Behind the scenes of the studio that's raised $50 million from 500,000 backers.
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[url=http://meincmagazine.com/civis/viewtopic.php?p=27331269#p27331269:ob66askk said:JPan[/url]"b66askk]Playing a space Sim with a mouse simply sucks. By far not as immersion and the core game play sucks so you need to make up for it with gimmicks.
Unfortunately you will not get millions of people to buy a joystick again so you have to target the game for a mouse. And then it will suck.
Homeworld and its sequels are in the RTS genre. The Homeworld games have absolutely nothing to do with space combat simulators like Wing Commander (which are essentially flight simulators set in space). Totally different gameplay. They're as different from Wing Commander as Command and Conquer is from Call of Duty.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331847#p27331847:w1jjbg8s said:Azethoth666[/url]":w1jjbg8s]Why is Homeworld not mentioned. No you cannot personally dogfight an individual ship, but there is the overall strategic game which provided just as much of an awesome space combat simulator. It seems weird to ignore this other smash hit from the 90's.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331731#p27331731:3g72z3ox said:Kyuu[/url]":3g72z3ox]I'm quite certain I saw that they had hired somebody from Blizzard who previously worked on World of Warcraft for quite a long time. I can't recall his name but I'm 100% sure of this.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331697#p27331697:3g72z3ox said:Roonski[/url]":3g72z3ox]I'm a bit nervous that they are trying to build a state-of-the-art MMORPG but there doesn't *seem* to be anybody on the team with the experience of that - more just experienced people from the earlier games. They will have amibitions and ideas, but building successful MMORPGs seems to require some very hard-won skills that they probably won't have. It almost seems like the only route to success is to have several failed MMORPGs first.
Have I missed anyone/anything?
So yeah, I'm pretty sure they're aware of the need for expertise in the MMO (*not* MMORPG) area. But also, it's not a bad thing for the team to not be overloaded with people from existing MMOs, since none of them are of the same genre or offer the same kind of experience that Star Citizen is going for.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331939#p27331939:1nloesmc said:Benzyl[/url]":1nloesmc]I am very excited about Star Citizen. I have purchased a copy of the game, improved ship, access to the beta and some other accessories for about $130. The cost of the game + ship doesn't bother me, but the issue of pay to win really does cause me issues. Robert's has stated that there will not be a pay to win capability in the game, but if customers can buy ship, insurance and credits (this is the current proposed situation) then the advantages of dropping hundreds of dollars in the game is unavoidable. RSI has stated that ships will always be purchasable via game earned credits, so you can always save up for a ship without increasing your real money investment, but the question is how much does a ship cost in playing time. Looking at my purchase, the ship by itself was about $50 when you remove the other items that were included with the bundle. Will it take an average player a week to earn enough credits for that ship, or a month or 6 months. If the grind to get better equipment is lengthy, you are encouraging people to pay money to skip the grind, but that will quickly result in a pay to win environment. We don't know what the cost of things will be or what the average rate of credits per hour play will be, but if this is not balanced well people will get grumpy fast.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331541#p27331541:3ou2i8l0 said:Vash63[/url]":3ou2i8l0][url=http://meincmagazine.com/civis/viewtopic.php?p=27331427#p27331427:3ou2i8l0 said:I-ku-u[/url]":3ou2i8l0]Given that the bulk of the work going into a large game like this is platform agnostic, it boggles the mind that a project with such lofty goals is only "considering" Linux and Mac versions.
I'm fairly sure Chris said at GDC that he was doing Linux. Mac is unknown as the hardware and drivers are more rockey... Does it even support GL 4.3/4.4? Pretty sure CryEngine requires one of the two for its upcoming Linux port.
Unless playing the game is your day-job, 60-70 hours of playtime IS several weeks or months.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332125#p27332125:25ry8pxv said:Dragon7[/url]":25ry8pxv]it has been said that it will take around 60-70 hours of playtime to be able to afford a Constellation ship.
It will not be the weeks or Months as you are worried about
And a movie.Wing Commander was designed and produced primarily by then 22-year-old Roberts, and it would go on to spawn four direct sequels, a highly regarded spin-off series (the Privateer games), several tie-in games, and even a jet-based flight simulator (Strike Commander).
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331697#p27331697:38bktene said:Roonski[/url]":38bktene]I'm a bit nervous that they are trying to build a state-of-the-art MMORPG but there doesn't *seem* to be anybody on the team with the experience of that - more just experienced people from the earlier games. They will have amibitions and ideas, but building successful MMORPGs seems to require some very hard-won skills that they probably won't have. It almost seems like the only route to success is to have several failed MMORPGs first.
Have I missed anyone/anything?
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331285#p27331285:23b7pnyc said:Tallon[/url]":23b7pnyc]Are there any indications as to whether the game will deliver the promised scope and depth?
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332165#p27332165:t7tuxrpg said:Saribro[/url]":t7tuxrpg]Unless playing the game is your day-job, 60-70 hours of playtime IS several weeks or months.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332125#p27332125:t7tuxrpg said:Dragon7[/url]":t7tuxrpg]it has been said that it will take around 60-70 hours of playtime to be able to afford a Constellation ship.
It will not be the weeks or Months as you are worried about
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331949#p27331949:1g3toef6 said:Dietz[/url]":1g3toef6]Count me in as a post release sale, if it reviews well. I've done the pre-pay thing once on a game (MWO), and barely play it at all these days. I'm not gonna do that again.
I have a Thrustmaster Warthog all set up for this game, when it comes out.
Please don't suck.![]()
Things We Do Not Ever Do:[url=http://meincmagazine.com/civis/viewtopic.php?p=27332187#p27332187:2j2xezhp said:BrerBear[/url]":2j2xezhp]And a movie.Wing Commander was designed and produced primarily by then 22-year-old Roberts, and it would go on to spawn four direct sequels, a highly regarded spin-off series (the Privateer games), several tie-in games, and even a jet-based flight simulator (Strike Commander).
I'm guessing you intentionally "forgot" about that![]()
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332353#p27332353:1mosgsog said:Pokrface[/url]":1mosgsog]Things We Do Not Ever Do:[url=http://meincmagazine.com/civis/viewtopic.php?p=27332187#p27332187:1mosgsog said:BrerBear[/url]":1mosgsog]And a movie.Wing Commander was designed and produced primarily by then 22-year-old Roberts, and it would go on to spawn four direct sequels, a highly regarded spin-off series (the Privateer games), several tie-in games, and even a jet-based flight simulator (Strike Commander).
I'm guessing you intentionally "forgot" about that![]()
1) Cross the streams
2) Go to Ravenholm
3) Talk about the Wing Commander movie
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332419#p27332419:3ebwjapm said:Ravensroke[/url]":3ebwjapm][url=http://meincmagazine.com/civis/viewtopic.php?p=27332353#p27332353:3ebwjapm said:Pokrface[/url]":3ebwjapm]Things We Do Not Ever Do:[url=http://meincmagazine.com/civis/viewtopic.php?p=27332187#p27332187:3ebwjapm said:BrerBear[/url]":3ebwjapm]And a movie.Wing Commander was designed and produced primarily by then 22-year-old Roberts, and it would go on to spawn four direct sequels, a highly regarded spin-off series (the Privateer games), several tie-in games, and even a jet-based flight simulator (Strike Commander).
I'm guessing you intentionally "forgot" about that![]()
1) Cross the streams
2) Go to Ravenholm
3) Talk about the Wing Commander movie
TBH the Wing Commander movie wasn't any worse than your average 'B' sci-fi flick. (It just wasn't as good as fans wanted it to be)
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332455#p27332455:2lns0wr2 said:vnangia[/url]":2lns0wr2]"Take me out to the black"
*sob*
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331283#p27331283:29ikb8jt said:CppThis[/url]":29ikb8jt]
If you haven't already, give X3: Terran Conflict a spin. Joystick action, hardcore economics, did I mention it's available without any DRM? Do make sure you're running the very latest version as developer Egosoft has a long history of horrendous launches followed by 1-2 years of bugfixes and new content.
The combat doesn't hold a candle to any game in the X-wing/TIE Fighter series. It's a totally different game with a totally different focus.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331283#p27331283:fzbbd7ui said:CppThis[/url]":fzbbd7ui]If you haven't already, give X3: Terran Conflict a spin. Joystick action, hardcore economics, did I mention it's available without any DRM? Do make sure you're running the very latest version as developer Egosoft has a long history of horrendous launches followed by 1-2 years of bugfixes and new content.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331269#p27331269:fzbbd7ui said:JPan[/url]":fzbbd7ui]I miss tie fighter so much. Compared with it games of today are for idiots. You had to keep track of so many things. My theory why space Sims died is because they stopped using joysticks. Playing a space Sim with a mouse simply sucks. By far not as immersion and the core game play sucks so you need to make up for it with gimmicks.
Unfortunately you will not get millions of people to buy a joystick again so you have to target the game for a mouse. And then it will suck.
Yeah, I am actually one of them. However, I've considered pre-purchasing it several times. I find their website hard to understand what I'm purchasing. I was hoping this article would give some insight into that. From what I understand there is NOT going to be a monthly subscription fee. Have they given any indication if the pre-purchase prices are cheaper than what it will sell for after launch? Then this article said something that confused me: "Star Citizen backers can purchase in-game ships". Does that imply that post-release sales won't include a ship? Or that you'll have to earn a ship some other way? I doubt it, but I just want to be sure."We believe there are millions of folks waiting to pay for the game after it launches"
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332165#p27332165:kzjxwury said:Saribro[/url]":kzjxwury]Unless playing the game is your day-job, 60-70 hours of playtime IS several weeks or months.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332125#p27332125:kzjxwury said:Dragon7[/url]":kzjxwury]it has been said that it will take around 60-70 hours of playtime to be able to afford a Constellation ship.
It will not be the weeks or Months as you are worried about
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331579#p27331579:289jhpyp said:eco_nl[/url]":289jhpyp]Wow, statistical anomaly about to happen here. But I went with Flint, even though it did mean no missiles for a bit.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331441#p27331441:289jhpyp said:Pokrface[/url]":289jhpyp]I remember reading (and it may have been long enough ago that it was in an actual printed gaming magazine) that the number of players who chose Flint over Rachel was incredibly low—like less than ten percent.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331421#p27331421:289jhpyp said:Stargrazer[/url]":289jhpyp]I picked Flint.
Just saying...
Jennifer MacDonald>>>Ginger Lynn (although I realize there's no accounting for taste)
Well, you can buy the in-game, too. According to Eric Peterson, they're not planning to ever put you in a spot where you have to pay cash for a ship.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332573#p27332573:3sqr9vtv said:Midnitte[/url]":3sqr9vtv]Looking forward to this game (and Elite: Dangerous), but I can't help but feel reluctant to purchase it since you have to buy each ship. I don't exactly want to buy each gun in Call of Duty (though who knows, that might be less expensive given the price of the season pass).
That is reassuring, so it'll work like Plex in some fashion?[url=http://meincmagazine.com/civis/viewtopic.php?p=27332615#p27332615:1ghnb350 said:Pokrface[/url]":1ghnb350]Well, you can buy the in-game, too. According to Eric Peterson, they're not planning to ever put you in a spot where you have to pay cash for a ship.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332573#p27332573:1ghnb350 said:Midnitte[/url]":1ghnb350]Looking forward to this game (and Elite: Dangerous), but I can't help but feel reluctant to purchase it since you have to buy each ship. I don't exactly want to buy each gun in Call of Duty (though who knows, that might be less expensive given the price of the season pass).
I've got an old SpaceOrb 360 which was the gaming version of the Space Pilot devices. Imagine the ball grafted onto a game pad instead of a joystick or a d-pad. They were notorious for breaking because they'd get manhandled in the heat of an intense game. Mine survived. I got it free with Forsaken back in the 90's. Still works, but there's no drivers for anything beyond Win 98 that I've ever found. I don't think drivers ever made it out for XP or anything later but I could be wrong. It's a serial device, not USB. That controller was by far the best thing I ever used for Descent and Descent II. Circle strafing while flying in 3D space was a nearly impossible maneuver to pull with any other controller. I never tried this controller on other types of games like flight sims, but it was killer on FPS games like Forsaken and Descent.[url=http://meincmagazine.com/civis/viewtopic.php?p=27331989#p27331989:2flq0usu said:Anomnomnymous Cowhead[/url]":2flq0usu][url=http://meincmagazine.com/civis/viewtopic.php?p=27331269#p27331269:2flq0usu said:JPan[/url]":2flq0usu]Playing a space Sim with a mouse simply sucks. By far not as immersion and the core game play sucks so you need to make up for it with gimmicks.
Unfortunately you will not get millions of people to buy a joystick again so you have to target the game for a mouse. And then it will suck.
I have a 3DConnexion Space Pilot for SolidWorks modeling. I would love to try it on a Space Flight game.
Oh, man, I splurged on one of those back in the day, hoping it would make me a Descent god. Unfortunately, it was just never as easy and intuitive to use as I'd hoped. What I recall as being the biggest problem was isolating input to a single axis or along a single vector—trying to yaw would always introduce some pitch or roll, or trying to push straight down to slide down would also introduce some lateral motion. Plus, there just wasn't a perfect place to grab the sphere like with a joystick.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332653#p27332653:3belwsfo said:Vipre77[/url]":3belwsfo]I've got an old SpaceOrb 360 which was the gaming version of the Space Pilot devices.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332697#p27332697:1epckly0 said:Boskone[/url]":1epckly0]If this had been almost anyone other than Chris Roberts, I'd've said "Neat. I'll keep an eye on this."
But he's got a habit of saying "Fuck reasonable, I'm gonna do something wild.", then doing it. So I threw money at him.
Now I just need to decide if I dislike my Saitek X52 enough to buy something else; it was apparently designed for hands that maxed out 2-3cm smaller than mine.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332675#p27332675:1s2ypvi5 said:Pokrface[/url]":1s2ypvi5]Oh, man, I splurged on one of those back in the day, hoping it would make me a Descent god. Unfortunately, it was just never as easy and intuitive to use as I'd hoped. What I recall as being the biggest problem was isolating input to a single axis or along a single vector—trying to yaw would always introduce some pitch or roll, or trying to push straight down to slide down would also introduce some lateral motion. Plus, there just wasn't a perfect place to grab the sphere like with a joystick.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332653#p27332653:1s2ypvi5 said:Vipre77[/url]":1s2ypvi5]I've got an old SpaceOrb 360 which was the gaming version of the Space Pilot devices.
It was cool, but never really worked well for me. Ended up selling it (and I wouldn't be able to use it today anyway, since it was a serial port device).
[url=http://meincmagazine.com/civis/viewtopic.php?p=27332549#p27332549:1zht0s07 said:zero21983[/url]":1zht0s07]I guess right now I don't see any urgency to pre-purchase the game. Obviously, I would be missing access to the beta content right now, but I'm not overly concerned with that. That's why I'm wondering about any possible changes to prices and I'm looking for any other reason that I'm not aware of that might cause me to go ahead and put down my money now.
Great, well-written article, BTW.
[url=http://meincmagazine.com/civis/viewtopic.php?p=27331427#p27331427:smxa8gzr said:I-ku-u[/url]":smxa8gzr]Given that the bulk of the work going into a large game like this is platform agnostic, it boggles the mind that a project with such lofty goals is only "considering" Linux and Mac versions.
60-70 hours is 4-5 months for the average gamer. If it takes that long then unless the ships are crazy expensive, you'd be mad not to buy them instead of grinding for months on end.[url=http://meincmagazine.com/civis/viewtopic.php?p=27332125#p27332125:17odswgx said:Dragon7[/url]":17odswgx]In regards to play time to get things ingame, it has been said that it will take around 60-70 hours of playtime to be able to afford a Constellation ship.
It will not be the weeks or Months as you are worried about, unless you want something ultra rare or hard to come by items.