Review: <i>Kinect Star Wars</i> squanders promise with "Simon says" gameplay

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<i>Kinect Star Wars</i> promises to turn you into a true Jedi, but a design focused on endless, repetitive battles and Simon Says-style call-and-response actions prevents the game from living up to that promise.

<a href='http://meincmagazine.com/gaming/news/2012/04/jedi-on-rails-kinect-star-wars-squanders-promise-with-restrictive-narrow-design.ars'>Read the whole story</a>
 
No one remembers when Kinect was presented and this game was showcased? There was an actor playing and the character on the screen would follow the movements. But actually it wasn't a working demo, it was a pre-recorded video; at some point the actor lagged behind the image on screen showing what it actually was a pantomime...

Kinect seems to me a solution looking for a problem that no one has. The PS2 already had something along this lines, obviously simpler, but the end result was the same: a catalog full of mini-games, sport trainers and the like. Microsoft wasn't paying attention and they have made much the same mistakes several years later.
 
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