Study examines sales in 12 countries from two studios before and after closure.
Read the whole story
Read the whole story
Chuckstar":127c5zoj said:In other words:
People prefer not to pay for things when they don't have to. Details at 11:00 pm.
Wolvenmoon":1fg9gxyj said:There's a really easy way to clear this up. Show the results in graph form showing a period from before the economic crash in 2008, to now. This could just be because of an improving economy, increased media consumption due to the election year - a number of other things could be behind this.
Titanium Dragon":1v400rtd said:I hate it when I see this.
Not all of these movies (and TV shows) are available in every market around the world in a legal, digital format.
This is not a justification for piracy.
It is a RATIONALIZATION for piracy.
It is still wrong.
Titanium Dragon":f0olzqya said:Pirates are their enemy. You aren't a consumer; you're a thief if you pirate. You're a leech.
That's the truth. You have to understand that before you can get anywhere.
nomadofnorad":3sefiy25 said:That said, unless the paper provides ALL the data in a form where someone can independently examine it, it will be highly suspect regardless of what the numbers say.
Titanium Dragon":26xxu9e8 said:Bernardo Verda":26xxu9e8 said:But if you are a customer -- when you do buy their merchandise, you still get treated like you're a thieving leech (plus, the quality of the product is even, actually poorer, than if you "pirated" it).
A) DRM is not "treating you like you're a thieving leech"
B) The only problem I've ever really had with DRM was losing CD keys back in the day.
C) If a game has DRM to the point where it is nearly unusable (SimCity comes to mind) then I simply won't ever purchase it, which sends a rather clear message. Not that I'm terribly interested in those games anymore; I've moved up to 4x, a much harder drug ;P
It would be nice to have this verified.nomadofnorad":2zknkr0q said:All this talk about how they spend so much effort trying to stamp out piracy brings to mind something I read about back in the mid 90s or so. This was back in the days when most game software was played directly off the floppy disk it came on, on home computers that mostly didn't even have hard drives.
Games companies were detecting a certain amount of piracy going on, so they started fighting it by adding more and more complicated copy protection schemes onto to those floppies. What's interesting is, the amount of piracy remained mostly a constant. They kept putting more and more effort into more and more draconian copy protection, and yet the amount of piracy remained the same. Eventually they discovered they were actually spending more money developing the copy protection schemes than they were on developing the actual games themselves. Some particular games company one day just decided... "Screw it! We're not gonna spend money on copy protecting this game, we're just gonna *release* *the* *game*!"
So, they put out the game, with NO copy protection at all... and guess what. The amount of software piracy of that game *remained* *the* *same* *as* *it* *was* *for* *the* *other* *games*! In other words, they didn't have a sudden, great big SPIKE in piracy of THAT game just because it WASN'T copy protected. The same number of people who were pirating the game, in relation to how many games sold there were, remained exactly the same compared to all the other games!
And bear in mind, the software piracy level across the board was about at background-radiation levels. That is, it wasn't huge and debilitating to the games industry, it was a small percentage of it. And it was a constant rate that didn't go up or down much over time. So, the fact that copy protection or a LACK of copy protection made NO difference in the rate of game software piracy was.... quite a profound thing for the games industry find out..... but of course, they had to find it out the HARD way.
Titanium Dragon":pfqnaaea said:Pirates are their enemy. You aren't a consumer; you're a thief if you pirate. You're a leech.
That's the truth. You have to understand that before you can get anywhere.
Titanium Dragon":3fabxuca said:Why are you so dead set against the idea that piracy is harmful and that shutting down piracy sites is good for the movie industry?
Titanium Dragon":27xin1ff said:jerkopu":27xin1ff said:nomadofnorad":27xin1ff said:That said, unless the paper provides ALL the data in a form where someone can independently examine it, it will be highly suspect regardless of what the numbers say.
Even with ALL the data, it is still far from a proof of a causal link between Megaupload shutdown and whatever "increase" they purport.
Did either of you even BOTHER to read the paper?
I would recommend you do so before you complain about what it does and does not say or show.
The data is quite suggestive.
Why are you so dead set against the idea that piracy is harmful and that shutting down piracy sites is good for the movie industry?
What is YOUR agenda?
Because it is quite clear that you have one.
Titanium Dragon":3uznrgaz said:I hate it when I see this.
Not all of these movies (and TV shows) are available in every market around the world in a legal, digital format.
This is not a justification for piracy.
It is a RATIONALIZATION for piracy.
It is still wrong.
Watching Thor is a priviledge, not a right.
jerkopu":2p3i0aqh said:Titanium Dragon":2p3i0aqh said:Pirates are their enemy. You aren't a consumer; you're a thief if you pirate. You're a leech.
That's the truth. You have to understand that before you can get anywhere.
Last week I saw video games being sold for the equivalent of 100 USD in Brazil, more expensive than in my own country, where I find them already overpriced (that's why I always buy used, after the games have been long been first released).
I thought they totally deserve to be pirated.
What is "good" for the movie industry is to purposefully create rarity for their products, this allows for price gouging.
also. having a society that even acknowledges "creative rights" is a privilege based on laws that are don't have to exist for a society to be successful. Creative types would be wise to nail down some reasonable rules so they don't lose everything.
Titanium Dragon":3gz8le9l said:I disagree, actually. The problem is that in a country with a high degree of piracy, there's something of a culture of it - meaning that my attempts at penetrating said market is more difficult because people steal my stuff. Thus not only do I not make as much as I "should be", but I am competing with all the other pirated works as well.
ioutrankyou":1cbmlqle said:Honestly this feels like a Propaganda report
Chuckstar":pbbya04b said:In other words:
People prefer not to pay for things when they don't have to. Details at 11:00 pm.
Titanium Dragon":oxb79op7 said:TechGeek":oxb79op7 said:TBy your own definitions then the MPAA and RIAA are evil. So is taking something from someone who is evil, evil in and of itself? What if that item was misappropriated to begin with?
Uh, yes, actually, evil is evil regardless of whether you are targeting evil people or not.
There were probably plenty of absolutely horrible Jews who died in concentration camps. Does that mean that the concentration camps were justified? No.
The Soviets and the Nazis fought and killed TONS of each other. The Japanese slaughtered tons of people in China.
None of this makes any of it good.
In any case, you are not stealing from the MPAA and the RIAA. The MPAA and RIAA are NOT media companies; they are advocacy groups. Most advocacy groups are in fact evil, ranging from the MPAA to the people who advocate for disabled children, because they push their own agendas at undue cost to others - they care about getting what they want, and screw everyone else. Just about the only good advocacy group is the ACLU, and even THEN they screw up at some frequency by failing to consider conflicting rights or by buying into paranoia or other unreasonable arguments.
Who you are stealing from is the actual movie studios who support the MPAA. These are the people who actually make the money, and they DO compete with each other - the idea that the MPAA is a monopoly is a bit silly if you ever look at all the competing movies that happen. It is arguably an oligarchical group which excludes others to some extent - the ratings board, for instance, is probably harsher on independent films than MPAA ones - but the truth is that the ratings board isn't actually the entity which causes the problems, the problem is caused by Wal Mart and the various theater operators who force everyone to get a movie rated between G and R to show it or sell it.
Thus who you are actually harming is not the MPAA but the various constituent members of the MPAA, who are not, in fact, unduly evil. Sure they're not happy fun entities - they certainly do some bad things - but that does not justify stealing from them, nor hurting them. No one is absolutely good, so any argument based on the fact that its okay to do evil things to people who do evil things ends with your head on a stick.
Ostracus":isffy5dl said:nomadofnorad":isffy5dl said:Well, the fact that they don't show their actual methodology means there's no real proof they didn't simply make up their numbers, or doctor the results in some way to give the results they wanted to find.
Paging Hpsgrad.BTW it's only "making up things" aka "lying" when you're calling into question studies that say piracy is a benefit, not a liability.
Actually I heard it was so bad I had to watch it. (I paid, twice. $17AUD and sat through it!)Cheesewhiz":2pda5n05 said:Oh come on. Peter Berg and Universal Studios should have paid people to WATCH Battleship, not the other way around. Drivel like that deserves to be pirated. Then again, even the pirates probably don't want to watch it.
And the whole thing about the studios. So what. They are businesses. They make a product. If it is good, they make money. If it is junk, they lose money. And you are talking about a corporations profits. Everyone involved in the actual production of a movie gets paid. Film making is not a charity. And unless you are above the line, and maybe not even then, you aren't going to get any more or less money if a movie does well or not. Or even gets released.
Every business and product in the world has loss due to shrinkage. No company ever has 100 percent sell through rates. It is a simple cost of doing business. I find it funny that in the case of the entertainment industry a simple fact of doing business has become some sort of moral question.