Report: Nintendo’s next console ships late 2024, still supports cartridges

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OrangeCream

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Or, they simply make it so that starting an OG Switch game off the cartridge does a download/install of the recompiled New Switch game from the eStore, and toggle a bit that says "this game requires the cartridge to be in the slot to start".
Why would they give you software for free when they can sell it to you as a 'remaster' at 4K? It makes more sense that they sell it on the eShop at the exact same price, but offer it at a discount to previous owners as a kind of DLC: 4K texture pack (or something)
 
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-14 (5 / -19)
Just like most people here, I'm all for an evolution of the Switch rather than some other gamble by Nintendo. Non-drifting controllers, BT audio support, backwards compatibility and an adequate spec update ("good enough" over "high end", like the original switch) would be more than enough to make it a first-day buy for me.
Bt audio support has been added awhile ago.

As long as you got low latency sbc bt headphones, it is functional.
 
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Little-Zen

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Yeah, I think a new console that's just a better Switch, with backwards compatibility, is probably gonna be another money printer for them.

Last sales numbers I saw had the switch at 125 million or so, but that was before the new Zelda. And there's still the new Mario coming later this year. It's still a ways off from the DS and PS2, and I can't see a 30 million surge in the (potential) final year of the system's lifetime before it is replaced with a new system, but I'm curious how close they'll get.

I just finished Breath of the Wild a couple weeks ago and was taking a breath before starting Tears of the Kingdom... if I get sidetracked like I did with the first one I may still be working on it in time for the new console!

Nah. I'll wait for the Switch 64.

Is that the Nintendo Switch 64 or the Ultra Switch 64? :D
 
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aka1nas

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Anything other than full Switch compatibility would be an insane own-goal, even for Nintendo.
There's zero chance I would buy into it without physical cartridge and digital backwards compatibility. I have 3 kids and we all have Switches (I have an OLED that we dock on the TV for multiplayer games, and they all have Switch Lites). We buy all the couch co-op style games digitally on my Switch for use on the TV, but have gotten into the habit of buying anything single-player in physical media so they can trade around games (the physical games also go on sale fairly often). Without backwards compatibility, there isn't a massive compelling reason not to buy a Steam Deck or clone next time around and just keep the old Switches around to play the old games until they die.

Nintendo's digital family model is already pretty greedy, they really ought to at least let you share out your library with your family with the Switch Online subscription. Google is a lot better about this and if I buy a game on the Play Store I can almost always give my family members simultaneous access to it.
 
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Sabrewings

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Reading the previous Ars article on the subject says it isn’t true. The Switch included a driver stack with every game so back compatibility requires an emulator or at least a GPU driver that presents the HW as if it were the same as found in the Switch.

It’s certainly not impossible, it’s just not obviously simple. For example Rosetta was Apple’s solution for backwards compatible software. Rather than an emulator it was a binary translator that more or less recompiled x86 to ARM. A similar shim would map GPU code from one architecture to another without letting the Switch game know the new GPU exists.
Based on history, that software would have to be written by Nvidia. Nintendo has lost engineering chops, and I am not sure they have the source available. See: Nintendo lifting publicly available emulators for their retro devices. And they BUILT the original hardware.
 
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Davec00ke

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Based on history, that software would have to be written by Nvidia. Nintendo has lost engineering chops, and I am not sure they have the source available. See: Nintendo lifting publicly available emulators for their retro devices. And they BUILT the original hardware.
Nintendo has never used a publicly available emulators that was Sony with the Playstation Classic.
 
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Mentil

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Singling out Flash storage costs is odd given they've been plummeting recently due to oversupply. 32GB internal storage was a joke in 2017 and at 3cents/GB retail for the cheaper SSDs, that's less than a buck.
Last I looked into it, the suspected SoC they'd be using had graphical power inbetween the Xbox One and PS4.
First-party games, at least, will get next-gen patches to use libraries for the new graphics chips in addition to improved graphics settings. Maybe then I'll check out Pokemon Scarlet/Violet.
 
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Mechjaz

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I don't generally care about backwards compatibility, but there are a few switch games I would like to play on newer hardware due to FPS dips. Age of Calamity is unplayable in co-op mode, hoping to revisit it with my kids on the next system. Would love some auto-upscaling for Nintendo's games as well since several of them I already bought twice on Wii U and Switch.
This is exactly where I landed. Watching Slay the Spire, which has the graphical richness of a midaughts Flash game, struggle to show decks or animations is not super great. In that case I'm willing to blame poor optimization - it's not a huge operation - and deal, but watching Mario Golf, Mario XCOM, and Breath of the Wild chug is all on the hardware.* The real low point was watching it struggle with Star Wars: Episode I Racer.

*And the demands made of it, of course, which might be considered an opportunity for optimization, but you know what I mean.
 
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seelive

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I already moved to the next switch console - the Steamdeck. Great library of games, fully backwards compatible with a long history of PC games. Runs Nintendo switch games much better than the official hardware. I've invested a lot of money into the Nintendo switch digital library - if it does not transfer to the new hardware I'll be skipping this like I did with the wiiU.

I'm happy to buy Nintendo games I dont already own - make new software sales the focus instead of double and triple dipping on the same software. I believe in supporting developers and paying for things I use. I already dislike that you don't really own games anymore - the games are not on the cartridge with patching that substantially changes the experience or it was never fully loaded on the cartridge in the first place.

I want to play Tears of the Kingdom officially on better hardware, but why should I have to buy it twice to do that? I dont have to buy PC games over and over when a new graphics card comes out.

Nintendo is a business, they can attempt to make me restart from zero on my Nintendo game library because profits. As a consumer I can also decide that I am not getting value from my money and go to their competition.
No one is forcing you to buy Nintendo games bud...
 
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jballou

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If they're planning to launch next year then third parties had better have at least preview dev hardware.

You do not want a repeat of the Wii U fiasco, where the console launched absolutely broken (remember the 12+ hour update, if you were lucky, when you plugged in your new console?) and 3rd party support was terrible because they didn't give it nearly enough time (we gotta get it out this Thanksgiving no matter the cost! Well, the cost was that your console was broken and did terribly, though they did eventually fix things).

That they're not targeting a 2023 Thanksgiving launch (thanks in part to the Switch still doing fine) suggests they learned their lesson.
Not sure why this is being downvoted, it seems to be the consensus among everyone I know as well.

My kid recently asked what the best Nintendo console was, and I was like “that’s tough, the NES brought quality games into the home, the SNES expanded it with some of the all time greatest titles, the N64 had insane graphics, GameCube was a multiplayer monster with Smash, Wii revolutionized input and game design, Switch made Hybrid work…. It’s hard to pick a best one my guy, even if we exclude the handhelds.“

So he asks “ok we’ll what’s the worst” and immediately the answer was “Wii U”.

I do think they learned the lesson though, and nothing would make me happier than picking up a new SwitchCube that brings more of what works with that Nintendo attention to detail.
 
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5 (7 / -2)
This is exactly where I landed. Watching Slay the Spire, which has the graphical richness of a midaughts Flash game, struggle to show decks or animations is not super great. In that case I'm willing to blame poor optimization - it's not a huge operation - and deal, but watching Mario Golf, Mario XCOM, and Breath of the Wild chug is all on the hardware.* The real low point was watching it struggle with Star Wars: Episode I Racer.

*And the demands made of it, of course, which might be considered an opportunity for optimization, but you know what I mean.
I can deal with poor optimization in some titles. Breath of the Wild plays just fine on Switch. Hob and Risk of Rain 2 do not play very well however.
 
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1 (1 / 0)
Storage costs have been plummeting as of late. Less than a year, and a 2TB SATA SSD dropped from $100 to $60 on sale.

Looks like this is a simple hardware refresh with more performance and probably pixels. Keeping art/anim production costs down should keep them from jumping over the $70 price point, hopefully. Perhaps it could scale from 1080p high FPS, to 2k mid FPS and 4k low FPS. If they're still with Nvidia, DLSS will be a good boost. Hopefully Switch 1 games can take advantage of these capabilities. The fact that BOTW/TOTK can run at 60 FPS with minimal modification in non-approved runtime environments, suggests this may be possible.

Sad that they won't touch XR. An Ocarina of Time conversion in the same style of RE4VR on Quest 2 would be absolutely killer. Obviously, this would have to be spun off into a new product line. "Reality Boy" or something, lmao. (Since Virtual Boy's failures still scare everyone, apparently.) But no one wants to take serious risks in that market right now (other than Meta obviously), perhaps until the display tech improves out of the stone age.
 
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1 (2 / -1)

Hydrargyrum

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Not sure why this is being downvoted, it seems to be the consensus among everyone I know as well.

My kid recently asked what the best Nintendo console was, and I was like “that’s tough, the NES brought quality games into the home, the SNES expanded it with some of the all time greatest titles, the N64 had insane graphics, GameCube was a multiplayer monster with Smash, Wii revolutionized input and game design, Switch made Hybrid work…. It’s hard to pick a best one my guy, even if we exclude the handhelds.“

So he asks “ok we’ll what’s the worst” and immediately the answer was “Wii U”.

I do think they learned the lesson though, and nothing would make me happier than picking up a new SwitchCube that brings more of what works with that Nintendo attention to detail.
Nah the WiiU suffered from poor marketing but there was nothing really wrong with it beyond the fact that it was a mild upgrade to the Wii and its unique selling point (the giant controller with integrated touchscreen) was a little bit naff. It still could do everything the Wii did, a little bit better. The Switch is almost the same idea, just made self-contained, and that turned out to be a huge difference.

The worst Nintendo console is definitely the Virtual Boy.
 
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20 (21 / -1)
Nintendo's digital family model is already pretty greedy, they really ought to at least let you share out your library with your family with the Switch Online subscription. Google is a lot better about this and if I buy a game on the Play Store I can almost always give my family members simultaneous access to it.
That would indeed be better.

But to be fair to Nintendo, their digital game sharing policy is on par with playstation And xbox.

1 license, can be played on 2 different consoles/accounts simultaneously
 
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-1 (1 / -2)

darkdog

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This is exactly where I landed. Watching Slay the Spire, which has the graphical richness of a midaughts Flash game, struggle to show decks or animations is not super great. In that case I'm willing to blame poor optimization - it's not a huge operation - and deal, but watching Mario Golf, Mario XCOM, and Breath of the Wild chug is all on the hardware.* The real low point was watching it struggle with Star Wars: Episode I Racer.

*And the demands made of it, of course, which might be considered an opportunity for optimization, but you know what I mean.
I'm 100% blaming the StS port devs on that. The iOS port is terrible, seemingly locked to 30fps (even though I was playing it on a M1 iPad) and with all kinds of terrible interface decisions. That it wouldn't run well on the Switch doesn't surprise me in the least.
 
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Woolfe

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Yeah, any move which would obsolete Legend of Zelda: Tears of the Kingdom in barely a year's time would be a bad move.

Of course, it would also be very Nintendo to release a "Super" version that's backward compatible, can play cartridges, etc. at a hefty upcharge over a non-backward-compatible base model.
I'd argue the opposite. By releasing next year, they could include LoZ:ToK as a release title and tout (hopefully) the better performance etc.
 
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As someone who keeps their Switch docked to the TV 99% of the time, all I'd really want in Switch 2 is more, faster storage. Internal SSDs can be orders of magnitude snappier than SD cards so it's best to keep games on the internal storage but at 32 GB, you just can't keep much there.

Any upgrades to GPU, CPU, or RAM as well as possibly adding dedicated ML circuits is just gravy. Nintendo's strategy of focusing on gameplay instead of visual fidelity has proven modest hardware is just fine.
The hardware of the Switch is far from modest. It's has Midrange smartphone from ~2020 performance specs. Which seems quite silly as for a console to connect to a TV. Just feely stupid to put a 10$ soc in such a system.
 
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2 (2 / 0)
Nintendo has no plans to go full digital anytime in the future. Physical sales still make up more than 50% of total game sales, which still surprises me no matter how many times I read it.

Here I thought I was in a minority and this certainly explains why physical games are so damn hard to find.

I have two Switch consoles, one is for digital/online games, the other for physical. It's nice to play the non-online version as I'm not bombarded with noisy icons as Nintendo shoves out more ads disguised as news.

Should a new version of the Switch release next year, I'll be waiting because it'll be just a matter of time before an OLED version comes out. I cannot explain in words how this screen has spoiled me. Less glare, vibrant colors, and of course, the larger screen helps these aging eyes appreciate the games, especially a few indie games where colors truly pop, such as Eastward. Damn gorgeous game using pixels and OLED.

Sorry. Rambling.

Point is Nintendo has proven time and again that when it comes to consoles, they don't give a damn what the others are doing. They're going to continue being customer friendly, and I really don't have any complaints with how Nintendo continues to cater to us who still enjoy having physical collections.

I've spent more time on my Switch in 2023 than I have either of the two "most powerful consoles" simply because Nintendo continues to deliver quality games. No need to push 4K@30fps. Tears of the Kingdom has proven that (though I myself am not a fan).
 
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10 (11 / -1)
These reports really underscore how embarrassing the clout chasing leak culture has beccome. The next Switch might have an LCD screen, or it might not. It might be a hybrid, or it might not. It might have backwards compatibility, or it might not, etc.

On top of "new switch model coming this year" rumours that have been prevalent literally since 2018, now we have people riding the fences in every direction possible so they can claim they were right no matter what the next device looks like.
Spot on, a giant nothing-burger of an article masquerading as journalism.
 
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StuiWooi

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Yeah, any move which would obsolete Legend of Zelda: Tears of the Kingdom in barely a year's time would be a bad move.

Of course, it would also be very Nintendo to release a "Super" version that's backward compatible, can play cartridges, etc. at a hefty upcharge over a non-backward-compatible base model.
Haven't the past handful of Zelda title's launched on the current and "next" hardware,? I'm honestly surprised Switch2 wasn't to coincide with TotK...
 
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3 (3 / 0)
Weird how an article can have so many words, but not actually say anything. There's nothing new here, nothing concrete, nothing outside of the same speculations made for years. This is honestly something I would expect to see on techeblog or other sites that post dozens of fake mockups and "guess what my best friend's buddy's neighbor once overheard" articles.
 
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