Sports Illustrated takes swimsuits into virtual reality

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mrseb

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[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654101#p30654101:3vri4o9b said:
larssonerik[/url]":3vri4o9b]I hope it is stereoscopic and not monoscopic 360 video like most of the "vr" videos seem to be today.

It's really sad that so many seem to think that just recording 360 video is virtual reality.

From the video it looks like the latter, alas.

Looks like their camera rig was some kind of four-Go-Pros-on-a-stick.
 
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neodorian

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[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654101#p30654101:2srg5zud said:
larssonerik[/url]":2srg5zud]I hope it is stereoscopic and not monoscopic 360 video like most of the "vr" videos seem to be today.

It's really sad that so many seem to think that just recording 360 video is virtual reality.

I think the issue with this is the need for either an array of RGB+depth cameras or light field cameras laid out around a subject to create video plus depth info to be "stitched" together into a true 3d video.

The other option is to do something like Veiviev (although less...naked for this application) where high quality stationary models are scanned and textured to be made into something that's actually 3d and true VR.

360 pano videos are still pretty cool to watch in VR headsets but as you say, they're not quite the same as something 3d with positional tracking.
 
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[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654603#p30654603:1xdr2y0c said:
neodorian[/url]":1xdr2y0c]
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654101#p30654101:1xdr2y0c said:
larssonerik[/url]":1xdr2y0c]I hope it is stereoscopic and not monoscopic 360 video like most of the "vr" videos seem to be today.

It's really sad that so many seem to think that just recording 360 video is virtual reality.

I think the issue with this is the need for either an array of RGB+depth cameras or light field cameras laid out around a subject to create video plus depth info to be "stitched" together into a true 3d video.

The other option is to do something like Veiviev (although less...naked for this application) where high quality stationary models are scanned and textured to be made into something that's actually 3d and true VR.

360 pano videos are still pretty cool to watch in VR headsets but as you say, they're not quite the same as something 3d with positional tracking.

There are some 360 side by side stereoscopic videos like for example those made by JauntVR and I think the 360 videos that are under the actual VR category on Youtube also are either recorded with 360 sbs or depth was added by some processing.

What you are talking about is the next step, at some point I hope that will be possible, to actually record the videos and be able to move around in them. But for now, it should at least be recorded in sbs 360 to get depth in the videos.

Examples (view with cardboard, gearvr):
https://goo.gl/4rQblc
http://www.jauntvr.com/content/
 
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neodorian

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[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654667#p30654667:8owz4fpg said:
larssonerik[/url]":8owz4fpg]
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654603#p30654603:8owz4fpg said:
neodorian[/url]":8owz4fpg]
[url=http://arstechnica.co.uk/civis/viewtopic.php?p=30654101#p30654101:8owz4fpg said:
larssonerik[/url]":8owz4fpg]I hope it is stereoscopic and not monoscopic 360 video like most of the "vr" videos seem to be today.

It's really sad that so many seem to think that just recording 360 video is virtual reality.

I think the issue with this is the need for either an array of RGB+depth cameras or light field cameras laid out around a subject to create video plus depth info to be "stitched" together into a true 3d video.

The other option is to do something like Veiviev (although less...naked for this application) where high quality stationary models are scanned and textured to be made into something that's actually 3d and true VR.

360 pano videos are still pretty cool to watch in VR headsets but as you say, they're not quite the same as something 3d with positional tracking.

There are some 360 side by side stereoscopic videos like for example those made by JauntVR and I think the 360 videos that are under the actual VR category on Youtube also are either recorded with 360 sbs or depth was added by some processing.

What you are talking about is the next step, at some point I hope that will be possible, to actually record the videos and be able to move around in them. But for now, it should at least be recorded in sbs 360 to get depth in the videos.

Examples (view with cardboard, gearvr):
https://goo.gl/4rQblc
http://www.jauntvr.com/content/

I take it these are recorded with one of those ring- or ball-of-cameras things where software stitches together the video and also simulates depth via the difference between the views of each camera? I've done some messing with Cardboard and stuff like that using panoramic photos but I still haven't found much really convincing pseudo-3d video for the Oculus or other more advanced viewer hardware.

Either way, as I say, 360 pano video is still pretty cool to watch when done well and even the faux-3d Viewmaster-style stuff is pretty neat in the way early Nickelodeon movies were probably interesting novelties when early motion picture tech was being developed.

I'm really just interested in how the tools will catch up but also how new techniques and conventions will have to develop. Early films were just short clips like this VR stuff and for a while after, they were still more like a camera set up to record a play since that was the established paradigm at the time. It took practice, creativity, and innovation before we got into camera angles, editing techniques, and the sort of real artistry seen in later motion pictures. I can't help but brainstorm or muse about how people will come up with new conventions for VR art and entertainment outside of the obvious video game applications.
 
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