Engine maker may also eliminate "retroactive" install counts for minimum thresholds.
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"It is a massively transformational change to our business model... I think we could have done a lot of things a lot better."
Oh, it's worse than that. He's not saying "we could have done things a lot better," he's saying "no matter what we chose to do, we would have had backlash like this; don't worry unduly about it." Something something narcissist's prayer?I love how when company's are doing great it's "I've done really well.", but when there's a misstep that can be undoubtedly laid at their feet, it's "We could have done a lot of things a lot better."
This. Anyone starting a new project on Unity at this point is a fool, no matter what they do. They need a full mea culpa and an expulsion of leadership that let this happen to begin to have people give them some consideration.The damage has already been done.
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting.
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello reportedly said during the meeting. "It is a massively transformational change to our business model... I think we could have done a lot of things a lot better."
As President and Chief Executive Officer at UNITY SOFTWARE INC, John Riccitiello made $11,805,430 in total compensation. Of this total:
$380,016 was received as a salary,
$0 was received as a bonus,
$3,043,609 was received in stock options,
$8,381,805 was awarded as stock
$0 came from other types of compensation.
This information is according to proxy statements filed for the 2022 fiscal year.
I suggest you read this: https://www.pentadact.com/2023-09-16-unitys-trap/How did they make money in the precision fee-free model?
As noted, it's not their customers fault that they embarked on an acquisition spree and now need to find a way to pay for them all.But they have to do this, their game engine business isn’t profitable!
Ah, I didn’t know that, perhaps because I don’t give a fuck? It’s not the customer’s job to make your business plan pay off. I didn’t ask them to offer terms that don’t work for them, I didn’t ask them to hire 7,000 people, I never even made a feature request. They asked me to pay them $10,000 in sub fees on the promise that it meant no fee per-sale, then once I was in too deep to switch, they changed the deal.
Damn. That's some spectacular gaslighting right there.
Dude, ya done fucked up. If you want a business, it might be a good idea to just admit ya done fucked up and not tell everyone that it was inevitable.
The problem is, it's not that easy to stop the juggernaut. They've undoubtedly been planning this since at least the ironSource buyout at the executive level as a "business transformation" strategy, and have now sunk too many costs into it to turn back; the old company no longer exists, and there's nothing they can do to come out ahead that doesn't involve ignoring a sizeable number of the concerns voiced. Doing so would be to go against the wishes of their shareholders (in their view) and would likely result in punative damages to the executive and the company for not honoring agreements.Any competent crisis PR professional would tell them that the only right thing to say now would be "we hear you, and we've put our plans on pause for now to give us time to discuss the way forward with our community." Just drop the whole subject for now. Even if you still think the plan is sound, it's been poisoned. Poking at it more will just spread the poison further. Put it aside, spend some time figuring out a way to address your concerns that won't step on the live wires this one did, then bring it back if/when you can come up with that.
I don't know if they've hired a crisis PR professional, but if they have, they're not very good at it.
The fact that Unity is also tracking both the dev environment AND the installs. That's not going to change; they just won't automate the billing based on the telemetry if this blows up too much.And what stops devs from misreporting installs?
The forced spyware.And what stops devs from misreporting installs?
Hell, how is a dev supposed to know what the number of installs are?And what stops devs from misreporting installs?
Because he belongs to the privileged upper class. For further double standards, consider: if a rank-and-file employee does something to piss off a few customers and lose their business, they'd usually be fired. If the CEO pisses off a significant portion of your customer base, and loses a large number of customers, they still get millions of dollars.Why are they paying this idiot almost $12M a year if he can't even generate a single coherent message, much less pivot to a different payment model without alienating their entire install base against them?
It's amazing how clueless the guy still is.“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,”
They're hoping to force a big serving of spyware into the core of the engine that phones home every time the game is ran. That's the only way this kind of scheme can work, is if each install generates a unique code, and the game phones home with that code every time its ran, so that Unity knows if its a unique instance or not.Hell, how is a dev supposed to know what the number of installs are?
Like, from the beginning, a major complaint has been nobody can realistically know how many times a game has been installed. A dev may know how many times a game has legitimately been purchased, but getting install numbers without likely GDPR-violating tracking seems impossible.
This is just passing the buck on the fact that the concept of tracking installs itself is just a nonsense way of deriving a fee.
Unity leadership would have needed the self-awareness to recognize that they'd provoked a crisis and therefore need crisis management/communications expertise.Any competent crisis PR professional would tell them that the only right thing to say now would be "we hear you, and we've put our plans on pause to give us time to discuss the way forward with our community." Just drop the whole subject for now. Even if you still think the plan is sound, it's been poisoned. Poking at it more will just spread the poison further. Put it aside, spend some time figuring out a way to address your concerns that won't step on the live wires this one did, then bring it back if/when you can come up with that.
I don't know if they've hired a crisis PR professional, but if they have, that person is not very good at it.
Bloomberg reporter Jason Schreier cites a recording
If that's the case, then what is the developer "self reporting"? Just the numbers Unity already knows and is telling the developer?They're hoping to force a big serving of spyware into the core of the engine that phones home every time the game is ran. That's the only way this kind of scheme can work, is if each install generates a unique code, and the game phones home with that code every time its ran, so that Unity knows if its a unique instance or not.
Dude isn't stupid. He knows exactly what he is doing.It's amazing how clueless the guy still is.
It absolutely would've gone much, much better if they had gone with a simple x% of revenue and not done it retroactively.
Is the guy really that stupid or just can't stop himself from lying?
And yes, it's worth pointing out: they haven't just alienated developers and gamers here; they've also alienated their own staff, many of whom are now seriously looking for new work.Unity leadership would have needed the self-awareness to recognize that they'd provoked a crisis and therefore need crisis management/communications expertise.
I mean, this isn't even a public-facing announcement. It's a leak of an internal all-hands where they seem to still be throwing stuff at the wall in the hope that something sticks.