According to Carmel, ..., the proposed studio would also need to work in an environment where profitability isn't a concern. .... "It shouldn't be that difficult to take a few million dollars to fund a team of 10 working on something forward-thinking," he said during the keynote.
a few million dollars? profitability isn't a concern?
Does Carmel want funding from the National Endowment for the Arts?
With all the markets developing for for indie games e.g. XboxLive, whatever the Playstation equivalent is, Apple's App store, Android marketplace, etc - let alone something like Valve's Steam - isn't there a literal sea of innovative ideas and people with proven abilities to invest in?
With an homage to
Flowers vs Zombies incorporated into the Cataclysm patch of WoW, and Microsoft trying to imply that Angry Birds was running on WinPhone7 at release, I can tell that some companies are not clueless with regards to how popular some quality indie games are.
I just have to scroll through the long list of games I'd never heard of - on Steam - until Valve ported Steam to Mac.
I now have a Bootcamp partition on my iMac, and am tyring-out some of the Windows-only games that are available on Steam.
The problem isn't quantity, its wading-through the steaming piles of "me-too!" crapware to find the interesting, quality games.
The investors who can do the wading for us - or fund the people who would do the wading - and setup a site with a hand-picked selection of quality titles should make a killing. And since everyone's idea of what is good, quality, & fun-to-play is different, there should be room in the market for several sites showcasing hand-picked titles.