Review: <i>Kinect Star Wars</i> squanders promise with "Simon says" gameplay

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<i>Kinect Star Wars</i> promises to turn you into a true Jedi, but a design focused on endless, repetitive battles and Simon Says-style call-and-response actions prevents the game from living up to that promise.

<a href='http://meincmagazine.com/gaming/news/2012/04/jedi-on-rails-kinect-star-wars-squanders-promise-with-restrictive-narrow-design.ars'>Read the whole story</a>
 

lunarworks

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IntergalacticWalrus":joms53a1 said:
lunarworks":joms53a1 said:
Can LucasArts finally swallow their pride and do a lightsaber game for Wii Motion Plus or PS Move now? You know, the controllers that actually feel and respond like lightsabers?

Knowing LucasArts I am pretty sure they would somehow find a way to make it terrible.

Having said that I would buy it anyway. Especially if it has a PS Move version where the color of your lightsaber matches the color of the glow orb. That would be so boss.
Honestly, if they had any brains they'd call up Sony and say "So... would you like to work with us and make an officially licensed Move controller that looks like a lightsaber?"

They would double the Move install base overnight if they made one.
 
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lunarworks

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Septimus Prime":1e9c31zp said:
lunarworks":1e9c31zp said:
Can LucasArts finally swallow their pride and do a lightsaber game for Wii Motion Plus or PS Move now? You know, the controllers that actually feel and respond like lightsabers?
I was also thinking this while reading the article. You could move your guy with the Nunchuk or navigation controller and then use the Wii Remote or PS Move as your lightsaber, since, you know, lightsabers have handles, being swords and all. It could like like Skyward Sword...but with a friggin' lightsaber.

Alas, no.
The way I know the games industry, MS probably paid them a hefty sum to keep that from happening.
 
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