games just to play 2-3 of them.
I have a lot I've bought and haven't played, and I've heard similar things from friends who consider themselves gamers. It looks like it's a more common situation than I expected, but then, I also discovered my tastes turn out to be more typical than I realized.
Elsewhere, I've heard that the typical "gamer" is an adult, in early middle age -- which is to say, people with less free time but more disposable income than teens or young adults. I have bought a lot of Humble Bundle offerings, getting several indie games at once cheaply; they offered Steam keys for most games from the beginning, and have become better integrated into Steam since then. And, there are the frequent sales on Steam.
Years ago, I discovered that it worked out well to buy games from the "bargain bin", because you can get older games much more cheaply, be reasonably sure they'll run well on your less-than-cutting-edge computer, and you're likely to have heard from people who've actually played the games (as opposed to corrupt professional game reviewers). In fact, one of the best gaming purchases I ever made was when I looked in a literal bargain bin at a (now defunct) computer shop, and picked out Fallout 2 and Sid Meier's Alpha Centauri, for $10 each. Steam, GOG, and other online game retailers have had a lot of success selling old games from publishers on the cheap -- and how much could the publishers hope to sell otherwise? This works out to everyone's benefit, (at least as far as these things can under a market system).
Also, with the rise of indie game developers, there are a lot more innovative, small, games being offered cheaply, and often advertised prominently through Steam. Just yesterday, for instance, I spent $2.50 on a game that sounded interesting, but I haven't gotten around to playing yet.