LiquidSolstice":2xj6i8yg said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Legion6789":1pnyiygu said:From what I've read the footage looked better because it came from an early version set up on a very high end PC. The developers were told not to worry about performance as the game assets could be optimized later for release. So higher res textures, higher poly models and better lighting appears in the demo.
A friend of mine, who is a huge Aliens fan and who is very generous at giving various entertainment the benefit of the doubt (he has defended both AVP movies) described some of the story portions as "are you freaking kidding me!?" That says it all to me.GiffTor":1fp4rcso said:I have to say that I have never been more disappointed in a video game purchase, especially when the demo at PAX Prime two summers ago was pretty sharp looking. Man, what a waste of a license and what poor product. Extraordinarily disappointed in Gearbox for that pile of trash (that I'd been looking forward to from when it was first announced 6 years ago or so.)
LiquidSolstice":usb6fbgo said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Um, no. That is unacceptable. Saying trailer footage uses the in-game engine is universally a good thing because it tells the viewer "this is what the game will look like when you are playing it" as opposed to a pre-rendered video that looks much better than what you play. And "represents a work in progress" primarily tells people to overlook minor issues because they will (presumably) be fixed in the final product. While features may be added or removed, what remains should never be worse.the publisher ... agreed to add a disclaimer explaining that "the trailer footage shown uses the in-game engine, and represents a work in progress."
strohminator":i1ldz910 said:LiquidSolstice":i1ldz910 said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Did you see the ads in question before you got all up in arms about them? They're pretty freaking tasteless.
LiquidSolstice":3vmaboft said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
What's offensive for one person is entirely acceptable to another... especially when the person realizes it's a video game and not real life.SaddleUp":wsevehh0 said:LiquidSolstice":wsevehh0 said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Are you saying that because its a video game its somehow Ok to be offensive or promote bad/poor behavior?
I think after the Aliens and Duke Nukem Forever debacles, it's fairly obvious that Randy Pitchford is a snake oil salesman and that anything Gearbox puts out that isn't their own original IP (such as Borderlands) is going to be pure garbage. They simply don't care about doing justice to IP that isn't their own.Vampyre":g7m75wxo said:Having read the Kotaku article regarding what 'really happened', I still think we're being fed a line of bull.
Apparently Sega paid Gearbox to make the game, and when Borderland 1 was so successful, they passed the game on as to timegate to do as a subcontractor, and generally tried to write the game by committee. Gearbox had hardly written anything for the game over the 7 year period they were supposed to be writing it, so Timegate had to do most of it from scratch, and what they did wouldn't run correctly on "console hardware' available at the time. We all know Consoles haven't been as powerful as PC's for some time, but 1) Lots of console games look and run better and 2) lots of games look better and run better on the PC because the assets that are made are of better quality and then dumbed down for the consoles. If such assets existed to make the demo, as stated, then why weren't they released with the game for PCs?
As it is, the basic gist is that despite Randy saying it was in-game live footage, it wasn't, though it was done in-engine on a sup'd up machine for an engine that'd been optimized for a powerful PC and not a weak console. It wasn't playable as Randy Pictchford implied, which makes him a liar. There's no reasonable way he didn't know that it wasn't. More to the point, Timegate was told to pull out all the stops and not to worry about what was compatible or would work, which means they always knew the demo wouldn't represent the final product. Finally, the assets used to make the demo could have been used for the PC to make it better, but they didn't do that, which leads me to suspect that so little had been done that way, that only the stuff strictly necessary for that demo existed at the time and the game was never completed.
The storyline is a hodgepodge mess because it was done by committee and changed frequently. Timegate says they had to throw out lots of content because it didn't fit the story as it kept changing, and that may be true, but it seems more likely they never made it. The long development cycle was actually very short because Gearbox did nothing for the majority of that time, and then passed it off to a subcontract who was forced to rush with constantly changing goals and a different management focus.
Let's no fool ourselves. Gearbox has most of the blame for this, and most of it falls on Randy Pitchford. He deserves every bit of scorn, and more, for his lack of control, his implicatied dishonesties, and his reaction to people upset at what he and gearbox had done. Sega may be left holding the bag, and timegate may be the one Gearbox is pointing the finger at, but Gearbox was the group who were supposed to write it and dropped the ball, the ones who kept changing the story and the goals, and who didn't do enough playtesting to make sure the console version wasn't broken.
And their 4 GB patch for the PC? Yes, no improvements. The AI literally ignores everything else and attacks the player and only the player. Nothing looks better than it did at release. I don't know what the 4 GB of data was, but it certainly wasn't better textures, maps, or content. Most likely I suspect it's for the upcoming DLC, which is very small for the cost compared to say, BL2's DLC, and which is probably just locked away, eating space on people who won't be buying the game's drives.
You can't find a multiplayer or coop game of this, because the game is DEAD for the PC. No one is playing it. Gearbox should be forced to refund every dollar spent by purchasers on this heap of garbage. As it is, I'm extremely doubtful if I'll ever buy something from them again, no matter the quality.
seanhsmith":16gwetep said:What's offensive for one person is entirely acceptable to another... especially when the person realizes it's a video game and not real life.SaddleUp":16gwetep said:LiquidSolstice":16gwetep said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Are you saying that because its a video game its somehow Ok to be offensive or promote bad/poor behavior?
I haven't but will check it out later.seanhsmith":l30mvq7j said:Has anybody seen the ads for Bioshock Infinite that are currently running on TV? It doesn't even use actual game footage... the entire thing is entirely pre-rendered and looks like a Pixar movie. I'm guessing they get away with it because of the tiny little text they put at the bottom that says "This does not represent actual gameplay footage" or something to that effect. Don't get me wrong, Bioshock Infinite looks great based on what I've seen when I watched my friend play it but it really "grinds my gears" when companies do this kind of stuff.
LiquidSolstice":1iu15suv said:strohminator":1iu15suv said:LiquidSolstice":1iu15suv said:I was happy with everything in this article until I got to this line: "In 2007, the organization banned a Burnout ad for being overly offensive and promoting antisocial driving behavior."
It's....a video game. It's not trying to promote any real-life behavior. To think that it is tells me that you (EDIT: by "you" I am referring to the ASA, not Ars) don't understand the medium. Video game advertisements are not like car advertisements; the only thing they advertise is the experience of the game in question.
While I'm glad they got someone to fess up over the ACM debacle, that last bit leaves a really sour taste in my mouth.
Did you see the ads in question before you got all up in arms about them? They're pretty freaking tasteless.
Yeah, I actually did. I'm not "all up in arms" about it, I'm just saying advertisements always need a certain context behind them to understand what they mean. Burnout fans would instantly recognize such ads, because they have context.
Put simply, if you don't understand what an ad means, ask. If an ad appears to be "tasteless" it's probably because you don't understand the context.
If you didn't know what Viagra or Cialis did, would you sit there getting all offended about how offensive and tasteless it was that they kept talking about "the moment being right" and "being able to perform"?
Honestly, I didn't think Duke Nukem Forever was that bad. It wasn't incredible, but I played through the entire campaign and enjoyed most of it. A few levels were bad, sure. Cliched content, absolutely. But honestly, I encountered very few bugs and I was able to look past some of the sexist jokes and occasional poorly-textured backdrops enough to enjoy the Duke character and IP for what it is.seanhsmith":8zqugibu said:I think after the Aliens and Duke Nukem Forever debacles, it's fairly obvious that Randy Pitchford is a snake oil salesman and that anything Gearbox puts out that isn't their own original IP (such as Borderlands) is going to be pure garbage. They simply don't care about doing justice to IP that isn't their own.
Aren't you doing the same?SaddleUp":b4nrhacx said:Aern't you somewhat assuming that because you think this way that others are obligated to do the same and why simply because one does not find something offensive that trumps anothers right to be offended, real life or not?
The ten minute load times in between deaths was enough for me. I couldn't even continue to play it after the second level because of this.StilesCrisis":27ypiodq said:Honestly, I didn't think Duke Nukem Forever was that bad. It wasn't incredible, but I played through the entire campaign and enjoyed most of it. A few levels were bad, sure. Cliched content, absolutely. But honestly, I encountered very few bugs and I was able to look past some of the sexist jokes and occasional poorly-textured backdrops enough to enjoy the Duke character and IP for what it is.seanhsmith":27ypiodq said:I think after the Aliens and Duke Nukem Forever debacles, it's fairly obvious that Randy Pitchford is a snake oil salesman and that anything Gearbox puts out that isn't their own original IP (such as Borderlands) is going to be pure garbage. They simply don't care about doing justice to IP that isn't their own.
Aliens actually seems to be a *much* worse product. I didn't buy it, but some coworkers did and watching them play it, it's clear that they didn't care. Obvious, easily-fixable problems all over the place. Bugs are common.
OK, I'll totally give you that. The load times were aaaaaaaawful. (Although I think it was closer to 30-45 seconds than 10 minutes.) You kind of needed an iPad to switch off to to handle the loading screens.seanhsmith":ees8hvfu said:The ten minute load times in between deaths was enough for me. I couldn't even continue to play it after the second level because of this.
seanhsmith":2nmvzuu1 said:Aren't you doing the same?SaddleUp":2nmvzuu1 said:Aern't you somewhat assuming that because you think this way that others are obligated to do the same and why simply because one does not find something offensive that trumps anothers right to be offended, real life or not?
EDIT: My original point was that what you may find offensive somebody else might find funny. I'm so tired of people constantly being worried about "offending" somebody. Heaven forbid!
Rydeck07":27hkwexm said:I learned from Final Fantasy commercials in the PSX era to never assume anything from video game advertisements. I guess that still applies today.
A:CM and DNF both were massive operational fuckups. In DNF's case, all they did was get the game to a (vaguely) releasable state. DNF was always going to be garbage, and it's hard to find them responsible for a game they didn't design/develop. The fans' expectations for a fifteen year old game was far, far too high, no matter what 3DR promised.seanhsmith":1ibs9n5r said:it's fairly obvious that Randy Pitchford is a snake oil salesman and that anything Gearbox puts out that isn't their own original IP (such as Borderlands) is going to be pure garbage. They simply don't care about doing justice to IP that isn't their own.
Manic Miner":1rwrab98 said:On the whole the ASA do a good job. They tend to be balanced and aren't ruled by tabloid opinion makers.
And by forbid, you mean asking the burglar to stop robbing that particular house, if he could be so kind.ThomBat":2ali93ss said:Manic Miner":2ali93ss said:On the whole the ASA do a good job. They tend to be balanced and aren't ruled by tabloid opinion makers.
Agreed - and because of that I just wish they weren't so toothless. The usual sanction is "don't run that ad again", arriving at a point where it's already history. It's as if the police when catching a burglar had only the power to forbid him to burgle that specific house.