Sony says “efficient” AI tools will lead to even more games flooding the market

That includes a 3D animation tool called Mockingbird that Nishino said allows Sony artists to convert raw motion capture data into in-game animation much faster. While this tool can’t replace the motion-capture actors themselves, it means that “animation work that would have taken hours can now be completed in a fraction of a second,” Nishino said.
This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.

I take severe issue with generative AI outright replacing the artistic processes with the creative equivalent of a google search, but something like this means that Mocapped animations can be done by any indie developer with a VR kit and a crash pad to throw themselves against.
 
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malosin

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I'm so excited for all the AI-generated microtransaction DLC content for the AI-generated extraction shooters. You can tell from the excited look on my face: 😐
Luckily for you, you'll soon be able to have your AI agent play it and be excited on your behalf. If you're extra lucky, both the game and the agent can be hosted in the cloud, and you won't even need anything running on your local system, just pay the subscription bill for it each month. The future's so bright, you'll have to wear Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses!

( /s, I think/hope?)
 
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Aurich

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This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.

I take severe issue with generative AI outright replacing the artistic processes with the creative equivalent of a google search, but something like this means that Mocapped animations can be done by any indie developer with a VR kit and a crash pad to throw themselves against.
I'm for that kind of tech, the same way I'm for this new green screen machine learning tech that Corridor Crew made. Tools that take out drudgery are great.

In my head I classify machine learning as different from generative AI. Even though I know it's not that simple, just from a philosophy standpoint it works for me.
 
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They can slop out whatever they want. I'm not going to buy it. I have hundreds of games in my backlog and even without that I am more interested in replaying an older game that was amazing that I've forgotten like bioshock.

People rewatch old movies all the time. I find myself watching older content than the new slop.

Also, we have other options. Movies, books, spending time with family. All things I will prioritize over slop produced AI content.

I dont understand why corporations have lots the plot. Produce what the people want. They really think that they can keep increasing prices. lower quality and we will rush to buy their slop. Pepsi co is finding out that people will eventually reach a breaking point and never come back on their overpriced snacks. We saw this with the first video game market crash with ET. Games were slop back then and the industry collapsed.
 
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Fatesrider

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... I'm pretty sure the more common complaint these days is too many games instead of not enough games. Especially with digital distribution meaning that games often have to compete with the all-time greats of the recent and not-so-recent past.
I'd throw "shitty" between "many" and "games", but yeah, too many is too many, too.
 
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Sarty

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In my head I classify machine learning as different from generative AI. Even though I know it's not that simple, just from a philosophy standpoint it works for me.
"Tell the computer what to do" versus "tell the computer what outcome you want". I think it's a pretty easy distinction to make, if only in a "know it when I see it" sense.
 
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There was a quote that comes to mind that I'm sure I'm mangling from the early days of internet commerce: "On the internet a small company can look like a big company."

In one sense ai has made this even more true but in a way that is sort of defeating our normal methods for gauging quality (and thus keeping us from getting ripped off). On Etsy for example, formerly the biggest two distinctions between a good shop and a scam were: 1. quantity of good reviews, and 2. quality product photos.

AI has made both of those metrics meaningless. Reviews are positive and in overwhelming numbers because they're fake and the product photos look amazing because they're fake too. The result is a total loss of consumer confidence. It means the shopping experience has pivoted from me trying to find something I want to me easily finding something I want and then digging into details to figure out if it what is advertised even exists.

I can sort out scams today. My mother cannot. It is likely I will not be able to sort out scams in the near future. And even while I can sort them out it increases friction that I have to spend time that way.

Right now these online retailers see more sellers and therefore more sales. More potential customer niches that can be exploited. Eventually they will see depressed sales as more and more dissatisfied customers stop wanting to spin the slop wheel.

Eventually discerning customers will leave because you're now the online equivalent of Kmart.
 
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Sony says “efficient” AI...

1d5ba7b2-3ca6-48fb-b254-738f6c6c4c40_screenshot.jpg
 
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Even as AI enables a flood of new game releases, Sony said it believes AI will help players navigate that glut. AI models can already “outperform manual curation” when it comes to suggesting new games players might enjoy, Nishino said, and could soon also suggest “the next gameplay moment, subscription, accessory, or merchandise that best reflects their passion.”

Ok…so you’re still pushing out flops why?
 
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quamquam quid loquor

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I'm so excited for all the AI-generated microtransaction DLC content for the AI-generated extraction shooters. You can tell from the excited look on my face: 😐
Rest assured, we're nowhere near that level of capability.

Having spent many weeks investigating this in order to create a game just for me and my friends to play, AI struggles to even put out decent 2D games. You can solve the game asset consistency problem by leveraging 2d and 3d packs with animations, but the biggest problem is gameplay.

AI is nowhere near recreating The Lost Vikings, released in 1993.
 
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I'm for that kind of tech, the same way I'm for this new green screen machine learning tech that Corridor Crew made. Tools that take out drudgery are great.

In my head I classify machine learning as different from generative AI. Even though I know it's not that simple, just from a philosophy standpoint it works for me.
Classifying these tools based on their intent and function, rather than the underlying algorithm, is how all these conversations should go anyway. I shouldn’t need to know the details of valve timing or battery chemistry to decide on a car unless I’m an expert - just tell me how it affects efficiency and performance.

There’s a lot of very similar algorithms used in ML, so a lot of traditional ML work has been more about successfully fitting an appropriate tool to the problem rather than deciding one particular AI approach is our path to the machine god and jamming it into every application.
 
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Mrbonk

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This actually might be an interesting line to follow, especially if we start to see technology that enhances the fidelity and "smooths over" the errors of the full-body-tracking that people use for VR.

I take severe issue with generative AI outright replacing the artistic processes with the creative equivalent of a google search, but something like this means that Mocapped animations can be done by any indie developer with a VR kit and a crash pad to throw themselves against.
Same. Things that can help reduce some of the tedium and processes that take lots and lots of manual adjustment, as long as the tool to do so is made ethically and not on gobs of stolen information? I'm ok with that. I'm sure people who spend time rigging models for animation would love something that could help get the majority of it right quicker so they can focus on refining it.
I can't think of something that would make making music in my own field easier without generative content. So I'll leave that along. Generative AI music garbage is garbage.
 
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Flippzilla

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Machine learning tools have also been able to take in “videos of real hairstyles” and apply them to automated animation models that can realistically model “hundreds of strands,” replacing the “labor-intensive process” of animators placing those strands individually, Nishino said.​

I’m 100% here for hairdressers/stylists to become part of the AAA workflow.
 
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Legatum_of_Kain

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If what they’re saying is that they’re going the route of RPG maker games but generic, this is massive slop from LLMs and the price will explode.

I’ve seen this movie before with RPG Maker and Unreal engine assets, and those were at least not slop, just the same, and up to the devs to change them and make a good game.

Sony is really insane thinking that the bare minimum will get them good results, the indies will wipe them out, and they’ll deserve it.
 
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1 (4 / -3)
Sony also introduced that periodic online check for digitally bought games lately.

I'm guessing the PS5 will be the last console where games can be bought on disc.

Are they actually trying to save me money by making me go PC/indie games only?
They said when that license expires, it automatically switches back to the classic license (the one that requires the clock battery to be not dead)
 
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0 (0 / 0)
There was a quote that comes to mind that I'm sure I'm mangling from the early days of internet commerce: "On the internet a small company can look like a big company."

In one sense ai has made this even more true but in a way that is sort of defeating our normal methods for gauging quality (and thus keeping us from getting ripped off). On Etsy for example, formerly the biggest two distinctions between a good shop and a scam were: 1. quantity of good reviews, and 2. quality product photos.

AI has made both of those metrics meaningless. Reviews are positive and in overwhelming numbers because they're fake and the product photos look amazing because they're fake too. The result is a total loss of consumer confidence. It means the shopping experience has pivoted from me trying to find something I want to me easily finding something I want and then digging into details to figure out if it what is advertised even exists.

I can sort out scams today. My mother cannot. It is likely I will not be able to sort out scams in the near future. And even while I can sort them out it increases friction that I have to spend time that way.

Right now these online retailers see more sellers and therefore more sales. More potential customer niches that can be exploited. Eventually they will see depressed sales as more and more dissatisfied customers stop wanting to spin the slop wheel.

Eventually discerning customers will leave because you're now the online equivalent of Kmart.
I have an Etsy shop (and separate website) with a pretty unique product. Lucky for me my pictures look like they were edited by a middle-schooler who just learned Photoshop CS2 for the first time. Because that's about where my skills are locked at.

Every time I get the urge to pay someone to take better pictures for me I think "at least people won't mistake the ones I have now for AI slop, they look way too bad".

EDIT: same goes for the free TTRPG software I maintain. The art style is terrible but it functions very well. I have no interest in using "AI" for either and I am only good at the latter.
 
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There was a decent debate around lowering the barrier to entry to game creation when software suites like Gamemaker and Unity came out. Some were on the side of the software lowering quality and making more shovelware while the other side looked at the possibilities of more innovation from new perspectives having access to game creation.

It ended up being a bit of both. I think AI will be similar. Those who use the tools in a positive way will be rewarded while those looking to slam out trash for profit will lose over time.
 
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