You are in a maze of twisty little passages, all COMPLETELY DIFFERENT AND ENTERTAINING IN THEIR OWN DISTINCT WAYS.
This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.That includes a 3D animation tool called Mockingbird that Nishino said allows Sony artists to convert raw motion capture data into in-game animation much faster. While this tool can’t replace the motion-capture actors themselves, it means that “animation work that would have taken hours can now be completed in a fraction of a second,” Nishino said.
Luckily for you, you'll soon be able to have your AI agent play it and be excited on your behalf. If you're extra lucky, both the game and the agent can be hosted in the cloud, and you won't even need anything running on your local system, just pay the subscription bill for it each month. The future's so bright, you'll have to wear Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses!I'm so excited for all the AI-generated microtransaction DLC content for the AI-generated extraction shooters. You can tell from the excited look on my face:![]()
I'm for that kind of tech, the same way I'm for this new green screen machine learning tech that Corridor Crew made. Tools that take out drudgery are great.This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.
I take severe issue with generative AI outright replacing the artistic processes with the creative equivalent of a google search, but something like this means that Mocapped animations can be done by any indie developer with a VR kit and a crash pad to throw themselves against.
I'd throw "shitty" between "many" and "games", but yeah, too many is too many, too.... I'm pretty sure the more common complaint these days is too many games instead of not enough games. Especially with digital distribution meaning that games often have to compete with the all-time greats of the recent and not-so-recent past.
"Tell the computer what to do" versus "tell the computer what outcome you want". I think it's a pretty easy distinction to make, if only in a "know it when I see it" sense.In my head I classify machine learning as different from generative AI. Even though I know it's not that simple, just from a philosophy standpoint it works for me.
Even as AI enables a flood of new game releases, Sony said it believes AI will help players navigate that glut. AI models can already “outperform manual curation” when it comes to suggesting new games players might enjoy, Nishino said, and could soon also suggest “the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion.”
Rest assured, we're nowhere near that level of capability.I'm so excited for all the AI-generated microtransaction DLC content for the AI-generated extraction shooters. You can tell from the excited look on my face:![]()
Classifying these tools based on their intent and function, rather than the underlying algorithm, is how all these conversations should go anyway. I shouldn’t need to know the details of valve timing or battery chemistry to decide on a car unless I’m an expert - just tell me how it affects efficiency and performance.I'm for that kind of tech, the same way I'm for this new green screen machine learning tech that Corridor Crew made. Tools that take out drudgery are great.
In my head I classify machine learning as different from generative AI. Even though I know it's not that simple, just from a philosophy standpoint it works for me.
Same. Things that can help reduce some of the tedium and processes that take lots and lots of manual adjustment, as long as the tool to do so is made ethically and not on gobs of stolen information? I'm ok with that. I'm sure people who spend time rigging models for animation would love something that could help get the majority of it right quicker so they can focus on refining it.This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.
I take severe issue with generative AI outright replacing the artistic processes with the creative equivalent of a google search, but something like this means that Mocapped animations can be done by any indie developer with a VR kit and a crash pad to throw themselves against.
Machine learning tools have also been able to take in “videos of real hairstyles” and apply them to automated animation models that can realistically model “hundreds of strands,” replacing the “labor-intensive process” of animators placing those strands individually, Nishino said.
You can manually nest quotes if you ever really want to, they're just stripped when you hit the button, but we do support typing them back in.Damn it Doug DigDag, I can't quote you with only quoted text but that made me smile, I loved Zork
...to make room for their own drivel, one suspects.Didn't Sony just purge their PSN store of AI driven game drivel?
They said when that license expires, it automatically switches back to the classic license (the one that requires the clock battery to be not dead)Sony also introduced that periodic online check for digitally bought games lately.
I'm guessing the PS5 will be the last console where games can be bought on disc.
Are they actually trying to save me money by making me go PC/indie games only?
I have an Etsy shop (and separate website) with a pretty unique product. Lucky for me my pictures look like they were edited by a middle-schooler who just learned Photoshop CS2 for the first time. Because that's about where my skills are locked at.There was a quote that comes to mind that I'm sure I'm mangling from the early days of internet commerce: "On the internet a small company can look like a big company."
In one sense ai has made this even more true but in a way that is sort of defeating our normal methods for gauging quality (and thus keeping us from getting ripped off). On Etsy for example, formerly the biggest two distinctions between a good shop and a scam were: 1. quantity of good reviews, and 2. quality product photos.
AI has made both of those metrics meaningless. Reviews are positive and in overwhelming numbers because they're fake and the product photos look amazing because they're fake too. The result is a total loss of consumer confidence. It means the shopping experience has pivoted from me trying to find something I want to me easily finding something I want and then digging into details to figure out if it what is advertised even exists.
I can sort out scams today. My mother cannot. It is likely I will not be able to sort out scams in the near future. And even while I can sort them out it increases friction that I have to spend time that way.
Right now these online retailers see more sellers and therefore more sales. More potential customer niches that can be exploited. Eventually they will see depressed sales as more and more dissatisfied customers stop wanting to spin the slop wheel.
Eventually discerning customers will leave because you're now the online equivalent of Kmart.
Always gonna play the same numbers of game at once right ?can we have LESS of stuff?![]()