I've never played D&D, but I enjoyed this interview where Deborah Ann Woll demonstrates what it's about. Plus, I find Deborah Ann Woll to be completely adorable.
View: https://www.youtube.com/watch?v=JpVJZrabMQE
Did you know them before they started playing though?Enhanced empathy? Clearly they are not playing with anyone at my table...
Paranoia, right?
It's actually okay if some people like pineapple on pizza, too.
Well.... I would be careful with that, statement, there are a lot of grey areas on thisThe only way your post makes sense is if social recluses are being sent out to infiltrate established RPG groups and turn them into something else, which does not appear to be the case.
Who you invite and how you choose to play is the social contract. The RPG is just a set of rules to be used however the players see fit. If other groups dilute the "prestige" you associate with yours, that's your problem.
The "Satanic Panic" about D&D was so dumb. Literal opposite day.Looking back I wish I had played D&D, but the Satanic panic by my family and friends parents in the 80s was overwhelming. That was also back in the day when playing records backwards allegedly relayed subliminal Satanic messages too.
No worries - while I was raised in a nicely agnostic environment, some of my teenage groups parents had some strong suspicions at times voiced quite loudly and for one player meant being sent to boarding school, the game promoted drug use (potions), alcoholism, lewd sexuality and overall aggression..The "Satanic Panic" about D&D was so dumb. Literal opposite day.
Players in D&D are typically trying to defeat demons or devils which are encountered.
Satanic Panic as well as most other "threats' were always about evangelicals bearing false witness against others so they can get their flock to give them more money.The "Satanic Panic" about D&D was so dumb. Literal opposite day.
Players in D&D are typically trying to defeat demons or devils which are encountered.
As a certified Hawaiian pizza hater, I recently was served a pizza made with grilled pineapple and it was really good. Really, it seems like it's the over-sweet raw canned pineapple most pizza joints serve that is really awful.It's actually okay if some people like pineapple on pizza, too.
As the designated pineapple-picker for my longstanding friend group, I absolutely agree. Canned pineapple pretty well sucks.As a certified Hawaiian pizza hater, I recently was served a pizza made with grilled pineapple and it was really good. Really, it seems like it's the over-sweet raw canned pineapple most pizza joints serve that is really awful.
Take fresh pineapple and give it some char before assembling and baking the pizza, it's night and day better.
/offtopic
I tend to the pragmatic here. If the article discussed "DnDTM," then roll for initiative. If we read "DnD" as "interactive tabletop role-playing games such as the seminal Dungeons and Dragons, as developed by..." the we can relax and move on to the next encounter. Even what would be considered "by the book" gives a lot of leeway to the DM to apply DnDTM [insert edition here] rules in a fair manner that encourages an enjoyable game.Satanic Panic as well as most other "threats' were always about evangelicals bearing false witness against others so they can get their flock to give them more money.
As for the more heated argument here about if D&D is the best game for the purpose, that would depend on what is needed for such therapy. That would be a question for therapists which I have not heard from yet. Is a looser and free from ruleset considered better, a detailed and strict one, or does it even matter? Half the D&D stats are basted on mental qualities, which quite honestly is about as much as most RPGs, and with certain version you have skill systems that go more detail. Does that extra detail matter when assuming a role and acting it out?
For that matter, I consider the common idea that D&D was a broken ruleset that ignored such considerations as social interaction wrong. From the description of old school play from grognard's, the Arneson documentary, and careful reading of the 1E AD&D DMG and nuances found within, I think it was a large part of the game they were actually exploring. If they wanted a game completely bound by rules, they could have come up with one, that was the world they were coming from with tabletop war games. There are rules for what they considered objective parts of it such as combat. The game they were actually exploring with D&D was Braunstein style of play where the PCs explain what their characters do and the DM adjudicates that to modify the situation and even rules. Of course, they lacked the vocabulary and structure to describe that as it would not be formalized for decades to come. Meanwhile, from people not coming from the original groups, there was a movement to apply more rules to what was considered missing, as the Braunstein style works fine if you have a good GM, and can fail horribly if you have a bad one.
I think it's just a joke about using D&D for a marital counseling session.This appears to be an attempt to undermine the potential benefits of the study via ridicule. It seems to be aimed at shaming people who derive social benefit from D&D. Is there a particular reason you chose that approach?
Roll persuasion, with disadvantage.
There's a reason I have played almost exclusively female characters since I was a teenager.I tend to the pragmatic here. If the article discussed "DnDTM," then roll for initiative. If we read "DnD" as "interactive tabletop role-playing games such as the seminal Dungeons and Dragons, as developed by..." the we can relax and move on to the next encounter. Even what would be considered "by the book" gives a lot of leeway to the DM to apply DnDTM [insert edition here] rules in a fair manner that encourages an enjoyable game.
While I haven't put all that much thought into it until now, my preferences vary depending on the style of game.There's a reason I have played almost exclusively female characters since I was a teenager.
While I haven't put all that much thought into it until now, my preferences vary depending on the style of game.
Tabletop I've had both male and female characters in a roughly even distribution. No big preference, depends on what I come up with at character creation as an interesting character.
Back when I did LARP, it was male characters as far as I can recall. Admittedly a small sample. We only did LARP for a few years and I mostly played the same character.
Online RPG, I typically pick female characters. Male characters are often over-the-top, ridiculously muscular bodybuilder models. Since I generally prefer 3rd person they block more of my view - and I don't like the aesthetic anyway. Female character models are smaller and more likely to look generally fit, not over-the-top.